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* Hide SkCanvas::LayerIterGravatar robertphillips2016-04-21
* Revert of Hide SkCanvas::LayerIter (patchset #2 id:20001 of https://coderevie...Gravatar fmalita2016-04-20
* Hide SkCanvas::LayerIterGravatar robertphillips2016-04-20
* rename sk_gpu_test::GLContext to sk_gpu_test::GLTestContextGravatar bsalomon2016-03-31
* Revert of rename sk_gpu_test::GLContext to sk_gpu_test::GLTestContext (patchs...Gravatar bsalomon2016-03-31
* rename sk_gpu_test::GLContext to sk_gpu_test::GLTestContextGravatar bsalomon2016-03-31
* Move SkGLContext and some GrGLInterface implementations to skgputest moduleGravatar bsalomon2016-03-30
* Revert of Move SkGLContext and some GrGLInterface implementations to skgputes...Gravatar robertphillips2016-03-30
* Move SkGLContext and some GrGLInterface implementations to skgputest moduleGravatar bsalomon2016-03-30
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
* move setshader to sk_sp, re-using SK_SUPPORT_LEGACY_CREATESHADER_PTRGravatar reed2016-03-25
* switch surface to sk_spGravatar reed2016-03-23
* return pictures as sk_spGravatar reed2016-03-18
* update callsites for Make image factoriesGravatar reed2016-03-17
* detach -> releaseGravatar mtklein2016-03-16
* Remove unused tools and unused includes of SkImageDecoderGravatar msarett2016-03-03
* Move Budgeted enum out of SkSurface, use in GrTextureProviderGravatar bsalomon2016-02-25
* Revert of Move Budgeted enum out of SkSurface, use in GrTextureProvider (patc...Gravatar bsalomon2016-02-25
* Move Budgeted enum out of SkSurface, use in GrTextureProviderGravatar bsalomon2016-02-25
* SampleApp: Remove SkWindow::setColorTypeGravatar kkinnunen2016-01-18
* Add a warmup flag to visualbenchGravatar cdalton2015-12-10
* Create a skeleton VisualDebugModuleGravatar joshualitt2015-12-04
* Add offscreen mode to visualbenchGravatar cdalton2015-11-24
* Optimize visualbench offscreen blitsGravatar cdalton2015-11-24
* Move command line print above parse in VisualBenchGravatar joshualitt2015-11-23
* Add visualbench option for nvpr stencil samplesGravatar cdalton2015-11-13
* Fix visualbench flicker on triple buffered platformsGravatar cdalton2015-11-13
* Make visualbench timing continuous for no-reset modeGravatar cdalton2015-11-13
* Add visualbench option to not reset between samplesGravatar cdalton2015-11-13
* Parse command line arguments for sdl + androidGravatar joshualitt2015-11-10
* DM+VB: WallTimer -> SkTime::GetNSecs().Gravatar mtklein2015-11-03
* Flush GrContext between benchmark draw loopsGravatar cdalton2015-10-26
* Add visualbench option for device-independent fontsGravatar cdalton2015-10-26
* Force VisualBench to reset GLContext on GrContext resetGravatar joshualitt2015-10-21
* Add NVPR to VisualBenchGravatar joshualitt2015-10-15
* small tidy of benchmarkstreamGravatar joshualitt2015-10-15
* Revert of small tidy of benchmarkstream (patchset #2 id:20001 of https://code...Gravatar joshualitt2015-10-14
* small tidy of benchmarkstreamGravatar joshualitt2015-10-14
* Create VisualStreamTimingModuleGravatar joshualitt2015-10-14
* Move functions from SkGr to SkGrPriv.hGravatar bsalomon2015-10-09
* Fix for visualbench loops foreverGravatar joshualitt2015-10-06
* nvpr removal from VisualBench base contextGravatar joshualitt2015-10-06
* Cleanup timing state machineGravatar joshualitt2015-10-05
* move visual bench interactive module to timing state machineGravatar joshualitt2015-10-05
* Factor out VisualBench timing code into a helper classGravatar joshualitt2015-10-05
* Basic CPU support for VisualBench.Gravatar mtklein2015-10-01
* Remove const from `const int loops`.Gravatar mtklein2015-10-01
* Fix for nexus 5 crashing in GL benchesGravatar joshualitt2015-09-30
* stop scaling loops and improve warmup benchGravatar joshualitt2015-09-24
* Add warmup bench to visual benchGravatar joshualitt2015-09-24