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* Revert of Make nanobench and dm be usable from Chromium build (patchset #5 ↵Gravatar jcgregorio2014-11-13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | id:80001 of https://codereview.chromium.org/657373002/) Reason for revert: Causing breakages on Mac build. Original issue's description: > Make nanobench and dm be usable from Chromium build > > Move the app logic for each app as follows: > > <app>.cpp -- the file which contains main(). Embedders that compile > their own apps, such as ios shell, upcoming Chromium dm etc, do not use this. > > <app>_main.cpp -- the main logic of the Skia test application. This will be > used by Skia -compiled apps as well as embedder -compiled apps. > > <app>_main.h -- the API for the main logic. This will be > used by Skia -compiled apps as well as embedder -compiled apps. > > This way (the upcoming) Chromium dm can setup its Chromium-specific setup > in custom main(), and then call dm_main(), without the need of any > SK_BUILD_FOR_XXXX defines controlling whether the tool defines main or not. > > BUG=skia:2992 > > Committed: https://skia.googlesource.com/skia/+/c092d3bdab5f723576cc0346cea3ee282a9cb444 TBR=mtklein@chromium.org,mtklein@google.com,borenet@google.com,kkinnunen@nvidia.com NOTREECHECKS=true NOTRY=true BUG=skia:2992 Review URL: https://codereview.chromium.org/724073002
* Make nanobench and dm be usable from Chromium buildGravatar kkinnunen2014-11-13
| | | | | | | | | | | | | | | | | | | | | Move the app logic for each app as follows: <app>.cpp -- the file which contains main(). Embedders that compile their own apps, such as ios shell, upcoming Chromium dm etc, do not use this. <app>_main.cpp -- the main logic of the Skia test application. This will be used by Skia -compiled apps as well as embedder -compiled apps. <app>_main.h -- the API for the main logic. This will be used by Skia -compiled apps as well as embedder -compiled apps. This way (the upcoming) Chromium dm can setup its Chromium-specific setup in custom main(), and then call dm_main(), without the need of any SK_BUILD_FOR_XXXX defines controlling whether the tool defines main or not. BUG=skia:2992 Review URL: https://codereview.chromium.org/657373002
* SkThreadPool ~~> SkTaskGroupGravatar mtklein2014-09-03
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | SkTaskGroup is like SkThreadPool except the threads stay in one global pool. Each SkTaskGroup itself is tiny (4 bytes) and its wait() method applies only to tasks add()ed to that instance, not the whole thread pool. This means we don't need to bring up new thread pools when tests themselves want to use multithreading (e.g. pathops, quilt). We just create a new SkTaskGroup and wait for that to complete. This should be more efficient, and allow us to expand where we use threads to really latency sensitive places. E.g. we can probably now use these in nanobench for CPU .skp rendering. Now that all threads are sharing the same pool, I think we can remove most of the custom mechanism pathops tests use to control threading. They'll just ride on the global pool with all other tests now. This (temporarily?) removes the GPU multithreading feature from DM, which we don't use. On my desktop, DM runs a little faster (57s -> 55s) in Debug, and a lot faster in Release (36s -> 24s). The bots show speedups of similar proportions, cutting more than a minute off the N4/Release and Win7/Debug runtimes. BUG=skia: Committed: https://skia.googlesource.com/skia/+/9c7207b5dc71dc5a96a2eb107d401133333d5b6f R=caryclark@google.com, bsalomon@google.com, bungeman@google.com, mtklein@google.com, reed@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/531653002
* Revert of SkThreadPool ~~> SkTaskGroup (patchset #4 id:60001 of ↵Gravatar mtklein2014-09-03
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/531653002/) Reason for revert: Leaks, leaks, leaks. Original issue's description: > SkThreadPool ~~> SkTaskGroup > > SkTaskGroup is like SkThreadPool except the threads stay in > one global pool. Each SkTaskGroup itself is tiny (4 bytes) > and its wait() method applies only to tasks add()ed to that > instance, not the whole thread pool. > > This means we don't need to bring up new thread pools when > tests themselves want to use multithreading (e.g. pathops, > quilt). We just create a new SkTaskGroup and wait for that > to complete. This should be more efficient, and allow us > to expand where we use threads to really latency sensitive > places. E.g. we can probably now use these in nanobench > for CPU .skp rendering. > > Now that all threads are sharing the same pool, I think we > can remove most of the custom mechanism pathops tests use > to control threading. They'll just ride on the global pool > with all other tests now. > > This (temporarily?) removes the GPU multithreading feature > from DM, which we don't use. > > On my desktop, DM runs a little faster (57s -> 55s) in > Debug, and a lot faster in Release (36s -> 24s). The bots > show speedups of similar proportions, cutting more than a > minute off the N4/Release and Win7/Debug runtimes. > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/9c7207b5dc71dc5a96a2eb107d401133333d5b6f R=caryclark@google.com, bsalomon@google.com, bungeman@google.com, reed@google.com, mtklein@chromium.org TBR=bsalomon@google.com, bungeman@google.com, caryclark@google.com, mtklein@chromium.org, reed@google.com NOTREECHECKS=true NOTRY=true BUG=skia: Author: mtklein@google.com Review URL: https://codereview.chromium.org/533393002
* SkThreadPool ~~> SkTaskGroupGravatar mtklein2014-09-03
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | SkTaskGroup is like SkThreadPool except the threads stay in one global pool. Each SkTaskGroup itself is tiny (4 bytes) and its wait() method applies only to tasks add()ed to that instance, not the whole thread pool. This means we don't need to bring up new thread pools when tests themselves want to use multithreading (e.g. pathops, quilt). We just create a new SkTaskGroup and wait for that to complete. This should be more efficient, and allow us to expand where we use threads to really latency sensitive places. E.g. we can probably now use these in nanobench for CPU .skp rendering. Now that all threads are sharing the same pool, I think we can remove most of the custom mechanism pathops tests use to control threading. They'll just ride on the global pool with all other tests now. This (temporarily?) removes the GPU multithreading feature from DM, which we don't use. On my desktop, DM runs a little faster (57s -> 55s) in Debug, and a lot faster in Release (36s -> 24s). The bots show speedups of similar proportions, cutting more than a minute off the N4/Release and Win7/Debug runtimes. BUG=skia: R=caryclark@google.com, bsalomon@google.com, bungeman@google.com, mtklein@google.com, reed@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/531653002
* share dm and command flagsGravatar caryclark2014-07-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Share command flags between dm and unit tests. Also, allow dm's core to be included by itself and iOSShell. Command line flags that are the same (or nearly the same) in DM and in skia_tests have been moved to common_flags. Authors, please check to see that the shared common flag is correct for the tool. For iOS, the 'tool_main' entry point has a wrapper to allow multiple tools to be statically linked in the iOSShell. Since SkCommandLineFlags::Parse can only be called once, these calls are disabled in the IOS build. Since the iOS app directory is dynamically assigned a name, use '@' to select it. (This is the same convention chosen by the Mobile Harness iOS file system utilities.) Move the heart of dm.gyp into dm.gypi so that it can be included by itself and iOSShell.gyp. Add tools/flags/SkCommonFlags.* to define and declare common command line flags. Add support for dm to iOSShell. BUG=skia: R=scroggo@google.com, mtklein@google.com, jvanverth@google.com, bsalomon@google.com Author: caryclark@google.com Review URL: https://codereview.chromium.org/389653004
* ios fixesGravatar caryclark2014-07-11
skia_ios.mm Get the app's Documents directory and pass use it to set the resource path. This is a quick hack which will be replaced by a new application that is a tiny shim around a command line tool. SkImageEncoder.h SkForceLinking.cpp SkImageDecoder_CG.cpp Add support for FORCE_LINKING so iOS sees the PNG encoder and others. SkFloatBits.cpp SkPoint.cpp Handle denormalized numbers that are floored by the iOS ARM processor. SkImageDecoder_iOS.mm Remove empty encoder factory. SkTouchGesture.cpp Return early on empty state on touch rather than aborting (crashing) JpegTest.cpp Hal via stackoverflow.com says partial jpegs can be gray as well. skia_test.cpp Remove crash handler call for now to avoid link failure. OverwriteLine.h Remove fancy line overwrite for iOS. Resources.cpp Add interface to set resource directory based on runtime query. BUG=skia:2736 skia:2737 skia:2738 R=reed@google.com, halcanary@google.com, mtklein@google.com, tfarina@chromium.org Author: caryclark@google.com Review URL: https://codereview.chromium.org/373383003