From c828109ebd1519134b1c3fa168519ac07a31fe05 Mon Sep 17 00:00:00 2001 From: Greg Daniel Date: Thu, 12 Apr 2018 13:24:58 -0400 Subject: Delete getRenderTargetHandle call on SkSurface. All clients and internal code should be switched (once changes land soon) to the new getBackendRenderTarget call instead. Bug: skia: Change-Id: I6f490b6d26a72f37f97216be04e541483206510d Reviewed-on: https://skia-review.googlesource.com/121103 Reviewed-by: Brian Salomon Commit-Queue: Greg Daniel --- docs/SkSurface_Reference.bmh | 55 ++------------------------------------------ 1 file changed, 2 insertions(+), 53 deletions(-) (limited to 'docs') diff --git a/docs/SkSurface_Reference.bmh b/docs/SkSurface_Reference.bmh index e9c520106b..d3fb13529f 100644 --- a/docs/SkSurface_Reference.bmh +++ b/docs/SkSurface_Reference.bmh @@ -989,7 +989,7 @@ Caller must overwrite the entire back-end object. canvas->drawString(str, 20, y += 20, paint); ## -#SeeAlso getTextureHandle getRenderTargetHandle +#SeeAlso getTextureHandle #Enum ## @@ -1032,58 +1032,7 @@ or when Surface is deleted. } ## -#SeeAlso getRenderTargetHandle GrBackendObject BackendHandleAccess - -#Method ## - -# ------------------------------------------------------------------------------ - -#Method bool getRenderTargetHandle(GrBackendObject* backendObject, - BackendHandleAccess backendHandleAccess) -#In Property -#Line # returns the GPU reference to render target ## - -Returns true and stores the GPU back-end reference of the render target used -by Surface in backendObject. - -Return false if Surface is not backed by a GPU render target, and leaves -backendObject unchanged. - -The returned render target handle is only valid until the next draw into Surface, -or when Surface is deleted. - -In OpenGL this returns the frame buffer object ID. - -#Param backendObject GPU intermediate memory buffer ## -#Param backendHandleAccess one of: kFlushRead_BackendHandleAccess, - kFlushWrite_BackendHandleAccess, kDiscardWrite_BackendHandleAccess -## - -#Return true if Surface is backed by GPU texture ## - -#Example -#Platform gpu -#Height 64 - SkPaint paint; - paint.setTextSize(32); - GrContext* context = canvas->getGrContext(); - if (!context) { - canvas->drawString("GPU only!", 20, 40, paint); - return; - } - sk_sp gpuSurface = SkSurface::MakeRenderTarget( - context, SkBudgeted::kYes, SkImageInfo::MakeN32Premul(10, 10)); - GrBackendObject backendObject; - if (gpuSurface->getRenderTargetHandle(&backendObject, - SkSurface::kFlushRead_BackendHandleAccess)) { - SkString str; - str.printf("backendObject=%ld", backendObject); - paint.setTextSize(16); - canvas->drawString(str, 20, 40, paint); - } -## - -#SeeAlso getTextureHandle GrBackendObject BackendHandleAccess +#SeeAlso GrBackendObject BackendHandleAccess #Method ## -- cgit v1.2.3