From 969be1c98b32addb03d075fde11a76a7942c4c6c Mon Sep 17 00:00:00 2001 From: Brian Salomon Date: Mon, 21 May 2018 14:37:49 -0400 Subject: Remove mask-filters and aa from SkPaint in SkCanvas for nine-patch/lattice. Remove GPU fallback code which would have applied AA and mask filter separately to each lattice cell. Change-Id: I43d50f337d24bb34b94f3d0ea6cca686a2e11a50 Reviewed-on: https://skia-review.googlesource.com/129318 Commit-Queue: Brian Salomon Reviewed-by: Leon Scroggins --- docs/SkCanvas_Reference.bmh | 1 + 1 file changed, 1 insertion(+) (limited to 'docs') diff --git a/docs/SkCanvas_Reference.bmh b/docs/SkCanvas_Reference.bmh index 6c12339ce3..2990a8c48c 100644 --- a/docs/SkCanvas_Reference.bmh +++ b/docs/SkCanvas_Reference.bmh @@ -4690,6 +4690,7 @@ Blend_Mode, and Draw_Looper. If #bitmap_or_image# is kAlpha_8_SkColorType, apply If paint contains Mask_Filter, generate mask from #bitmap_or_image# bounds. If paint Filter_Quality set to kNone_SkFilterQuality, disable pixel filtering. For all other values of paint Filter_Quality, use kLow_SkFilterQuality to filter pixels. +Any SkMaskFilter on the paint is ignored as is the paint's antialiasing state. ## #Method void drawBitmapNine(const SkBitmap& bitmap, const SkIRect& center, const SkRect& dst, -- cgit v1.2.3