From 8a6697af95b340aad6dee7e6228048fa305c1e59 Mon Sep 17 00:00:00 2001 From: joshualitt Date: Wed, 30 Sep 2015 12:11:07 -0700 Subject: Fix for nexus 5 crashing in GL benches GLBenches do not expect gl state to change between onPerCanvasPreDraw and *PostDraw, but we do a clear and sometimes we clear as draw. This causes us to bind vertex objects / programs / etc. This change creates two new virtual methods which are called right before and immediately after timing. BUG=skia: Review URL: https://codereview.chromium.org/1379853003 --- bench/GameBench.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'bench/GameBench.cpp') diff --git a/bench/GameBench.cpp b/bench/GameBench.cpp index b99440043c..b1edf2ee9a 100644 --- a/bench/GameBench.cpp +++ b/bench/GameBench.cpp @@ -78,7 +78,7 @@ protected: return fName.c_str(); } - void onPreDraw() override { + void onDelayedSetup() override { if (!fInitialized) { this->makeCheckerboard(); this->makeAtlas(); -- cgit v1.2.3