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path: root/tools/DDLPromiseImageHelper.cpp
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* implemented getting format from texture as virtual in gpu capsGravatar Timothy Liang2018-06-28
| | | | | | | | | Bug: skia: Change-Id: If6bbbd212ff472ea322d2bbed61995fe7ba85df7 Reviewed-on: https://skia-review.googlesource.com/138240 Commit-Queue: Timothy Liang <timliang@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
* Dest color space no longer impacts mipmaps or texture samplingGravatar Brian Osman2018-06-01
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | PS5: Removes SkDestinationSurfaceColorMode, tracking of mipmap mode on GrTexture, sRGB decode state per-texture. Because we were often choosing sRGB configs for RGB color types, legacy rendering would then be incorrect (too dark). So... PS7: Stops ever using sRGB pixel configs when translating image info or color type. Also removes a bunch of GrCaps bits and a GrContextOption that are no longer relevant. PS9: Adjusts surface creation unit test expectations, and changes the raster rules accordingly. At this point, sRGB configs are (obviously) going to be broken. Locally, I ran 8888, gl, and the gbr- versions of both. Across all GMs x configs, there are 13 diffs. 12 are GMs that create surfaces with a color-space attached (and thus, the offscreen is no longer getting sRGB pixel config). The only remainder constructs an SkPictureImageGenerator, (with an attached color space) and renders it to the gbr-gl canvas, which triggers a a tagged surface inside the generator. Bug: skia: Change-Id: Ie5edfa157dd799f3121e8173fc4f97f6c8ed6789 Reviewed-on: https://skia-review.googlesource.com/131282 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Mike Klein <mtklein@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Remove SK_SUPPORT_GPU checks in tool-only codeGravatar Brian Osman2018-05-31
| | | | | | | | | | | | | | | | Most of this is (obviously) not necessary to do, but once I started, I figured I'd just get it all. Tools (nanobench, DM, skiaserve), all GMs, benches, and unit tests, plus support code (command line parsing and config stuff). This is almost entirely mechanical. Bug: skia: Change-Id: I209500f8df8c5bd43f8298ff26440d1c4d7425fb Reviewed-on: https://skia-review.googlesource.com/131153 Reviewed-by: Mike Klein <mtklein@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Add DDL to SKPBenchGravatar Robert Phillips2018-05-30
Most of this CL is just repackaging the promise image and tile code from ViaDDL for reuse by SKPBench. Change-Id: Ie5003c36fe85cc5be9639552f9488b8e92dcdbbf Reviewed-on: https://skia-review.googlesource.com/129805 Reviewed-by: Chris Dalton <csmartdalton@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>