From c05aa7d163fd0b930fa450d2e4c7f2497f036254 Mon Sep 17 00:00:00 2001 From: Ruiqi Mao Date: Tue, 3 Jul 2018 21:18:07 +0000 Subject: Revert "added skeletal animation support to GPU backend" This reverts commit b6307340e8a6a9d3a7517def7f5eaaadffd07d14. Reason for revert: patch/atlas failing in gold Original change's description: > added skeletal animation support to GPU backend > > added caching of SkVertices > > Docs-Preview: https://skia.org/?cl=138596 > Bug: skia: > Change-Id: Ia750f55f5f6d0de250d9e9c5619f4d1ac856f9f5 > Reviewed-on: https://skia-review.googlesource.com/138596 > Reviewed-by: Brian Osman > Reviewed-by: Robert Phillips > Commit-Queue: Ruiqi Mao TBR=robertphillips@google.com,brianosman@google.com,reed@google.com,ruiqimao@google.com Change-Id: Idfaf016a7ff4cdd8af2543d510706f489d04417a No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/139281 Reviewed-by: Ruiqi Mao Commit-Queue: Ruiqi Mao --- docs/SkCanvas_Reference.bmh | 2 -- 1 file changed, 2 deletions(-) (limited to 'docs') diff --git a/docs/SkCanvas_Reference.bmh b/docs/SkCanvas_Reference.bmh index bfd3e9d7d1..cfeef6331b 100644 --- a/docs/SkCanvas_Reference.bmh +++ b/docs/SkCanvas_Reference.bmh @@ -5772,7 +5772,6 @@ contains Shader, Blend_Mode mode combines Vertices_Colors with Shader. The first element of bones should be an object to world space transformation matrix that will be applied before performing mesh deformations. If no such transformation is needed, it should be the identity matrix. -boneCount must be at most 100, and thus the size of bones should be at most 100. #Param vertices triangle mesh to draw ## #Param bones bone matrix data ## @@ -5822,7 +5821,6 @@ contains Shader, Blend_Mode mode combines Vertices_Colors with Shader. The first element of bones should be an object to world space transformation matrix that will be applied before performing mesh deformations. If no such transformation is needed, it should be the identity matrix. -boneCount must be at most 100, and thus the size of bones should be at most 100. #Param vertices triangle mesh to draw ## #Param bones bone matrix data ## -- cgit v1.2.3