| Commit message (Collapse) | Author | Age |
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2275563002
Review-Url: https://codereview.chromium.org/2275563002
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SkColorSpaces may be once-ptrs, so we can reuse common color spaces.
This means that they must be thread safe. SkMatrix44 is not
thread safe because it maintains a mutable type mask.
This CL ensures that we precompute the type mask so we
can use const SkMatrix44's safely.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2277463002
Review-Url: https://codereview.chromium.org/2277463002
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The test conic has a very large weight, so it reduces to a pair
of lines. Detect this case rather than subdividing the conic
so much that the answers are meaningless.
R=herb@google.com, reed@google.com
BUG=638223
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2268073004
Review-Url: https://codereview.chromium.org/2268073004
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The ARMv8 asm path actually does it right... that should be okay.
My Nexus 5x fails `dm -m _finite_ftz` before this and passes after it.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2276533002
TBR=msarett@google.com
Review-Url: https://codereview.chromium.org/2276533002
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Extreme cubics may split so that one half is a point.
Discard this rather than generating a degenerate line.
TBR=reed@google.com
BUG=640025
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2276503002
Review-Url: https://codereview.chromium.org/2276503002
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I think we convinced ourselves that denorms, while a good chunk of half floats,
cover a rather small fraction of the representable range, which is always
close enough to zero to flush.
This makes both paths of the conversion to or from float considerably simpler.
These functions now work for zero-or-normal half floats (excluding infinite, NaN).
I'm not aware of a term for this class so I've called them "ordinary".
A handful of GMs and SKPs draw differently in --config f16, but all imperceptibly.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2256023002
Review-Url: https://codereview.chromium.org/2256023002
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PNGs may contain a gAMA chunk that specifies gamma
values as floats. If so, we will use these floats
to create an SkColorSpace.
This CL fixes Equals(), serialize(), and
Deserialize() to correctly handle SkColorSpaces
with strange gammas, where we are unable to fall
back on the profile data.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2221983002
Review-Url: https://codereview.chromium.org/2221983002
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This was not caught by the bots because we don't test
color correct modes with our many image decoding tests
(takes too long).
Adding a unit test.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2247743002
Review-Url: https://codereview.chromium.org/2247743002
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R=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2267593002
Review-Url: https://codereview.chromium.org/2267593002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2265623002
Review-Url: https://codereview.chromium.org/2265623002
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BUG:639179
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2263513003
Review-Url: https://codereview.chromium.org/2263513003
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TBR=reed@google.com
BUG=639157, 638783
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2255243003
Review-Url: https://codereview.chromium.org/2255243003
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Motivation: gross code simplification, also no bitset lookups at draw time.
SkPDFFont owns its glyph useage bitset.
SkPDFSubstituteMap goes away.
SkPDFObject interface is simplified.
SkPDFDocument tracks font usage (as hash set), not glyph usage.
SkPDFFont gets a simpler constructor.
SkPDFFont has first and last glyph set in constructor, not adjusted later.
SkPDFFont implementations are simplified.
SkPDFGlyphSet is replaced with simple SkBitSet.
SkPDFFont sizes its SkBitSets based on glyph count.
SkPDFGlyphSetMap goes away.
SkBitSet is now non-copyable.
SkBitSet now how utility methods to match old SkPDFGlyphSet.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2253283004
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Win-MSVC-GCE-CPU-AVX2-x86_64-Release-GDI-Trybot,Test-Win-MSVC-GCE-CPU-AVX2-x86_64-Debug-GDI-Trybot
Review-Url: https://codereview.chromium.org/2253283004
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2257203002
Review-Url: https://codereview.chromium.org/2257203002
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In rare cases, floating point error causes the tesselator to add the
same Vertex to more than one Poly on the same side. This was not a big
problem when we were allocating new vertices when constructing Polys,
but after https://codereview.chromium.org/2029243002 it causes more serious
issues, since each Edge can only belong to two Polys, and violating this
condition messes up the linked list of Edges used for left & right Polys
and the associated estimated vertex count.
The fix is to simply let the first Poly win, and skip that vertex for
subsequent Polys. Since this only occurs in cases where vertices are very
close to each other, it should have little visual effect.
This is also exercised by Nebraska-StateSeal.svg.
BUG=skia:5636
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2259493002
Review-Url: https://codereview.chromium.org/2259493002
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Keep isOpaque as a convenience method -- many places really only need to
know that for optimization purposes (SrcOver -> Src, etc...).
In all the places where we pull data back out or convert to another
object and need to supply an SkImageInfo, we can avoid losing information
about premulness.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2250663002
Review-Url: https://codereview.chromium.org/2250663002
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2248323003
Review-Url: https://codereview.chromium.org/2248323003
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Plumbs the pipeline for window rectangles and uses them for a very
basic implementation of difference clip rects. This puts a common
Blink pattern on fast path, but we will still eventually need to make
more comprehensive use of window rectangles during clipping.
GTX 960 perf result:
gpu glinst4 glinst16
desk_jsfiddlebigcar.skp 0.254 -> 0.177 [70%] 0.279 -> 0.197 [71%] 0.577 -> 0.196 [34%]
keymobi_sfgate_com_.skp 0.697 -> 0.513 [74%] 0.766 -> 0.451 [59%] 0.769 -> 0.597 [78%]
keymobi_blogger.skp 0.406 -> 0.314 [77%] 0.436 -> 0.292 [67%] 0.696 -> 0.319 [46%]
desk_pokemonwiki.skp 0.121 -> 0.098 [81%] 0.13 -> 0.105 [81%] 0.216 -> 0.097 [45%]
desk_wikipedia.skp 0.121 -> 0.098 [81%] 0.13 -> 0.104 [80%] 0.199 -> 0.104 [52%]
keymobi_androidpolice_co... 0.443 -> 0.382 [86%] 0.447 -> 0.398 [89%] 0.444 -> 0.396 [89%]
keymobi_booking_com_sear... 1 .15 -> 1.03 [90%] 1.17 -> 1.06 [91%] 1.17 -> 1.05 [90%]
keymobi_theverge_com.skp 0.417 -> 0.396 [95%] 0.426 -> 0.405 [95%] 0.429 -> 0.4 [93%]
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2251573002
Review-Url: https://codereview.chromium.org/2251573002
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Renames fGenID to fElementsGenID and designates this value as
undefined when when the element list is empty.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2244223004
Review-Url: https://codereview.chromium.org/2244223004
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Conveniently, SkPngImageEncoder already writes the sBIT chunk
appropriately.
BUG=skia:5616
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2212563003
Review-Url: https://codereview.chromium.org/2212563003
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BUG=638575
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2250353004
Review-Url: https://codereview.chromium.org/2250353004
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TBR=reed@google.com
BUG=638496
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2250413002
Review-Url: https://codereview.chromium.org/2250413002
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TBR=reed@google.com
BUG=637968, 638002
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2250573003
Review-Url: https://codereview.chromium.org/2250573003
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We think Android can cache these better than a global freelist allows.
This removes the freelisting but adds reset() to allow reuse.
I took the opportunity to abstract 4096 as a define SKLITEDL_PAGE.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2248693004
Review-Url: https://codereview.chromium.org/2248693004
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occluded blurred rrect ninepatch draws
This is split out of: https://codereview.chromium.org/2245653002/ (Start using vertex attributes for nine-patch blurred rrect draws)
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2248533002
Review-Url: https://codereview.chromium.org/2248533002
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https://codereview.chromium.org/2243143002/ )
Reason for revert:
Nexus 9 and Nexus Player failures.
Original issue's description:
> Add regression test
>
> Original bug fix was in:
> https://codereview.chromium.org/2230163002
>
> BUG:636268
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2243143002
>
> Committed: https://skia.googlesource.com/skia/+/bcae9d3d15d34a59d279c34e187e6101975500c0
TBR=reed@google.com,gogil@stealien.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review-Url: https://codereview.chromium.org/2243403003
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GrAppliedClip was about at its limit for how many "make" functions it
could have. Window rectangles would push it over the edge. This change
makes it so GrDrawTarget supplies the original draw bounds to the
constructor, and then GrClip adds the various required clipping
techniques.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2246113002
Review-Url: https://codereview.chromium.org/2246113002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2238563002
Committed: https://skia.googlesource.com/skia/+/637b3bf2b9c10398d823bd015a722842d4f2f971
Review-Url: https://codereview.chromium.org/2238563002
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Original bug fix was in:
https://codereview.chromium.org/2230163002
BUG:636268
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2243143002
Review-Url: https://codereview.chromium.org/2243143002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2248703002
Review-Url: https://codereview.chromium.org/2248703002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2237493002
Review-Url: https://codereview.chromium.org/2237493002
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Impl Overview
(1) Keep the device clip bounds up to date. This
requires minimal additional work in a few places
throughout canvas.
(2) Keep track of if the ctm isScaleTranslate. Yes,
there's a function that does this, but it's slow
to call.
(3) Perform the src->device transform in quick reject,
then check intersection/nan.
Other Notes:
(1) NaN and intersection checks are performed
simultaneously.
(2) We no longer quick reject infinity.
(3) Affine and perspective are both handled in the slow
case.
(4) SkRasterClip::isEmpty() is handled by the intersection
check.
Performance on Nexus 6P:
93.2ms -> 59.8ms
Overall Android Jank Tests Performance Impact:
Should gain us a ms or two on some tests.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2225393002
Committed: https://skia.googlesource.com/skia/+/d22a817ff57986407facd16af36320fc86ce02da
Review-Url: https://codereview.chromium.org/2225393002
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of https://codereview.chromium.org/2225393002/ )
Reason for revert:
New assert triggering in the Chrome roll,
https://build.chromium.org/p/tryserver.chromium.linux/builders/linux_chromium_asan_rel_ng/builds/208750/steps/webkit_unit_tests%20%28with%20patch%29%20on%20Ubuntu-12.04/logs/FrameThrottlingTest.SynchronousLayoutInAnimationFrameCallback
and breaks the SKNX_NO_SIMD bot,
https://codereview.chromium.org/2236363004
Original issue's description:
> Optimized implementation of quickReject()
>
> Impl Overview
> (1) Keep the device clip bounds up to date. This
> requires minimal additional work in a few places
> throughout canvas.
> (2) Keep track of if the ctm isScaleTranslate. Yes,
> there's a function that does this, but it's slow
> to call.
> (3) Perform the src->device transform in quick reject,
> then check intersection/nan.
>
> Other Notes:
> (1) NaN and intersection checks are performed
> simultaneously.
> (2) We no longer quick reject infinity.
> (3) Affine and perspective are both handled in the slow
> case.
> (4) SkRasterClip::isEmpty() is handled by the intersection
> check.
>
> Performance on Nexus 6P:
> 93.2ms -> 59.8ms
>
> Overall Android Jank Tests Performance Impact:
> Should gain us a ms or two on some tests.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2225393002
>
> Committed: https://skia.googlesource.com/skia/+/d22a817ff57986407facd16af36320fc86ce02da
TBR=reed@google.com,herb@google.com,msarett@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2231393003
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#4 id:60001 of https://codereview.chromium.org/2238563002/ )
Reason for revert:
test failing on some gpus
Original issue's description:
> Fix 4444 on Vulkan devices who don't support RGBA_4444
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2238563002
>
> Committed: https://skia.googlesource.com/skia/+/637b3bf2b9c10398d823bd015a722842d4f2f971
TBR=bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2240713003
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Impl Overview
(1) Keep the device clip bounds up to date. This
requires minimal additional work in a few places
throughout canvas.
(2) Keep track of if the ctm isScaleTranslate. Yes,
there's a function that does this, but it's slow
to call.
(3) Perform the src->device transform in quick reject,
then check intersection/nan.
Other Notes:
(1) NaN and intersection checks are performed
simultaneously.
(2) We no longer quick reject infinity.
(3) Affine and perspective are both handled in the slow
case.
(4) SkRasterClip::isEmpty() is handled by the intersection
check.
Performance on Nexus 6P:
93.2ms -> 59.8ms
Overall Android Jank Tests Performance Impact:
Should gain us a ms or two on some tests.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2225393002
Review-Url: https://codereview.chromium.org/2225393002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2238563002
Review-Url: https://codereview.chromium.org/2238563002
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The tiger tests are a suite under development
that exercise many coincident edge cases.
This fixes the case when a duplicate point is not
ignored when the coincident span references the
primary point.
TBR=reed@google.com
BUG=skia:5131
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2239803002
Review-Url: https://codereview.chromium.org/2239803002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2187613002
Review-Url: https://codereview.chromium.org/2187613002
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This CL doesn't try to resolve any of the larger issues. It just moves the computation of the blurred RRect to the gpu and sets up to start using vertex attributes for a nine patch draw (i.e., returning the texture coordinates)
All blurred rrects using the "analytic" path will change slightly with this CL.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2222083004
Committed: https://skia.googlesource.com/skia/+/75ccdc77a70ec2083141bf9ba98eb2f01ece2479
Committed: https://skia.googlesource.com/skia/+/94b5c5a41160e0f55e267fc3d830df65736fac50
Review-Url: https://codereview.chromium.org/2222083004
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Adds a flag to GrRenderTarget that indicates whether it can be used
with window rectangles. Also attempts to clean up some of the mixed
samples API.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2225303002
Review-Url: https://codereview.chromium.org/2225303002
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(patchset #5 id:80001 of https://codereview.chromium.org/2222083004/ )
Reason for revert:
No NoGPU bot on commit queue ?
Original issue's description:
> Create blurred RRect mask on GPU (rather than uploading it)
>
> This CL doesn't try to resolve any of the larger issues. It just moves the computation of the blurred RRect to the gpu and sets up to start using vertex attributes for a nine patch draw (i.e., returning the texture coordinates)
>
> All blurred rrects using the "analytic" path will change slightly with this CL.
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2222083004
>
> Committed: https://skia.googlesource.com/skia/+/75ccdc77a70ec2083141bf9ba98eb2f01ece2479
> Committed: https://skia.googlesource.com/skia/+/94b5c5a41160e0f55e267fc3d830df65736fac50
TBR=bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review-Url: https://codereview.chromium.org/2232953002
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This CL doesn't try to resolve any of the larger issues. It just moves the computation of the blurred RRect to the gpu and sets up to start using vertex attributes for a nine patch draw (i.e., returning the texture coordinates)
All blurred rrects using the "analytic" path will change slightly with this CL.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2222083004
Committed: https://skia.googlesource.com/skia/+/75ccdc77a70ec2083141bf9ba98eb2f01ece2479
Review-Url: https://codereview.chromium.org/2222083004
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#2 id:20001 of https://codereview.chromium.org/2138943002/ )
Reason for revert:
Build-Ubuntu-GCC-Arm7-Release-Android fails.
Original issue's description:
> Change mapRectScaleTranslate to pass args/ret by value
>
> This reverts commit 6092b6e0e57be20d2e1ad079c0af133d2f67bfd3.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2138943002
>
> Committed: https://skia.googlesource.com/skia/+/1bd13ca922d6448d595064faee486eaf3fa56e56
TBR=mtklein@google.com,msarett@google.com,reed@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2234843002
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This reverts commit 6092b6e0e57be20d2e1ad079c0af133d2f67bfd3.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2138943002
Review-Url: https://codereview.chromium.org/2138943002
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(patchset #4 id:60001 of https://codereview.chromium.org/2222083004/ )
Reason for revert:
Erg - dumb bug
Original issue's description:
> Create blurred RRect mask on GPU (rather than uploading it)
>
> This CL doesn't try to resolve any of the larger issues. It just moves the computation of the blurred RRect to the gpu and sets up to start using vertex attributes for a nine patch draw (i.e., returning the texture coordinates)
>
> All blurred rrects using the "analytic" path will change slightly with this CL.
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2222083004
>
> Committed: https://skia.googlesource.com/skia/+/75ccdc77a70ec2083141bf9ba98eb2f01ece2479
TBR=bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review-Url: https://codereview.chromium.org/2236493002
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If the point distance exceeds SkScalar, nasty things tend to happen.
R=reed@google.com
BUG=636194
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2234663002
Review-Url: https://codereview.chromium.org/2234663002
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This CL doesn't try to resolve any of the larger issues. It just moves the computation of the blurred RRect to the gpu and sets up to start using vertex attributes for a nine patch draw (i.e., returning the texture coordinates)
All blurred rrects using the "analytic" path will change slightly with this CL.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2222083004
Review-Url: https://codereview.chromium.org/2222083004
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id:200001 of https://codereview.chromium.org/2115023002/ )
Reason for revert:
speculative revert: android dm crashes
Original issue's description:
> Store mipmap levels in deferred texture image
>
> This is a follow-up to https://codereview.chromium.org/2034933003/ which
> was reverted due to a memory leak.
>
> When creating the deferred texture image, detect if using medium / high
> quality. If so, generate and store mipmaps in the deferred texture
> image.
>
> When creating a texture from that be sure to read it back out.
>
> BUG=578304
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2115023002
>
> Committed: https://skia.googlesource.com/skia/+/d6113140f7ae8996f679ac6698a60fb8c1386da3
TBR=brianosman@google.com,bsalomon@google.com,ericrk@chromium.org,cblume@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=578304
Review-Url: https://codereview.chromium.org/2227323002
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This is a follow-up to https://codereview.chromium.org/2034933003/ which
was reverted due to a memory leak.
When creating the deferred texture image, detect if using medium / high
quality. If so, generate and store mipmaps in the deferred texture
image.
When creating a texture from that be sure to read it back out.
BUG=578304
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2115023002
Review-Url: https://codereview.chromium.org/2115023002
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SkPDFFont:
- SkPDFType1Font::populate() encode advances correctly.
- break out logically independent code into new files:
* SkPDFConvertType1FontStream
* SkPDFMakeToUnicodeCmap
SkPDFFont.cpp is now 380 lines smaller.
Expose `SkPDFAppendCmapSections()` for testing.
SkPDFFontImpl.h
- Fold into SkPDFFont.
SkPDFConvertType1FontStream:
- Now assume given a SkStreamAsset
SkPDFFont:
- AdvanceMetric now hidden in a anonymous namespace.
No public API changes.
TBR=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2221163002
Review-Url: https://codereview.chromium.org/2221163002
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