From fe63045f075165b1be5d3e7fc5c710021d85f53b Mon Sep 17 00:00:00 2001 From: reed Date: Fri, 25 Mar 2016 09:08:00 -0700 Subject: move setshader to sk_sp, re-using SK_SUPPORT_LEGACY_CREATESHADER_PTR BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1829303002 Review URL: https://codereview.chromium.org/1829303002 --- bench/ShaderMaskBench.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'bench/ShaderMaskBench.cpp') diff --git a/bench/ShaderMaskBench.cpp b/bench/ShaderMaskBench.cpp index eb77cbfa20..90a5037f05 100644 --- a/bench/ShaderMaskBench.cpp +++ b/bench/ShaderMaskBench.cpp @@ -1,13 +1,12 @@ - /* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ + #include "Benchmark.h" #include "SkCanvas.h" -#include "SkColorShader.h" #include "SkPaint.h" #include "SkRandom.h" #include "SkString.h" @@ -43,7 +42,7 @@ public: fPaint.setAntiAlias(kBW != fq); fPaint.setLCDRenderText(kLCD == fq); - fPaint.setShader(new SkColorShader(isOpaque ? 0xFFFFFFFF : 0x80808080))->unref(); + fPaint.setShader(SkShader::MakeColorShader(isOpaque ? 0xFFFFFFFF : 0x80808080)); } protected: -- cgit v1.2.3