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* Add nativeFonts flag to Viewer.Gravatar Ben Wagner2018-02-21
| | | | | | | | | | | This moves DMFontMgr and several related files which are tightly related to fonts into tools/fonts, moves some flags around to prevent duplication, and adds the nativeFonts handling to Viewer. Change-Id: Id1bdad708a6b74319ac5ac9adfe21025db4ca0b2 Reviewed-on: https://skia-review.googlesource.com/108904 Commit-Queue: Ben Wagner <bungeman@google.com> Reviewed-by: Mike Klein <mtklein@chromium.org>
* Remove nvprdit* configsGravatar Robert Phillips2018-02-08
| | | | | | | | | | Having removed the NVPR text renderer, the nvprdit* configs are no longer interesting/useful. Change-Id: Ic4b9d6507d3e3595723a27636cb58b5e811fb3a3 Reviewed-on: https://skia-review.googlesource.com/105563 Reviewed-by: Brian Salomon <bsalomon@google.com> Reviewed-by: Eric Boren <borenet@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of ↵Gravatar Brian Salomon2018-02-03
| | | | | | | | | | | | | sample counts in GPU backend."""""" This reverts commit 3a2cc2c2ec124de36d2544b2a523ef1dd317ca32. Fix code with samplecnt=0 that slipped in between trybots/CQ and landing of previous version Change-Id: Iab19f2e8d1e9901601c8c76244d7a88c5d707fab Reviewed-on: https://skia-review.googlesource.com/103181 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample ↵Gravatar Brian Salomon2018-02-03
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | counts in GPU backend.""""" This reverts commit 5bb82cbecd740d21b92e8d2944280ab6eb6af7a6. Reason for revert: <INSERT REASONING HERE> Original change's description: > Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""" > > This reverts commit 18c52a7b52211de5d0dcd86dc048adef758c6c75. > > Also relands "More sample count cleanup:" and "Add new GrContext queries for imagability, surfacability, and max sample count of color types" > > > Bug: skia: > Change-Id: I4028105a3a1f16ce3944e134619eb6245af6b947 > Reviewed-on: https://skia-review.googlesource.com/102940 > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Brian Salomon <bsalomon@google.com> TBR=egdaniel@google.com,bsalomon@google.com Change-Id: Idee23be2f1719f0bdc9305043e95a2d589bee8d1 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/103220 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU ↵Gravatar Brian Salomon2018-02-02
| | | | | | | | | | | | | | | backend."""" This reverts commit 18c52a7b52211de5d0dcd86dc048adef758c6c75. Also relands "More sample count cleanup:" and "Add new GrContext queries for imagability, surfacability, and max sample count of color types" Bug: skia: Change-Id: I4028105a3a1f16ce3944e134619eb6245af6b947 Reviewed-on: https://skia-review.googlesource.com/102940 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""Gravatar Brian Salomon2018-02-02
| | | | | | | | | | | | | | | | | | | | This reverts commit d0d7270fcc32546005b8e847df516cb11592cd30. Revert "More sample count cleanup:" This reverts commit d653cac70ed17983125ceed053138c09f1401846. Revert "Add new GrContext queries for imagability, surfacability, and max sample count of color types" This reverts commit 85ae7159c9c8a9186a4c7e74304eabb35bca9a79. Need to understand NVPR perf changes before relanding Change-Id: I0db075fb42438ef2a1f9885df184dce52892ac4b Reviewed-on: https://skia-review.googlesource.com/102780 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Revert "Revert "Redefine the meaning of sample counts in GPU backend.""Gravatar Brian Salomon2018-02-01
| | | | | | | | | | | | Fixes gpu config default samples to be 1 and updates config parsing test accordingly. This reverts commit c1ce2f7966babaae0deb150f93f1227ee5af9285. Bug: skia: Change-Id: I456973b1f52ced85a2011ea10fc49449bfc5846f Reviewed-on: https://skia-review.googlesource.com/102147 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* remove SkColorSpace_BaseGravatar Mike Klein2018-01-26
| | | | | | | | | | | | The type SkColorSpace_Base doesn't need to exist. Its one type() query can be answered instead by toXYZD50(). Now all that's left in the file is SkGammas, so rename it to SkGammas.h. Change-Id: Id60ddbfb342accfd5674ae89b37a24a6583ef7b8 Reviewed-on: https://skia-review.googlesource.com/99702 Reviewed-by: Mike Klein <mtklein@chromium.org> Commit-Queue: Mike Klein <mtklein@chromium.org>
* Add predefined gles4444 configGravatar Brian Salomon2018-01-25
| | | | | | | Change-Id: I166bd3d99090dde58f71043e830a1ee132dac044 Reviewed-on: https://skia-review.googlesource.com/99442 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Remove predefined instanced configsGravatar Brian Salomon2018-01-25
| | | | | | | Change-Id: Ib03ff035d308c6809c7527b372aac7558e3d3132 Reviewed-on: https://skia-review.googlesource.com/99243 Reviewed-by: Chris Dalton <csmartdalton@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Start of adding GrContextOption that overrides driver workarounds.Gravatar Brian Salomon2018-01-23
| | | | | | | | | This handles most of the GL driver workarounds but not Vulkan (yet). GL wokarounds related to config support are still not handled. Change-Id: I3d0f62ac8a0f6e9ba13632ea82acdc493912c63d Reviewed-on: https://skia-review.googlesource.com/98382 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
* [skotty] Add Json DM sourceGravatar Florin Malita2017-12-31
| | | | | | | | | | Generates a filmstrip with evenly distributed frames for a Skotty animation. TBR= Change-Id: Ia89e0d65d59fd5ab4ef221a231e9b3e0c033828a Reviewed-on: https://skia-review.googlesource.com/90025 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
* Initial Lottie loader impl (Skotty)Gravatar Florin Malita2017-12-30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Coarse workflow: * Construction 1) build a Json tree 2) collect asset IDs (for preComp/image layer resolution) 3) "attach" pass - traverse the Json tree - build an SkSG dom, one fragment at a time - attach "animator" objects to the dom, for each animated prop 4) done, we can throw away the Json tree * For each animation tick 1) iterate over active animators and poke their respective dom nodes/attributes 2) revalidate the SkSG dom 3) draw the SkSG dom Note: post construction, things are super-simple - we just poke SkSG DOM attributes with interpolated values, and everything else is handled by SkSG (invalidation, revalidation, render). Change-Id: I96a02be7eb4fb4cb3831f59bf2b3908ea190c0dd Reviewed-on: https://skia-review.googlesource.com/89420 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Florin Malita <fmalita@chromium.org>
* Init executor in SetCtxOptionsFromCommonFlagsGravatar Chris Dalton2017-12-20
| | | | | | | | Bug: skia: Change-Id: I45501b6e32ac593d5d69c98c1455d9bde01b239f Reviewed-on: https://skia-review.googlesource.com/87603 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
* Add a tools flag to suppress geometry shadersGravatar Chris Dalton2017-12-19
| | | | | | | | | Bug: skia: Change-Id: I38736c5d49e3b281c2d23af3908575274ff97b5c Reviewed-on: https://skia-review.googlesource.com/86282 Reviewed-by: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Remove instanced renderingGravatar Brian Salomon2017-12-08
| | | | | | | Change-Id: I4219b1d23a647b849ee41fe71b53e1c45edfc3f4 Reviewed-on: https://skia-review.googlesource.com/82241 Reviewed-by: Chris Dalton <csmartdalton@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Drop support for OSMesa in test tools and remove build botGravatar Brian Salomon2017-11-13
| | | | | | | | Change-Id: Ic85ee05fe292a36a053ca7a20ccce24a4da4fae2 Reviewed-on: https://skia-review.googlesource.com/70026 Reviewed-by: Joe Gregorio <jcgregorio@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Add a tooling flag for path mask cachingGravatar Chris Dalton2017-10-13
| | | | | | | | | | | Adds the flag and a disables caching on the CCPR bots. Bug: skia: Change-Id: Icb85e77f89634dda1d419dacac5b8a93340723f0 Reviewed-on: https://skia-review.googlesource.com/59740 Reviewed-by: Eric Boren <borenet@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Add benchmark for comparing multitexturing to non-multitexturing image draws.Gravatar Brian Salomon2017-10-11
| | | | | | | | | | | Allows benchmarks to override GrContextOptions. Removes the ability to use the same GrContext for all benchmarks in a config. Change-Id: I5ab9f6e81055451ac912a66537843d1a49f3b479 Reviewed-on: https://skia-review.googlesource.com/34080 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Turn on GPU threading by default to get better test/perf coverageGravatar Brian Osman2017-09-22
| | | | | | | | | | | Explicitly disable it on PixelC. This is arbitrary, so we continue to get coverage of the single-threaded code. Bug: skia: Change-Id: I0ac91f7ca58652933db452720f353068cf2d0f2d Reviewed-on: https://skia-review.googlesource.com/50000 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* remove need for command flags castGravatar Cary Clark2017-09-14
| | | | | | | | | | TBR=mtklein@google.com Bug: skia: 6898 Change-Id: I1c83fe67cbfb978f15ebcbb9081ac4d4a8f00e4a Reviewed-on: https://skia-review.googlesource.com/46680 Reviewed-by: Mike Klein <mtklein@google.com> Reviewed-by: Cary Clark <caryclark@skia.org> Commit-Queue: Cary Clark <caryclark@skia.org>
* add heic extension to DM testGravatar Chong Zhang2017-09-07
| | | | | | | | | b/64077740 Change-Id: Ice0232d9be7ed4ba0421400b3b93ecd58d69f45f Reviewed-on: https://skia-review.googlesource.com/43360 Reviewed-by: Leon Scroggins <scroggo@google.com> Commit-Queue: Leon Scroggins <scroggo@google.com>
* Add FIFO thread pool, use it for most things.Gravatar Mike Klein2017-09-01
| | | | | | | | | | | | | | | | | | | We like a LIFO default thread pool in tools like DM for better memory/time locality... the bots use less memory this way, and generally run faster. But most use cases want a FIFO queue, so that they can get going on the next parts of early work while later work is still running. This splits the implementation into one using SkTArray and pop_back for LIFO, and a new one using std::deque and pop_front for FIFO. Change-Id: Ief203b6869a00f1f8084019431a781d15fc63750 Reviewed-on: https://skia-review.googlesource.com/41849 Commit-Queue: Mike Klein <mtklein@chromium.org> Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Yuqian Li <liyuqian@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
* Move several GrContextOptions fields behind GR_TEST_UTILSGravatar Brian Osman2017-08-30
| | | | | | | | Bug: skia: Change-Id: I35bc08ad72fb94d8e47fe342d314c4496b954226 Reviewed-on: https://skia-review.googlesource.com/40881 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* DeferredDisplayList API proposalGravatar Robert Phillips2017-08-30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Chrome would like to perform cpu-side preprocessing for gpu draws in parallel. They do not want to go through a picture (since they have their own display list format). The general idea is that we add a new SkDeferredDisplayListRecorder class to perform all of Ganesh's cpu-side preprocessing ahead of time and in parallel. The SkDDLRecorder operates like SkPictureRecorder. The user can get an SkCanvas from the SkDDLRecorder and feed it draw operations. Once finished, the user calls 'detach' to get an SkDeferredDisplayList. All the work up to and including the 'detach' call can be done in parallel and will not touch the GPU. To actually get pixels the client must call SkSurface::draw(SkDDL) on an SkSurface that is "compatible" with the surface characterization initially given to the SkDDLMaker. The surface characterization contains the minimum amount of information Ganesh needs to know about the ultimate destination in order to perform its cpu-side work (i.e., caps, width, height, config). Change-Id: I75faa483ab5a6b779c8de56ea56b9d90b990f43a Reviewed-on: https://skia-review.googlesource.com/30140 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Make AA hairline renderer non-optionalGravatar Brian Osman2017-08-30
| | | | | | | Change-Id: I0d4166a4e9ea894f479755f9f7137c5941cf8a22 Reviewed-on: https://skia-review.googlesource.com/41081 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Threaded generation of software pathsGravatar Brian Osman2017-08-30
| | | | | | | | | | | | | | | | | | | | | | | | | | | Re-land of: https://skia-review.googlesource.com/36560 All information needed by the thread is captured by the prepare callback object, the lambda captures a pointer to that, and does the mask render. Once it's done, it signals the semaphore (also owned by the callback). The callback defers the semaphore wait even longer (into the ASAP upload), so the odds of waiting for the thread are REALLY low. Also did a bunch of cleanup along the way, and put in some trace markers so we can monitor how well this is working. Traces of a GM that includes GPU and SW path rendering (path-reverse): Original: https://screenshot.googleplex.com/f5BG3901tQg.png Threaded, with wait in the callback (notice pre flush callback blocking): https://screenshot.googleplex.com/htOSZFE2s04.png Current version, with wait deferred to ASAP upload function: https://screenshot.googleplex.com/GHjD0U3C34q.png Bug: skia: Change-Id: Idb92f385590749f41328a9aec65b2a93f4775079 Reviewed-on: https://skia-review.googlesource.com/40775 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Always include the default path renderer in the chainGravatar Brian Osman2017-08-29
| | | | | | | | | | | | | This (plus SW) ensures that we can always draw any path. Changed the path renderer command line flags so that 'default' means everything but CCPR, and 'All' really means 'every path renderer'. Bug: skia: Change-Id: I2801d1c50ab939f23efb4600e0f90e6add2891b7 Reviewed-on: https://skia-review.googlesource.com/40221 Reviewed-by: Chris Dalton <csmartdalton@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Convert NULL and 0 to nullptr.Gravatar Ben Wagner2017-08-28
| | | | | | | | | | | | | | This was created by looking at warnings produced by clang's -Wzero-as-null-pointer-constant. This updates most issues in Skia code. However, there are places where GL and Vulkan want pointer values which are explicitly 0, external headers which use NULL directly, and possibly more uses in un-compiled sources (for other platforms). Change-Id: Id22fbac04d5c53497a53d734f0896b4f06fe8345 Reviewed-on: https://skia-review.googlesource.com/39521 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Ben Wagner <bungeman@google.com>
* Revert "Threaded generation of software paths"Gravatar Brian Salomon2017-08-24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 76323bc0615044a5921afef0e19a350f3d04ffe0. Reason for revert: Breaking NUC bots in threaded gm comparison: https://chromium-swarm.appspot.com/task?id=382e589753187f10&refresh=10 Original change's description: > Threaded generation of software paths > > All information needed by the thread is captured by the prepare > callback object, the lambda captures a pointer to that, and does the > mask render. Once it's done, it signals the semaphore (also owned by the > callback). The callback defers the semaphore wait even longer (into the > ASAP upload), so the odds of waiting for the thread are REALLY low. > > Also did a bunch of cleanup along the way, and put in some trace markers > so we can monitor how well this is working. > > Traces of a GM that includes GPU and SW path rendering (path-reverse): > > Original: > https://screenshot.googleplex.com/f5BG3901tQg.png > Threaded, with wait in the callback (notice pre flush callback blocking): > https://screenshot.googleplex.com/htOSZFE2s04.png > Current version, with wait deferred to ASAP upload function: > https://screenshot.googleplex.com/GHjD0U3C34q.png > > Bug: skia: > Change-Id: I3d5a230bbd68eb35e1f0574b308485c691435790 > Reviewed-on: https://skia-review.googlesource.com/36560 > Commit-Queue: Brian Osman <brianosman@google.com> > Reviewed-by: Brian Salomon <bsalomon@google.com> TBR=egdaniel@google.com,mtklein@google.com,bsalomon@google.com,robertphillips@google.com,brianosman@google.com Change-Id: Icac0918a3771859f671b69ae07ae0fedd3ebb3db No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/38560 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Threaded generation of software pathsGravatar Brian Osman2017-08-24
| | | | | | | | | | | | | | | | | | | | | | | | | | All information needed by the thread is captured by the prepare callback object, the lambda captures a pointer to that, and does the mask render. Once it's done, it signals the semaphore (also owned by the callback). The callback defers the semaphore wait even longer (into the ASAP upload), so the odds of waiting for the thread are REALLY low. Also did a bunch of cleanup along the way, and put in some trace markers so we can monitor how well this is working. Traces of a GM that includes GPU and SW path rendering (path-reverse): Original: https://screenshot.googleplex.com/f5BG3901tQg.png Threaded, with wait in the callback (notice pre flush callback blocking): https://screenshot.googleplex.com/htOSZFE2s04.png Current version, with wait deferred to ASAP upload function: https://screenshot.googleplex.com/GHjD0U3C34q.png Bug: skia: Change-Id: I3d5a230bbd68eb35e1f0574b308485c691435790 Reviewed-on: https://skia-review.googlesource.com/36560 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Add "none" option for --pr, to force software path rendererGravatar Brian Osman2017-08-22
| | | | | | | | | | There was no way to get this behavior without triggering an error before. Bug: skia: Change-Id: Id9cb9090e47226dadad0032f06ec205dd2538dcc Reviewed-on: https://skia-review.googlesource.com/37001 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* upstream cr/165303354Gravatar Mike Klein2017-08-15
| | | | | | | | | | | | The only interesting difference here is that I've just skipped cd_Documents() on Google3 iOS builds rather than adding a new target to BUILD. We don't run the binary so it's kind of moot what directory it'd run in. Change-Id: I1994e0283d24bcc505fa9b2b7b58307eafa5be92 Reviewed-on: https://skia-review.googlesource.com/34742 Reviewed-by: Ben Wagner <benjaminwagner@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org>
* Disable Delta AA for MSVC for nowGravatar Yuqian Li2017-08-03
| | | | | | | | | | | | | Perf showed that DAA is slow with MSVC. Disable it until I find out why. Bug: skia: Change-Id: If30c24e97fa42e3a7ce143a1b1d06e4a3f278d13 TBR: mtklein@google.com Reviewed-on: https://skia-review.googlesource.com/30584 Reviewed-by: Mike Klein <mtklein@chromium.org> Reviewed-by: Yuqian Li <liyuqian@google.com> Commit-Queue: Yuqian Li <liyuqian@google.com>
* Enable delta AA by defaultGravatar Yuqian Li2017-07-29
| | | | | | | | | | | | The earlier CL doesn't change the flag definition so it's not turned on yet. Bug: skia: Change-Id: Id278ae5fc27d703ab7f6628bed95093d32cd7d0b TBR: caryclark@google.com, fmalita@chromium.org Reviewed-on: https://skia-review.googlesource.com/28161 Commit-Queue: Yuqian Li <liyuqian@google.com> Reviewed-by: Yuqian Li <liyuqian@google.com>
* New analytic AA scan converter using delta (I call it DAA for now)Gravatar Yuqian Li2017-07-25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | DAA is: 1. Much simpler than AAA. SkScan_AAAPath.cpp is about 1700 lines. SkScan_DAAPath.cpp is about 300 lines. The whole DAA CL is only about 800 lines. 2. Much faster than AAA for complicated paths. The speedup applies to GL backend (including ccpr)! Here's the frame time of 'SampleApp --slide Chart' on macbook pro: AAA-raster: 33ms DAA-raster: 21ms AAA-gl: 30ms DAA-gl: 20ms AAA-ccpr: 18ms DAA-ccpr: 12ms My linux desktop doesn't have SSE3 so the speedup is smaller (~25% for Chart). I believe that DAA is so fast that I can enable it for any paths (AAA is not enabled by default for complicated paths because it is slow; hence our older supersampling scan converter is used for stroking on Chart for AAA-xxx config.) 3. The SkCoverageDelta is suitable for threaded backend with out-of-order concurrent scan conversion as commented in the source code. Maybe we can also just send deltas to GPU. 4. Similar to most analytic path renderers, the quality is on the best ground-truth level, unless there are intersections within a pixel. The intersections look good to my eyes although theoretically that could be arbitrary far from the ground truth (see my AAA slides). 5. For simple paths, such as circle, triangle, rrect, etc., DAA is slower than AAA. But DAA is faster than our older supersampling scan converter in most cases. As those simple paths usually don't constitute the bottleneck of a picture (skp or svg), I strongly recommend use DAA. 6. DAA also heavily favors blitMask so it may work quite well with SkRasterPipeline and SkRasterPipelineBlitter. Finally, please check https://skia-review.googlesource.com/c/22420/ which accelerate DAA by specializing blitCoverageDeltas for SkARGB32_Blitter and SkARGB32_Black_Blitter. It brings a little(<5%) speedup. But I couldn't figure out how to reduce the duplicate code so I don't intend to land it. Bug: skia: Change-Id: I3b7ed6a727447922e645b1acb737a506e7c09a4c Reviewed-on: https://skia-review.googlesource.com/19666 Reviewed-by: Mike Reed <reed@google.com> Reviewed-by: Cary Clark <caryclark@google.com> Commit-Queue: Yuqian Li <liyuqian@google.com>
* First stab at JSON event tracerGravatar Brian Osman2017-07-20
| | | | | | | | | | | | | | | | | | | | Not yet thread safe (so it forces threading off). Builds JSON on the fly, so overhead is certainly bad. Plan to fix all of that, but this at least "works". There is now one tracing flag: 'trace'. - 'debugf' installs the SkDebugf tracer. - 'atrace' installs the Android ATrace tracer. - Any other value is interpreted as a filename, and produces a JSON file for chrome://tracing. All three modes work in DM, nanobench, and Viewer. Bug: skia: Change-Id: I3fbc22382b99418a508c670be2770195c0a1c364 Reviewed-on: https://skia-review.googlesource.com/24781 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Add SkDebugf trace event handler.Gravatar Brian Salomon2017-07-19
| | | | | | | | | Also adds more trace events to GPU backend. Change-Id: Ifa5f0cd4b1fd582f0cc30d37d9e6414dc498c75d Reviewed-on: https://skia-review.googlesource.com/24622 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Add support for GL 565 and 4444 configs to test toolsGravatar Brian Salomon2017-07-17
| | | | | | | Change-Id: I395e3387df44cf5370fef6ab73db73228225622f Reviewed-on: https://skia-review.googlesource.com/23946 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Coverage counting path rendererGravatar Chris Dalton2017-07-14
| | | | | | | | | | | | | | | Initial implementation of a GPU path renderer that draws antialiased paths by counting coverage in an offscreen buffer. Initially disabled until it has had time to soak. Bug: skia: Change-Id: I003d8cfdf8dc62641581b5ea2dc4f0aa00108df6 Reviewed-on: https://skia-review.googlesource.com/21541 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Add metal config to toolsGravatar Greg Daniel2017-07-14
| | | | | | | | | Bug: skia: Change-Id: I84dbd56c17d4856496af4491f340ec560e29c8a6 Reviewed-on: https://skia-review.googlesource.com/23200 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Jim Van Verth <jvanverth@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Add mock config to tools and run through gms and benchs without crashing.Gravatar Brian Salomon2017-07-07
| | | | | | | Change-Id: I7e2474129ef2b15899ad2baeb8d18f39d05da98c Reviewed-on: https://skia-review.googlesource.com/21820 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
* output flags onceGravatar Cary Clark2017-07-06
| | | | | | | | | | | | | When asking for help on more than one item, e.g. foo -h me -h oh -h my just print Flags: once. TBR=scroggo@google.com Change-Id: I67080c7390e6bacf4c36096304dd959229fdd07b Reviewed-on: https://skia-review.googlesource.com/21660 Reviewed-by: Cary Clark <caryclark@skia.org> Commit-Queue: Cary Clark <caryclark@skia.org>
* Add correctness testing for ANGLE D3D11 ES3Gravatar Brian Salomon2017-06-23
| | | | | | | | | Bug=skia:6776 Change-Id: I51c851d6b80992039c87ae43037721db52958f0c Reviewed-on: https://skia-review.googlesource.com/20503 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Add flag to avoid stencil buffers in SkiaGravatar Eric Karl2017-05-09
| | | | | | | | | | | | | | | Certain systems experience a leak in the GL driver associated with stencil buffers. Attempts to avoid the leak (while still using stencil buffers) dind't succeed. This patch adds a GrContextOption fAvoidStencilBuffers. This disables certain path rendering modes, as well as stencil based masking/clipping. Bug: 713854 Change-Id: Ifa6c0f2bd5ee395547bda9165d6c79d197ae8b8b Reviewed-on: https://skia-review.googlesource.com/15253 Commit-Queue: Eric Karl <ericrk@chromium.org> Reviewed-by: Eric Karl <ericrk@chromium.org> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Delete SkColorSpace::ColorSpaceFlagsGravatar Matt Sarett2017-03-24
| | | | | | | | | BUG=skia: Change-Id: Ia0688876915cd773614ca0c4ccd467cf6e7c603e Reviewed-on: https://skia-review.googlesource.com/10105 Commit-Queue: Matt Sarett <msarett@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
* Run angle in 8 sample msaa on desktopGravatar Brian Salomon2017-03-24
| | | | | | | | Change-Id: If752152daabcdb7420fd13863fea4ce49f725aab Reviewed-on: https://skia-review.googlesource.com/10108 Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Ben Wagner <benjaminwagner@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Switch 16 sample gpu configs to 8 samplesGravatar Brian Salomon2017-03-20
| | | | | | | | | | BUG=skia: Change-Id: I053cce7c05c74860cbace00cd94ea4b96e9a482c Reviewed-on: https://skia-review.googlesource.com/9889 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Ben Wagner <benjaminwagner@google.com>
* Remove gpu configs that don't have explicit API.Gravatar Brian Salomon2017-03-20
| | | | | | | | | DOCS_PREVIEW= https://skia.org/?cl=9871 Change-Id: I510473cf91d8bee38d1e33424b1ae7b30dc86968 Reviewed-on: https://skia-review.googlesource.com/9871 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Be explicit on test and perf bots about GL vs GLESGravatar Brian Salomon2017-03-17
| | | | | | | | | | This changes the names of several shorthand names for gpu configs to be prefixed either with "gl" or "gles" and makes the bots only use such configs. It adds some missing named configs. Change-Id: Iea4e0e2ddafe0ac08e623111a15be7335156957c Reviewed-on: https://skia-review.googlesource.com/9833 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Ben Wagner <benjaminwagner@google.com>