From 58389b90cd387533021c109eb28da40c08e0ead5 Mon Sep 17 00:00:00 2001 From: Brian Salomon Date: Wed, 7 Mar 2018 13:01:25 -0500 Subject: Initial texture data is never flipped when uploaded. The first bytes of the data always refer to the pixel accessed by texture coord (0, 0). Change-Id: I708702d90f35b3bc896a48c3c3fd6a0be73f505a Reviewed-on: https://skia-review.googlesource.com/112261 Commit-Queue: Brian Salomon Reviewed-by: Robert Phillips --- BUILD.gn | 1 + 1 file changed, 1 insertion(+) (limited to 'BUILD.gn') diff --git a/BUILD.gn b/BUILD.gn index b1f9c0bdc7..defd063205 100644 --- a/BUILD.gn +++ b/BUILD.gn @@ -1188,6 +1188,7 @@ if (skia_enable_tools) { sources = [ "tools/gpu/GrContextFactory.cpp", "tools/gpu/GrTest.cpp", + "tools/gpu/ProxyUtils.cpp", "tools/gpu/TestContext.cpp", "tools/gpu/atlastext/GLTestAtlasTextRenderer.cpp", "tools/gpu/gl/GLTestContext.cpp", -- cgit v1.2.3