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* Fix UB in SkDivBitsGravatar mtklein2015-11-20
* Eliminate SkFILE: it always is the same as FILE.Gravatar halcanary2015-11-20
* Revert of Fix UB in SkDivBits (patchset #4 id:50001 of https://codereview.chr...Gravatar stephana2015-11-20
* add SkRecordOptimize2 and an experimental API for more aggressive optsGravatar reed2015-11-19
* Fix UB in SkDivBitsGravatar mtklein2015-11-19
* add --write option to dump_recordGravatar reed2015-11-19
* Make block size a template parameter of SkTLListGravatar bsalomon2015-11-18
* Revert of Fix UB in SkDivBits (patchset #2 id:10002 of https://codereview.chr...Gravatar mtklein2015-11-18
* In BUILD.public, remove compile-time dependency on GL.Gravatar benjaminwagner2015-11-18
* Remove Lua from the Google3 build.Gravatar benjaminwagner2015-11-18
* restore dump_recordGravatar mtklein2015-11-18
* Fix UB in SkDivBitsGravatar mtklein2015-11-18
* Clean up dead code: PictureRendererGravatar mtklein2015-11-18
* stifle Math test on Mac bot tooGravatar mtklein2015-11-18
* Clean up dead code: filter.Gravatar mtklein2015-11-18
* Clean up dead code: render_pdfs.Gravatar mtklein2015-11-18
* Disable testcase7.bmp on SkImageDecoder and clean up dm_flagsGravatar msarett2015-11-17
* Revert of skstd -> std for unique_ptr (patchset #9 id:160001 of https://coder...Gravatar mtklein2015-11-16
* skstd -> std for unique_ptrGravatar mtklein2015-11-16
* Disable incomplete image tests in nanobenchGravatar msarett2015-11-16
* Move GrGLPrimitive/GeometryProc to GLSLGravatar egdaniel2015-11-13
* Add visualbench option for nvpr stencil samplesGravatar cdalton2015-11-13
* Fix visualbench flicker on triple buffered platformsGravatar cdalton2015-11-13
* Make visualbench timing continuous for no-reset modeGravatar cdalton2015-11-13
* Move XferProcessors to glslGravatar egdaniel2015-11-13
* Add visualbench option to not reset between samplesGravatar cdalton2015-11-13
* Move SkBitmapRegionDecoder to include/android and src/androidGravatar msarett2015-11-13
* Lock pixels again after dummy reset of pixel ref in SkBitmapRegionCodecGravatar msarett2015-11-13
* SkAtomic: always use std::atomicGravatar mtklein2015-11-12
* Replace SkFunction with std::functionGravatar mtklein2015-11-12
* Add include guards for SkBRDAllocatorGravatar scroggo2015-11-11
* Make BRD take advantage of zero initialized memoryGravatar msarett2015-11-11
* Change quality settings on SkImageDecoder_libjpegGravatar msarett2015-11-11
* Add an Allocator interface that indicates if memory is zero initGravatar msarett2015-11-11
* Reorganize BRD code in new tools directoryGravatar msarett2015-11-10
* Delete dead BitmapRegionDecoder code in toolsGravatar msarett2015-11-10
* Parse command line arguments for sdl + androidGravatar joshualitt2015-11-10
* Comments Style: s/skbug.com/bug.skia.org/Gravatar halcanary2015-11-07
* Rename SkBitmapRegionDecoder and Create functionGravatar msarett2015-11-06
* SkBitmapRegionCodec needs to use the rowBytes on the pixel refGravatar msarett2015-11-05
* tools/git-sync-deps: speed up common case by skipping fetchGravatar halcanary2015-11-03
* DM+VB: WallTimer -> SkTime::GetNSecs().Gravatar mtklein2015-11-03
* Enable building Skia for iOS with bazel.Gravatar iroth2015-11-02
* In BUILD.public, specify alwayslink for skia library.Gravatar benjaminwagner2015-11-02
* More conic-specific tests revealed a few conic-specific bugs. Because javascr...Gravatar caryclark2015-10-30
* Don't run nvpr on TSAN botGravatar bsalomon2015-10-30
* For BUILD.public, let SkPreConfig.h set SK_RELEASE based on NDEBUG.Gravatar benjaminwagner2015-10-29
* Make DMSrcSink fail fatally when decodeRegion() fails for BRDSrcsGravatar msarett2015-10-27
* Add NewFromStream and getEncodedFormat to BitmapRegionDecoderGravatar msarett2015-10-27
* Refactor SkBitmapRegionDecoderInterface for AndroidGravatar msarett2015-10-27