From 8a6697af95b340aad6dee7e6228048fa305c1e59 Mon Sep 17 00:00:00 2001 From: joshualitt Date: Wed, 30 Sep 2015 12:11:07 -0700 Subject: Fix for nexus 5 crashing in GL benches GLBenches do not expect gl state to change between onPerCanvasPreDraw and *PostDraw, but we do a clear and sometimes we clear as draw. This causes us to bind vertex objects / programs / etc. This change creates two new virtual methods which are called right before and immediately after timing. BUG=skia: Review URL: https://codereview.chromium.org/1379853003 --- bench/CodecBench.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'bench/CodecBench.h') diff --git a/bench/CodecBench.h b/bench/CodecBench.h index 0675cca22a..efa3cb2828 100644 --- a/bench/CodecBench.h +++ b/bench/CodecBench.h @@ -26,7 +26,7 @@ protected: const char* onGetName() override; bool isSuitableFor(Backend backend) override; void onDraw(const int n, SkCanvas* canvas) override; - void onPreDraw() override; + void onDelayedSetup() override; private: SkString fName; -- cgit v1.2.3