From 2ca677e75d7180db0b468b917f7c625f4e7a1351 Mon Sep 17 00:00:00 2001 From: "senorblanco@chromium.org" Date: Wed, 12 Mar 2014 21:37:42 +0000 Subject: Fix GPU colormatrix color filter with saturated alpha. Clamp RGBA values before unpremultiplying, to match the raster path. This causes a problem when the resulting alpha is >1.0, resulting in overly saturated RGB. Covered by the setYUV2RGB() test case in the colormatrix GM. R=bsalomon@google.com Review URL: https://codereview.chromium.org/196133006 git-svn-id: http://skia.googlecode.com/svn/trunk@13778 2bbb7eff-a529-9590-31e7-b0007b416f81 --- expectations/gm/ignored-tests.txt | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'expectations') diff --git a/expectations/gm/ignored-tests.txt b/expectations/gm/ignored-tests.txt index d9db6bce52..9baba7eee0 100644 --- a/expectations/gm/ignored-tests.txt +++ b/expectations/gm/ignored-tests.txt @@ -51,3 +51,8 @@ rrect_clip_aa # This change removes an API that this GM was testing. If/when it lands and sticks, # I will likely just delete the GM. canvas-layer-state + +# senorblanco: https://codereview.chromium.org/196133006/ +# The setYUV2RGB sample in transparent mode in this GM this test has always +# drawn incorrectly on the GPU. The change above fixes it. +colormatrix -- cgit v1.2.3