| Commit message (Collapse) | Author | Age |
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Had to add some logic to avoid touch and mouse cross-talk, because
(at least on my laptop), the touch screen generates both kinds of
events.
This seems really useful [1] for the many [2] Skia developers with
touch-enabled Windows devices.
----------
1: No, not really.
2: N = 1?
Bug: skia:
Change-Id: Ib888bf4198f2cc0a29a31581ec4b64d3d9008c33
Reviewed-on: https://skia-review.googlesource.com/18920
Reviewed-by: Yuqian Li <liyuqian@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Change-Id: I0ff11088465a4702acf9841a791d76f286ddbaf1
Reviewed-on: https://skia-review.googlesource.com/15147
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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BUG=skia:
Change-Id: I03a8a1b1ed9bd2483ddd8e231ba54dc10753b454
Reviewed-on: https://skia-review.googlesource.com/9836
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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On Windows, we need to reconstruct the window to allow setting a new
pixel format with a different sample count.
Added some code that maintains window size/position across these changes.
Previously, just cycling through backends would cause the window to move,
as the "default" position would cycle across the screen. Now it's pinned.
BUG=skia:
Change-Id: Iecbe7a490577382043ffe5a88c910b4c0be2ed5c
Reviewed-on: https://skia-review.googlesource.com/9085
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Eliminates a UI oddity on Windows when cycling through backends.
BUG=skia:
Change-Id: I83f0325054def80bb9b6e5a9886461f8aad215ae
Reviewed-on: https://skia-review.googlesource.com/9453
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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BUG=skia:
Change-Id: I0a24d5e6a4271f84ea5c82eb6d9ede9a1e63f86a
Reviewed-on: https://skia-review.googlesource.com/8787
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Also removes fWidth and fHeight from Window and instead
calls into WindowContent to get these values.
BUG=skia:
Change-Id: I72ee506004b7da73db9abb607a3bc82edfcf7d43
Reviewed-on: https://skia-review.googlesource.com/8795
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Yuqian Li <liyuqian@google.com>
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Code and docs are at: https://github.com/ocornut/imgui
ImGui is an open source immediate mode GUI library that's
lightweight and fairly simply to integrate. Widget functions
return their state, and the library emits vertex and index
data to render everything. It's got a huge set of built-in
widgets and really robust layout control.
For the initial integration, I had to fix up event handling
in the viewer's app framework (to get mouse wheel and more
keys, etc...).
The new viewer 'Debug' window is toggled with the space bar.
For this change, I've added one feature to that window: the
slide picker. It's got a list of all slides, with filtering
support, and the ability to click to switch slides.
I also included the ImGui 'Demo' window (toggled with 'g').
This is nicely laid out, and includes examples of pretty
much everything the library can do. It also serves as good
documentation - find something that looks like what you want,
and then go look at the corresponding code (all of it is in
imgui_demo.cpp).
I have other CLs with other features (like directly editing
the primaries of the working color space), but I wanted to
land this chunk first, then start adding more features.
Other than adding new debugging features, there are few
more outstanding work items:
1) Raster doesn't render the GUI correctly, due to non-
invertible pos -> UV matrices. Florin is working on that.
2) Touch inputs aren't being routed yet, so the GUI isn't
usable on Android yet. Might also be tough to work with,
given the size.
3) ImGui has clipboard integration (that's why it wants
the C, X, and V keys), but we need to wire it up to the
OS' clipboard functions.
4) Draw commands can carry a void* payload to support
drawing images (using whatever mechanism the engine has).
I'd like to set that up (probably using SkImage*), which
makes it really easy to add visualization of off-screen
images in GMs, etc...
BUG=skia:
Change-Id: Iac2a63e37228d33141cb55b7e4d60bf11b7e9ae1
Reviewed-on: https://skia-review.googlesource.com/7702
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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WindowContext still supports color spaces, but not other color
types. Any off-screen rendering is the app's responsibility.
This change also adds (working) F16 support to viewer. Note that
the previous 10-bit and FP16 support in WindowContext was broken.
There was no code to push the off-screen canvas to the window.
If you ever made it to the unreachable off-screen code path in
createSurface, it would have simply stopped drawing.
The decision to limit the window's gamut to sRGB is mostly driven
by my desire to add real-time editing of gamut. This design lets
us do that, without tearing down and rebuilding the window for
every change. An application could still supply a different gamut
via setDisplayParams and render directly to the back buffer with
proper color correction.
BUG=skia:
Change-Id: I94df35c7a42faee396009acc83683e40bb3c284d
Reviewed-on: https://skia-review.googlesource.com/8153
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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* SkAutoFree moved to SkTemplates.h (now implmented with unique_ptr).
* SkAutoMalloc and SkAutoSMalloc moved to SkAutoMalloc.h
* "SkAutoFree X(sk_malloc_throw(N));" --> "SkAutoMalloc X(N);"
Revert "Revert 'SkTypes.h : move SkAutoMalloc into SkAutoMalloc.h'"
This reverts commit c456b73fef9589bbdc5eb83eaa83e53c357bb3da.
Change-Id: Ie2c1a17c20134b8ceab85a68b3ae3e61c24fbaab
Reviewed-on: https://skia-review.googlesource.com/6886
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
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This reverts commit a5494f117086d712855e4b6289c58c92d1549bcf.
Reason for revert: Broke Google3
Original change's description:
> SkTypes.h : move SkAutoMalloc into SkAutoMalloc.h
>
> * SkAutoFree moved to SkTemplates.h (now implmented with unique_ptr).
>
> * SkAutoMalloc and SkAutoSMalloc moved to SkAutoMalloc.h
>
> * "SkAutoFree X(sk_malloc_throw(N));" --> "SkAutoMalloc X(N);"
>
> Change-Id: Idacd86ca09e22bf092422228599ae0d9bedded88
> Reviewed-on: https://skia-review.googlesource.com/4543
> Reviewed-by: Ben Wagner <bungeman@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Hal Canary <halcanary@google.com>
>
TBR=halcanary@google.com,bungeman@google.com,reed@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Ie8bd176121c3ee83c110d66c0d0ac65e09bfc9c5
Reviewed-on: https://skia-review.googlesource.com/6884
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
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* SkAutoFree moved to SkTemplates.h (now implmented with unique_ptr).
* SkAutoMalloc and SkAutoSMalloc moved to SkAutoMalloc.h
* "SkAutoFree X(sk_malloc_throw(N));" --> "SkAutoMalloc X(N);"
Change-Id: Idacd86ca09e22bf092422228599ae0d9bedded88
Reviewed-on: https://skia-review.googlesource.com/4543
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2184163003
Review-Url: https://codereview.chromium.org/2184163003
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2182273002
Review-Url: https://codereview.chromium.org/2182273002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2169543002
Review-Url: https://codereview.chromium.org/2169543002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2129613002
Review-Url: https://codereview.chromium.org/2129613002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2067023002
Committed: https://skia.googlesource.com/skia/+/746b792a9aad1230ab69158a51c49b2e5437d95b
Review-Url: https://codereview.chromium.org/2067023002
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https://codereview.chromium.org/2067023002/ )
Reason for revert:
breaking compile bots
Original issue's description:
> Enable viewer in non-Vulkan builds
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2067023002
>
> Committed: https://skia.googlesource.com/skia/+/746b792a9aad1230ab69158a51c49b2e5437d95b
TBR=djsollen@google.com,jvanverth@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2072563002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2067023002
Review-Url: https://codereview.chromium.org/2067023002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=1999213002
Review-Url: https://codereview.chromium.org/1999213002
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It turns out that the inval dedup is not just useful for Android. Hence
we move it up to the Window level so more OSes such as Linux, Windows
can also use it.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2001153002
Review-Url: https://codereview.chromium.org/2001153002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1978573003
Committed: https://skia.googlesource.com/skia/+/56a11e4d6f3d436a3c2497c9c9e71a117d78a93f
Review-Url: https://codereview.chromium.org/1978573003
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https://codereview.chromium.org/1978573003/ )
Reason for revert:
sk_app/WindowContext.cpp is missing. Need to add file and resubmit.
Original issue's description:
> Add OpenGL context to Viewer.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1978573003
>
> Committed: https://skia.googlesource.com/skia/+/56a11e4d6f3d436a3c2497c9c9e71a117d78a93f
TBR=brianosman@google.com,bsalomon@google.com,djsollen@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/1990893002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1978573003
Review-Url: https://codereview.chromium.org/1978573003
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Viewer demonstrates use: Just create an instance of CommandSet,
register with the window, and add commands. Hopefully, we can keep
all commands in one place, and get some nice side-benefits. With
this framework, if you want to add a new command, you are only
required to add code in ONE place. And you get added to the help
screen, for free.
CommandSet automatically binds 'h' to cycle through the help modes.
(Functional grouping is most useful for general use, but the other
mode is nice to know what a key does, or to find an unused key for
a new feature).
Grouped by function: https://screenshot.googleplex.com/G5h3f52wFKu.png
Alphabetical by key: https://screenshot.googleplex.com/nZiopabLKJ6.png
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1955293002
Review-Url: https://codereview.chromium.org/1955293002
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Unlike SampleApp, this just switches out the format of the window
surface (and then adjusts the gamma-correct flag on the SkSurfaces).
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1950983007
Review-Url: https://codereview.chromium.org/1950983007
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* Move support files into sk_app and main files up to top directory
* Rename VulkanTestContext and create WindowContext parent class
* Place VulkanWindowContext et al. in sk_app namespace.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1944413005
Review-Url: https://codereview.chromium.org/1944413005
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