From 8caf85f9f40f6bad38bf66bd02b87dcebe139a5c Mon Sep 17 00:00:00 2001 From: Robert Phillips Date: Thu, 5 Apr 2018 09:30:38 -0400 Subject: Add GrBackendTexture/RenderTarget accessors to SkSurface Change-Id: I63477fd4b8d48dc50af72736f0f8df566cd96d4a Reviewed-on: https://skia-review.googlesource.com/85220 Reviewed-by: Brian Salomon Reviewed-by: Cary Clark Reviewed-by: Greg Daniel Commit-Queue: Robert Phillips --- docs/SkSurface_Reference.bmh | 50 ++++++++++++++++++++++++++++++++++++++++++++ docs/undocumented.bmh | 7 +++++++ 2 files changed, 57 insertions(+) (limited to 'docs') diff --git a/docs/SkSurface_Reference.bmh b/docs/SkSurface_Reference.bmh index b65d7387e7..e9c520106b 100644 --- a/docs/SkSurface_Reference.bmh +++ b/docs/SkSurface_Reference.bmh @@ -1089,6 +1089,56 @@ In OpenGL this returns the frame buffer object ID. # ------------------------------------------------------------------------------ +#Method GrBackendTexture getBackendTexture(BackendHandleAccess backendHandleAccess) +#In Property +#Line # returns the GPU reference to texture ## +Retrieves the backend texture. If Surface has no backend texture, an invalid +object is returned. Call GrBackendTexture::isValid to determine if the result +is valid. + +The returned GrBackendTexture should be discarded if the Surface is drawn to or deleted. + +#Param backendHandleAccess one of: kFlushRead_BackendHandleAccess, + kFlushWrite_BackendHandleAccess, kDiscardWrite_BackendHandleAccess +## + +#Return GPU texture reference; invalid on failure ## + +#NoExample +## + +#SeeAlso GrBackendTexture BackendHandleAccess getBackendRenderTarget + +#Method ## + +# ------------------------------------------------------------------------------ + +#Method GrBackendRenderTarget getBackendRenderTarget(BackendHandleAccess backendHandleAccess) +#In Property +#Line # returns the GPU reference to render target ## + +Retrieves the backend render target. If Surface has no backend render target, an invalid +object is returned. Call GrBackendRenderTarget::isValid to determine if the result +is valid. + +The returned GrBackendRenderTarget should be discarded if the Surface is drawn to +or deleted. + +#Param backendHandleAccess one of: kFlushRead_BackendHandleAccess, + kFlushWrite_BackendHandleAccess, kDiscardWrite_BackendHandleAccess +## + +#Return GPU render target reference; invalid on failure ## + +#NoExample +## + +#SeeAlso GrBackendRenderTarget BackendHandleAccess getBackendTexture + +#Method ## + +# ------------------------------------------------------------------------------ + #Method SkCanvas* getCanvas() #In Property #Line # returns Canvas that draws into Surface ## diff --git a/docs/undocumented.bmh b/docs/undocumented.bmh index cb5d2af143..0b2e29630c 100644 --- a/docs/undocumented.bmh +++ b/docs/undocumented.bmh @@ -713,6 +713,13 @@ FT_Load_Glyph ## ## +#Topic RenderTarget +#Class GrBackendRenderTarget + #Method bool isValid() const + ## +## +## + #Topic Transfer_Mode ## -- cgit v1.2.3