From 702edbd4bc41230902b5fe69d14d15763c27fafe Mon Sep 17 00:00:00 2001 From: robertphillips Date: Tue, 23 Jun 2015 06:26:08 -0700 Subject: Propagate SkSurfaceProps to more call sites Start moving to a world where everyone provides surface properties. Most notably this exposes a portion of SkSurfaceProps to the C API. BUG=skia:3934 Review URL: https://codereview.chromium.org/1195003003 --- example/HelloWorld.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'example/HelloWorld.h') diff --git a/example/HelloWorld.h b/example/HelloWorld.h index a1508c582d..ef4e417ad6 100644 --- a/example/HelloWorld.h +++ b/example/HelloWorld.h @@ -34,14 +34,14 @@ public: protected: SkSurface* createSurface() override { + SkSurfaceProps props(INHERITED::getSurfaceProps()); if (kGPU_DeviceType == fType) { - SkSurfaceProps props(INHERITED::getSurfaceProps()); return SkSurface::NewRenderTargetDirect(fRenderTarget, &props); } static const SkImageInfo info = SkImageInfo::MakeN32Premul( SkScalarRoundToInt(this->width()), SkScalarRoundToInt(this->height())); - return fSurface = SkSurface::NewRaster(info); - } + return fSurface = SkSurface::NewRaster(info, &props); + } void draw(SkCanvas* canvas) override; void drawContents(SkCanvas* canvas); -- cgit v1.2.3