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path: root/tools/DDLPromiseImageHelper.h
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* implemented getting format from texture as virtual in gpu capsGravatar Timothy Liang2018-06-28
| | | | | | | | | Bug: skia: Change-Id: If6bbbd212ff472ea322d2bbed61995fe7ba85df7 Reviewed-on: https://skia-review.googlesource.com/138240 Commit-Queue: Timothy Liang <timliang@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
* Remove SK_SUPPORT_GPU checks in tool-only codeGravatar Brian Osman2018-05-31
| | | | | | | | | | | | | | | | Most of this is (obviously) not necessary to do, but once I started, I figured I'd just get it all. Tools (nanobench, DM, skiaserve), all GMs, benches, and unit tests, plus support code (command line parsing and config stuff). This is almost entirely mechanical. Bug: skia: Change-Id: I209500f8df8c5bd43f8298ff26440d1c4d7425fb Reviewed-on: https://skia-review.googlesource.com/131153 Reviewed-by: Mike Klein <mtklein@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Add DDL to SKPBenchGravatar Robert Phillips2018-05-30
Most of this CL is just repackaging the promise image and tile code from ViaDDL for reuse by SKPBench. Change-Id: Ie5003c36fe85cc5be9639552f9488b8e92dcdbbf Reviewed-on: https://skia-review.googlesource.com/129805 Reviewed-by: Chris Dalton <csmartdalton@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>