From 18300a3aa7cb6eb55d21bb0450dffa58b6fc062c Mon Sep 17 00:00:00 2001 From: mtklein Date: Wed, 16 Mar 2016 13:53:35 -0700 Subject: detach -> release The C++ standard library uses the name "release" for the operation we call "detach". Rewriting each "detach(" to "release(" brings us a step closer to using standard library types directly (e.g. std::unique_ptr instead of SkAutoTDelete). This was a fairly blind transformation. There may have been unintentional conversions in here, but it's probably for the best to have everything uniformly say "release". BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1809733002 Review URL: https://codereview.chromium.org/1809733002 --- example/HelloWorld.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'example') diff --git a/example/HelloWorld.cpp b/example/HelloWorld.cpp index e30c4674e8..817bbaa463 100644 --- a/example/HelloWorld.cpp +++ b/example/HelloWorld.cpp @@ -49,7 +49,7 @@ void HelloWorldWindow::tearDownBackend() { SkSafeUnref(fRenderTarget); fRenderTarget = NULL; - INHERITED::detach(); + INHERITED::release(); } void HelloWorldWindow::setTitle() { @@ -65,7 +65,7 @@ bool HelloWorldWindow::setUpBackend() { bool result = attach(kNativeGL_BackEndType, 0 /*msaa*/, &fAttachmentInfo); if (false == result) { SkDebugf("Not possible to create backend.\n"); - detach(); + release(); return false; } -- cgit v1.2.3