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* GN: fixes for MacGravatar mtklein2016-07-27
| | | | | | | | | | | | | | - Make fiddle build on Mac (skipping GL). - Now that we're building in SkCodec, we depend on libpng and libjpeg-turbo unconditionally, not just on Linux. - Re-arrange third_party a bit so that our targets are Fuchsia/Chrome compatible. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2184133002 NOTREECHECKS=true This doesn't affect Chrome/Blink, so landing through the closed tree. Review-Url: https://codereview.chromium.org/2184133002
* GN: refactor third_party/gniGravatar mtklein2016-07-19
| | | | | | | | | | | | | | | | | | This fixes the build on Linux (dep on third_party:zlib -> third_party/zlib). I've moved declare_args() {} back to each .gn file... seems like args want to be as local as possible in GN land. Additionally, refactor all the common third_party config and warning flag changes into a template, third_party. This lets it all live together in a .gni: at head unwanted_configs can be in a .gni (it's just a variable) but config("no_warnings") (and thus third_party_configs) cannot, as configs cannot be part of .gni files. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2163653002 Review-Url: https://codereview.chromium.org/2163653002
* Add support for FuchsiaGravatar abarth2016-07-15
| | | | | | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2152273002 [mtklein edit from here down] No public API changes. TBR=reed@google.com Review-Url: https://codereview.chromium.org/2152273002
* GNGravatar mtklein2016-06-23
| | | | | | | | | | | | | | | | | | | | | | | | | | What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp. The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try: - add another backend like vs or xcode to GN directly - intercept via a custom toolchain - reverse from ninja -t commands That last option seems kind of fun. This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients. This pulls in some new DEPS: - build: Chrome's GN configuration, and much more - buildtools: hashes for gn binary, pulled via hooks - tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac. Have not yet tried building for Windows, Android, or iOS. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002 Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17 Review-Url: https://codereview.chromium.org/2087593002
* Revert of GN (patchset #12 id:220001 of ↵Gravatar mtklein2016-06-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/2087593002/ ) Reason for revert: gclient not happy on some bots Original issue's description: > GN > > What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp. > > The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try: > - add another backend like vs or xcode to GN directly > - intercept via a custom toolchain > - reverse from ninja -t commands > That last option seems kind of fun. > > This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients. > > This pulls in some new DEPS: > - build: Chrome's GN configuration, and much more > - buildtools: hashes for gn binary, pulled via hooks > - tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build > It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac. > > Have not yet tried building for Windows, Android, or iOS. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002 > > Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17 TBR=bsalomon@google.com,mtklein@chromium.org # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review-Url: https://codereview.chromium.org/2088253002
* GNGravatar mtklein2016-06-22
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp. The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try: - add another backend like vs or xcode to GN directly - intercept via a custom toolchain - reverse from ninja -t commands That last option seems kind of fun. This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients. This pulls in some new DEPS: - build: Chrome's GN configuration, and much more - buildtools: hashes for gn binary, pulled via hooks - tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac. Have not yet tried building for Windows, Android, or iOS. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002 Review-Url: https://codereview.chromium.org/2087593002