| Commit message (Collapse) | Author | Age |
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Review URL http://codereview.appspot.com/4167067/
git-svn-id: http://skia.googlecode.com/svn/trunk@829 2bbb7eff-a529-9590-31e7-b0007b416f81
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want to see how the clip was built
git-svn-id: http://skia.googlecode.com/svn/trunk@824 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: http://codereview.appspot.com/4184063
git-svn-id: http://skia.googlecode.com/svn/trunk@823 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@819 2bbb7eff-a529-9590-31e7-b0007b416f81
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Remove old gl shaders class
Move texture matrix to sampler class
git-svn-id: http://skia.googlecode.com/svn/trunk@808 2bbb7eff-a529-9590-31e7-b0007b416f81
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both GrBufferAllocPool to manage reserved and set-to-array vertex and index data.
rietveld issue 4188049
git-svn-id: http://skia.googlecode.com/svn/trunk@786 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@733 2bbb7eff-a529-9590-31e7-b0007b416f81
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udate unittests to test refdict's destructor
git-svn-id: http://skia.googlecode.com/svn/trunk@731 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@725 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@719 2bbb7eff-a529-9590-31e7-b0007b416f81
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GrPaint object. Removed many of the lower-level GrGpu function call-throughs on context.
Remove unused/unsupported point size (we don't draw non-hairline points using GL points).
Change current* getter functions to get* for consistency.
Fix bounds when drawing inverse-filled paths.
git-svn-id: http://skia.googlecode.com/svn/trunk@718 2bbb7eff-a529-9590-31e7-b0007b416f81
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extension getter.
git-svn-id: http://skia.googlecode.com/svn/trunk@713 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@697 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@671 2bbb7eff-a529-9590-31e7-b0007b416f81
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fHWState.fTexture (when texture is not bound to FBO).
Other minor changes:
Add commented out GL logging define to GrUserConfig
Remove dead GrGpuD3D9 file from xcode proj
git-svn-id: http://skia.googlecode.com/svn/trunk@663 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@655 2bbb7eff-a529-9590-31e7-b0007b416f81
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move skia-gpu files into skia/src/gpu
git-svn-id: http://skia.googlecode.com/svn/trunk@653 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@649 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@641 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@640 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@637 2bbb7eff-a529-9590-31e7-b0007b416f81
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Methods or classes that should go away are marked deprecated. The only thing I know of that breaks backward compatibility is SkCanvas((SkDevice*)NULL), but that is fairly unlikely to occur in the wild because that constructor had a default value of NULL.
Review URL: http://codereview.appspot.com/2103045
git-svn-id: http://skia.googlecode.com/svn/trunk@604 2bbb7eff-a529-9590-31e7-b0007b416f81
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inside SkBitmap.cpp.
core_files.mk updated, but if your build does not reference that, you will
need to add SkMallocPixelRef.cpp to your list
git-svn-id: http://skia.googlecode.com/svn/trunk@597 2bbb7eff-a529-9590-31e7-b0007b416f81
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update gm images to new baseline
git-svn-id: http://skia.googlecode.com/svn/trunk@590 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@491 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@481 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@479 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@433 2bbb7eff-a529-9590-31e7-b0007b416f81
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This technique geometrically clips all segments against the clip bounds,
ensuring that we never send a value to the edgelist that might overflow in
fixedpoint.
Current disabled in SkScan_Path.cpp by a #define. There are a few minor pixel
differences between this and the old technique, as found by the gm tool, so
at the moment this new code is off by default.
git-svn-id: http://skia.googlecode.com/svn/trunk@432 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@417 2bbb7eff-a529-9590-31e7-b0007b416f81
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change inline functions in SkColorPriv.h to static inline
git-svn-id: http://skia.googlecode.com/svn/trunk@415 2bbb7eff-a529-9590-31e7-b0007b416f81
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fix fprintf warning
git-svn-id: http://skia.googlecode.com/svn/trunk@385 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@383 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@382 2bbb7eff-a529-9590-31e7-b0007b416f81
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call these new procs in (nearly) all the places we had inlined loops before.
In once instance (blitter_argb32::blitAntiH) we get different results by a
tiny bit. The new code is more accurate, and exactly inline with all of the
other like-minded blits, so I think the change is good going forward.
git-svn-id: http://skia.googlecode.com/svn/trunk@366 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@353 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@346 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@344 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@343 2bbb7eff-a529-9590-31e7-b0007b416f81
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- copyTo() now preserves isOpaqueness, and BitmapCopyTest tests it
- bitmap shader doesn't claim to have shadespan16 if dithering is on, since its
sampler doesn't auto-dither (note that gradients do auto-dither in their
16bit sampler)
- blitter setup just relies on the shader to report if its 16bit sampler can be
called (allowing gradients to say yes regardless of dither, but bitmaps to say
no if dithering is on)
git-svn-id: http://skia.googlecode.com/svn/trunk@331 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@326 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@302 2bbb7eff-a529-9590-31e7-b0007b416f81
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feature (since we already have subpixel text support)
fix some debug-compile problems
update Makefile for lcd files
git-svn-id: http://skia.googlecode.com/svn/trunk@282 2bbb7eff-a529-9590-31e7-b0007b416f81
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remove obsolete SkBitmapShader.cpp file
git-svn-id: http://skia.googlecode.com/svn/trunk@271 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@267 2bbb7eff-a529-9590-31e7-b0007b416f81
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has been computed, othewise we can't distinguish 0x00000000 from 0x00FF0000
Add fast case for index blit where we read 4 src pixels at a time
git-svn-id: http://skia.googlecode.com/svn/trunk@248 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@240 2bbb7eff-a529-9590-31e7-b0007b416f81
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rename setXfermode(Mode) to setXfermodeMode(Mode) for sanity
fix memory leak in setXfermode(Mode)
git-svn-id: http://skia.googlecode.com/svn/trunk@239 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@236 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@232 2bbb7eff-a529-9590-31e7-b0007b416f81
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