From 2a475eae622adc1e8fa29206be1eaf862c23548e Mon Sep 17 00:00:00 2001 From: Cary Clark Date: Fri, 28 Apr 2017 15:35:12 -0400 Subject: add drawString helper to canvas Many tests and examples use drawText with a guess of how long the text is in bytes, or a call to strlen(). Add a helper to SkCanvas to simplify these examples. Add another helper for SkString. R=reed@google.com Change-Id: I0204a31e938f065606f08ee7cd9a6b36db791ee2 Reviewed-on: https://skia-review.googlesource.com/13642 Commit-Queue: Cary Clark Reviewed-by: Cary Clark Reviewed-by: Mike Reed Reviewed-by: Cary Clark --- bench/ShaderMaskBench.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'bench/ShaderMaskBench.cpp') diff --git a/bench/ShaderMaskBench.cpp b/bench/ShaderMaskBench.cpp index 90a5037f05..8fd99b6536 100644 --- a/bench/ShaderMaskBench.cpp +++ b/bench/ShaderMaskBench.cpp @@ -71,14 +71,14 @@ protected: for (int i = 0; i < loops; i++) { SkScalar x = x0 + rand.nextUScalar1() * dim.fX; SkScalar y = y0 + rand.nextUScalar1() * dim.fY; - canvas->drawText(fText.c_str(), fText.size(), x, y, paint); + canvas->drawString(fText, x, y, paint); } paint.setTextSize(SkIntToScalar(48)); for (int i = 0; i < loops / 4 ; i++) { SkScalar x = x0 + rand.nextUScalar1() * dim.fX; SkScalar y = y0 + rand.nextUScalar1() * dim.fY; - canvas->drawText(fText.c_str(), fText.size(), x, y, paint); + canvas->drawString(fText, x, y, paint); } } -- cgit v1.2.3