From 6838d854a87e79f1fbb7b89b9f395155ad44dc0a Mon Sep 17 00:00:00 2001 From: mtklein Date: Wed, 29 Oct 2014 14:15:10 -0700 Subject: Try out SkTree in nanobench. Looks like a fairly large recording speed win with no playback cost. BUG=skia: Review URL: https://codereview.chromium.org/653023003 --- bench/RecordingBench.cpp | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) (limited to 'bench/RecordingBench.cpp') diff --git a/bench/RecordingBench.cpp b/bench/RecordingBench.cpp index ee626bc52c..76d557d48b 100644 --- a/bench/RecordingBench.cpp +++ b/bench/RecordingBench.cpp @@ -10,8 +10,6 @@ #include "SkBBHFactory.h" #include "SkPictureRecorder.h" -static const int kTileSize = 256; - RecordingBench::RecordingBench(const char* name, const SkPicture* pic, bool useBBH) : fSrc(SkRef(pic)) , fName(name) @@ -31,12 +29,7 @@ SkIPoint RecordingBench::onGetSize() { } void RecordingBench::onDraw(const int loops, SkCanvas*) { - SkTileGridFactory::TileGridInfo info; - info.fTileInterval.set(kTileSize, kTileSize); - info.fMargin.setEmpty(); - info.fOffset.setZero(); - SkTileGridFactory factory(info); - + SkRTreeFactory factory; const SkScalar w = fSrc->cullRect().width(), h = fSrc->cullRect().height(); -- cgit v1.2.3