| Commit message (Collapse) | Author | Age |
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git-svn-id: http://skia.googlecode.com/svn/trunk@1021 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: http://codereview.appspot.com/4282056/
git-svn-id: http://skia.googlecode.com/svn/trunk@955 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@946 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@907 2bbb7eff-a529-9590-31e7-b0007b416f81
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with set operations to combine them. The stencil buffer is used to perform the set operations to put the clip into the stencil buffer. Building Gr's clip from Skia's clipStack is currently disabled due to the fact that Skia's clipStack is relative to the root layer not the current layer. This will be fixed in a subsequent CL.
git-svn-id: http://skia.googlecode.com/svn/trunk@878 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@725 2bbb7eff-a529-9590-31e7-b0007b416f81
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GrPaint object. Removed many of the lower-level GrGpu function call-throughs on context.
Remove unused/unsupported point size (we don't draw non-hairline points using GL points).
Change current* getter functions to get* for consistency.
Fix bounds when drawing inverse-filled paths.
git-svn-id: http://skia.googlecode.com/svn/trunk@718 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@671 2bbb7eff-a529-9590-31e7-b0007b416f81
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move skia-gpu files into skia/src/gpu
git-svn-id: http://skia.googlecode.com/svn/trunk@653 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@649 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@637 2bbb7eff-a529-9590-31e7-b0007b416f81
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Methods or classes that should go away are marked deprecated. The only thing I know of that breaks backward compatibility is SkCanvas((SkDevice*)NULL), but that is fairly unlikely to occur in the wild because that constructor had a default value of NULL.
Review URL: http://codereview.appspot.com/2103045
git-svn-id: http://skia.googlecode.com/svn/trunk@604 2bbb7eff-a529-9590-31e7-b0007b416f81
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update gm images to new baseline
git-svn-id: http://skia.googlecode.com/svn/trunk@590 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@491 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@481 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@479 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@417 2bbb7eff-a529-9590-31e7-b0007b416f81
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change inline functions in SkColorPriv.h to static inline
git-svn-id: http://skia.googlecode.com/svn/trunk@415 2bbb7eff-a529-9590-31e7-b0007b416f81
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fix fprintf warning
git-svn-id: http://skia.googlecode.com/svn/trunk@385 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@383 2bbb7eff-a529-9590-31e7-b0007b416f81
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call these new procs in (nearly) all the places we had inlined loops before.
In once instance (blitter_argb32::blitAntiH) we get different results by a
tiny bit. The new code is more accurate, and exactly inline with all of the
other like-minded blits, so I think the change is good going forward.
git-svn-id: http://skia.googlecode.com/svn/trunk@366 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@353 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@346 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@344 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@343 2bbb7eff-a529-9590-31e7-b0007b416f81
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- copyTo() now preserves isOpaqueness, and BitmapCopyTest tests it
- bitmap shader doesn't claim to have shadespan16 if dithering is on, since its
sampler doesn't auto-dither (note that gradients do auto-dither in their
16bit sampler)
- blitter setup just relies on the shader to report if its 16bit sampler can be
called (allowing gradients to say yes regardless of dither, but bitmaps to say
no if dithering is on)
git-svn-id: http://skia.googlecode.com/svn/trunk@331 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@267 2bbb7eff-a529-9590-31e7-b0007b416f81
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has been computed, othewise we can't distinguish 0x00000000 from 0x00FF0000
Add fast case for index blit where we read 4 src pixels at a time
git-svn-id: http://skia.googlecode.com/svn/trunk@248 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@240 2bbb7eff-a529-9590-31e7-b0007b416f81
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rename setXfermode(Mode) to setXfermodeMode(Mode) for sanity
fix memory leak in setXfermode(Mode)
git-svn-id: http://skia.googlecode.com/svn/trunk@239 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@236 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@232 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@218 2bbb7eff-a529-9590-31e7-b0007b416f81
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this signals blitters that the shader will return the same results for a given
x value, independent of y. Useful inside blitRect(), where it can cache the
first call to shadeSpan() and reuse it on all subsequent scans. Works with
(non-rotated) linear-gradients, and Nx1 bitmaps.
git-svn-id: http://skia.googlecode.com/svn/trunk@214 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@203 2bbb7eff-a529-9590-31e7-b0007b416f81
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add cached bitmap for gradients to avoid thrashing textures in gl
git-svn-id: http://skia.googlecode.com/svn/trunk@201 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@194 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@188 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@182 2bbb7eff-a529-9590-31e7-b0007b416f81
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existing obj->safeRef(), which is unsafe since it can its 'if (this)' can be
optimized away by some compilers.
fix some overflows in mimpmap generation
git-svn-id: http://skia.googlecode.com/svn/trunk@181 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@180 2bbb7eff-a529-9590-31e7-b0007b416f81
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add SkShape baseclass, in the hopes of having SkPicture inherit from that, and
also using shapes as the extension mechanism for things like animated-gif
git-svn-id: http://skia.googlecode.com/svn/trunk@174 2bbb7eff-a529-9590-31e7-b0007b416f81
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trying to access its colorTable. Update unittest for copyTo. Add sample for
using a mask to clip a layer.
git-svn-id: http://skia.googlecode.com/svn/trunk@168 2bbb7eff-a529-9590-31e7-b0007b416f81
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need to implement in _win backend
git-svn-id: http://skia.googlecode.com/svn/trunk@149 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@144 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@140 2bbb7eff-a529-9590-31e7-b0007b416f81
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caller wants to treat the allocats like temp memory (see PictureRecord)
Call unalloc if a paint (or other cached object) is already in our list for picture recording
Use correct CompareType macro in SkCanvas::quickReject
git-svn-id: http://skia.googlecode.com/svn/trunk@138 2bbb7eff-a529-9590-31e7-b0007b416f81
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remove sk_throw in pixelref. a debug statement is enough.
git-svn-id: http://skia.googlecode.com/svn/trunk@136 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@134 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@133 2bbb7eff-a529-9590-31e7-b0007b416f81
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