From 9a0f629973ee97ea10f5e3c36a802eca4270d7e0 Mon Sep 17 00:00:00 2001 From: egdaniel Date: Fri, 20 Mar 2015 07:03:52 -0700 Subject: Only use 256x256 tiles on hd2000 nanobench bots Initial experiments did show that the 256 tile size fixed the hd2000 win7 nanobot failures. However it did not have any effect on other bots, so this change is to move back to the larger tile size on all bots expect for the hd2000. BUG=skia: Review URL: https://codereview.chromium.org/1022083002 --- bench/SKPBench.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'bench/SKPBench.cpp') diff --git a/bench/SKPBench.cpp b/bench/SKPBench.cpp index 8139eda98d..3f521799fa 100644 --- a/bench/SKPBench.cpp +++ b/bench/SKPBench.cpp @@ -10,8 +10,8 @@ #include "SkMultiPictureDraw.h" #include "SkSurface.h" -DEFINE_int32(benchTileW, 256, "Tile width used for SKP playback."); -DEFINE_int32(benchTileH, 256, "Tile height used for SKP playback."); +DEFINE_int32(benchTileW, 1600, "Tile width used for SKP playback."); +DEFINE_int32(benchTileH, 512, "Tile height used for SKP playback."); SKPBench::SKPBench(const char* name, const SkPicture* pic, const SkIRect& clip, SkScalar scale, bool useMultiPictureDraw) -- cgit v1.2.3