From c289743864e2ab926a95e617a5cd1d29b26d1825 Mon Sep 17 00:00:00 2001 From: "mtklein@google.com" Date: Tue, 10 Sep 2013 19:23:38 +0000 Subject: Major bench refactoring. - Use FLAGS_. - Remove outer repeat loop. - Tune inner loop automatically. BUG=skia:1590 R=epoger@google.com, scroggo@google.com Review URL: https://codereview.chromium.org/23478013 git-svn-id: http://skia.googlecode.com/svn/trunk@11187 2bbb7eff-a529-9590-31e7-b0007b416f81 --- bench/ShaderMaskBench.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'bench/ShaderMaskBench.cpp') diff --git a/bench/ShaderMaskBench.cpp b/bench/ShaderMaskBench.cpp index 0e8e4bbee9..2738cff68b 100644 --- a/bench/ShaderMaskBench.cpp +++ b/bench/ShaderMaskBench.cpp @@ -37,7 +37,6 @@ class ShaderMaskBench : public SkBenchmark { SkString fText; SkString fName; FontQuality fFQ; - enum { N = SkBENCHLOOP(500) }; public: ShaderMaskBench(void* param, bool isOpaque, FontQuality fq) : INHERITED(param) { fFQ = fq; @@ -72,14 +71,14 @@ protected: const SkScalar y0 = SkIntToScalar(-10); paint.setTextSize(SkIntToScalar(12)); - for (int i = 0; i < N; i++) { + for (int i = 0; i < this->getLoops(); i++) { SkScalar x = x0 + rand.nextUScalar1() * dim.fX; SkScalar y = y0 + rand.nextUScalar1() * dim.fY; canvas->drawText(fText.c_str(), fText.size(), x, y, paint); } paint.setTextSize(SkIntToScalar(48)); - for (int i = 0; i < N/4; i++) { + for (int i = 0; i < this->getLoops() / 4 ; i++) { SkScalar x = x0 + rand.nextUScalar1() * dim.fX; SkScalar y = y0 + rand.nextUScalar1() * dim.fY; canvas->drawText(fText.c_str(), fText.size(), x, y, paint); -- cgit v1.2.3