From e0e7cfe44bb9d66d76120a79e5275c294bacaa22 Mon Sep 17 00:00:00 2001 From: "commit-bot@chromium.org" Date: Mon, 9 Sep 2013 20:09:12 +0000 Subject: Change old PRG to be SkLCGRandom; change new one to SkRandom The goal here is to get people to start using the new random number generator, while leaving the old one in place so we don't have to rebaseline GMs. R=reed@google.com, bsalomon@google.com Author: jvanverth@google.com Review URL: https://chromiumcodereview.appspot.com/23576015 git-svn-id: http://skia.googlecode.com/svn/trunk@11169 2bbb7eff-a529-9590-31e7-b0007b416f81 --- bench/RectBench.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'bench/RectBench.cpp') diff --git a/bench/RectBench.cpp b/bench/RectBench.cpp index e3d0e24265..99ff0a94f1 100644 --- a/bench/RectBench.cpp +++ b/bench/RectBench.cpp @@ -27,7 +27,7 @@ public: : INHERITED(param) , fShift(shift) , fStroke(stroke) { - SkMWCRandom rand; + SkRandom rand; const SkScalar offset = SK_Scalar1/3; for (int i = 0; i < N; i++) { int x = rand.nextU() % W; @@ -246,7 +246,7 @@ protected: gSizes[0] = this->getStrokeWidth(); sizes = 1; } - SkMWCRandom rand; + SkRandom rand; SkColor color = 0xFF000000; U8CPU alpha = 0xFF; SkPaint paint; -- cgit v1.2.3