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* Add mock config to tools and run through gms and benchs without crashing.Gravatar Brian Salomon2017-07-07
* Make AAHairlineOp a non-legacy GrDrawMeshOpGravatar Brian Salomon2017-07-07
* Revert "Revert "Make mock GrContext unit testable.""Gravatar Brian Salomon2017-07-06
* Revert "Make mock GrContext unit testable."Gravatar Brian Salomon2017-07-06
* Make mock GrContext unit testable.Gravatar Brian Salomon2017-07-06
* output flags onceGravatar Cary Clark2017-07-06
* add srgb gamma colorfiltersGravatar Mike Reed2017-07-05
* header cleanupGravatar Hal Canary2017-07-05
* Valgrind suppressions for new Debian 9 GPU botGravatar Eric Boren2017-06-30
* remove filterSpan from SkColorFilterGravatar Mike Reed2017-06-29
* Fix recipes/tests for new Debian botsGravatar Eric Boren2017-06-28
* clean up low-hanging swap_rbGravatar Mike Klein2017-06-28
* Add rest of paint flags to debug canvas.Gravatar Ben Wagner2017-06-23
* Hack to fix MSAA GL -> Vk transition on Windows ViewerGravatar Brian Osman2017-06-23
* Move mock gpu and caps, add Gr prefix, and create via GrContext::CreateGravatar Brian Salomon2017-06-23
* Add correctness testing for ANGLE D3D11 ES3Gravatar Brian Salomon2017-06-23
* Revert "Revert "Clean up onTransferPixels""Gravatar Jim Van Verth2017-06-22
* Revert "Clean up onTransferPixels"Gravatar Jim Van Verth2017-06-21
* Clean up onTransferPixelsGravatar Jim Van Verth2017-06-21
* add memory via to okGravatar Mike Klein2017-06-19
* Revert "Revert "Add API for flushing surfaces with gpu semaphores""Gravatar Greg Daniel2017-06-16
* Revert "Add API for flushing surfaces with gpu semaphores"Gravatar Greg Daniel2017-06-15
* Migrate AAConvexPathOp off of GrLegacyMeshDrawOpGravatar Brian Salomon2017-06-15
* Add API for flushing surfaces with gpu semaphoresGravatar Greg Daniel2017-06-15
* Clean up GrResourceProvider usageGravatar Robert Phillips2017-06-15
* Revert "Revert "Converts remaining rect ops from GrLegacyMeshDrawOp to GrMesh...Gravatar Brian Salomon2017-06-15
* [fiddle] Clear the canvas to white before calling draw().Gravatar Joe Gregorio2017-06-15
* Revert "Converts remaining rect ops from GrLegacyMeshDrawOp to GrMeshDrawOp s...Gravatar Brian Salomon2017-06-14
* Converts remaining rect ops from GrLegacyMeshDrawOp to GrMeshDrawOp subclasses.Gravatar Brian Salomon2017-06-14
* use #ifdef instead of #if for SK_VULKANGravatar Mike Reed2017-06-14
* Revert "Revert "Update skia to use ifdefs for Vulkan code instead of dummy he...Gravatar Robert Phillips2017-06-14
* Revert "Update skia to use ifdefs for Vulkan code instead of dummy header"Gravatar Robert Phillips2017-06-13
* Update skia to use ifdefs for Vulkan code instead of dummy headerGravatar Greg Daniel2017-06-13
* Retract GrTexture*.h & GrRenderTarget*.h from other headersGravatar Robert Phillips2017-06-13
* ok: add 8888 and rp dstsGravatar Mike Klein2017-06-13
* Move Flags from GrRenderTarget to GrTypesPriv.h & renameGravatar Robert Phillips2017-06-13
* append(from_srgb) -> append_from_srgb(kUnpremul)Gravatar Mike Klein2017-06-12
* port encode_bitmap_for_png() to SkRasterPipelineGravatar Mike Klein2017-06-12
* Remove debug checks for unsupported ICC profilesGravatar Matt Sarett2017-06-09
* fix f16 -> sRGB in encode_bitmap_for_png()Gravatar Mike Klein2017-06-09
* Create a new HDC for each ANGLE contextGravatar Robert Phillips2017-06-09
* Store context type (rather than backend type) in ContextInfoGravatar Robert Phillips2017-06-08
* Touch input support for WindowsGravatar Brian Osman2017-06-07
* Show SkPaint/blendMode in debuggerGravatar Florin Malita2017-06-07
* Revert "Revert "Workaround Adreno driver issue with stencil clears.""Gravatar Mike Klein2017-06-06
* Revert "Workaround Adreno driver issue with stencil clears."Gravatar Mike Klein2017-06-06
* Workaround Adreno driver issue with stencil clears.Gravatar Brian Salomon2017-06-06
* sk_sp-ify GrResourceProvider some moreGravatar Robert Phillips2017-06-05
* Revert "Destroy ANGLE displays in destroyGLContext"Gravatar Robert Phillips2017-06-05
* Destroy ANGLE displays in destroyGLContextGravatar Robert Phillips2017-06-05