From a4c96cbe54b7ccf795ed0bcb8a972c3ba82b30db Mon Sep 17 00:00:00 2001 From: Florin Malita Date: Mon, 21 Aug 2017 12:49:27 -0400 Subject: Remove SK_SUPPORT_LEGACY_BILERP2 dead code Flag no longer defined. Change-Id: I4b4aa33ecd23b485cf80d79882f52da96c82a567 Reviewed-on: https://skia-review.googlesource.com/36822 Commit-Queue: Mike Klein Reviewed-by: Mike Klein --- src/core/SkBitmapProcState.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/core/SkBitmapProcState.cpp b/src/core/SkBitmapProcState.cpp index 502f076a6f..375de10dfd 100644 --- a/src/core/SkBitmapProcState.cpp +++ b/src/core/SkBitmapProcState.cpp @@ -104,11 +104,7 @@ bool SkBitmapProcInfo::init(const SkMatrix& inv, const SkPaint& paint) { SkASSERT(fFilterQuality <= kLow_SkFilterQuality); SkASSERT(fPixmap.addr()); -#ifdef SK_SUPPORT_LEGACY_BILERP2 - bool integral_translate_only = false; -#else bool integral_translate_only = just_trans_integral(fInvMatrix); -#endif if (!integral_translate_only) { // Most of the scanline procs deal with "unit" texture coordinates, as this // makes it easy to perform tiling modes (repeat = (x & 0xFFFF)). To generate -- cgit v1.2.3