From 387a01a6357b4ba6ff87ac57626de1cb6a3b31bf Mon Sep 17 00:00:00 2001 From: fmalita Date: Wed, 10 Dec 2014 12:17:58 -0800 Subject: Detect discarded SkPictureShader pixel refs. This doesn't address the more general problem, but reduces the race window significantly. BUG=440282 R=reed@google.com Review URL: https://codereview.chromium.org/787043006 --- src/core/SkPictureShader.cpp | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/src/core/SkPictureShader.cpp b/src/core/SkPictureShader.cpp index 198a2a9e49..fb05597db8 100644 --- a/src/core/SkPictureShader.cpp +++ b/src/core/SkPictureShader.cpp @@ -77,7 +77,14 @@ struct BitmapShaderRec : public SkResourceCache::Rec { SkAutoTUnref* result = reinterpret_cast*>(contextShader); result->reset(SkRef(rec.fShader.get())); - return true; + + SkBitmap tile; + rec.fShader.get()->asABitmap(&tile, NULL, NULL); + // FIXME: this doesn't protect the pixels from being discarded as soon as we unlock. + // Should be handled via a pixel ref generator instead + // (https://code.google.com/p/skia/issues/detail?id=3220). + SkAutoLockPixels alp(tile, true); + return tile.getPixels() != NULL; } }; -- cgit v1.2.3