| Commit message (Collapse) | Author | Age |
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SkTaskGroup is like SkThreadPool except the threads stay in
one global pool. Each SkTaskGroup itself is tiny (4 bytes)
and its wait() method applies only to tasks add()ed to that
instance, not the whole thread pool.
This means we don't need to bring up new thread pools when
tests themselves want to use multithreading (e.g. pathops,
quilt). We just create a new SkTaskGroup and wait for that
to complete. This should be more efficient, and allow us
to expand where we use threads to really latency sensitive
places. E.g. we can probably now use these in nanobench
for CPU .skp rendering.
Now that all threads are sharing the same pool, I think we
can remove most of the custom mechanism pathops tests use
to control threading. They'll just ride on the global pool
with all other tests now.
This (temporarily?) removes the GPU multithreading feature
from DM, which we don't use.
On my desktop, DM runs a little faster (57s -> 55s) in
Debug, and a lot faster in Release (36s -> 24s). The bots
show speedups of similar proportions, cutting more than a
minute off the N4/Release and Win7/Debug runtimes.
BUG=skia:
Committed: https://skia.googlesource.com/skia/+/9c7207b5dc71dc5a96a2eb107d401133333d5b6f
R=caryclark@google.com, bsalomon@google.com, bungeman@google.com, mtklein@google.com, reed@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/531653002
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https://codereview.chromium.org/531653002/)
Reason for revert:
Leaks, leaks, leaks.
Original issue's description:
> SkThreadPool ~~> SkTaskGroup
>
> SkTaskGroup is like SkThreadPool except the threads stay in
> one global pool. Each SkTaskGroup itself is tiny (4 bytes)
> and its wait() method applies only to tasks add()ed to that
> instance, not the whole thread pool.
>
> This means we don't need to bring up new thread pools when
> tests themselves want to use multithreading (e.g. pathops,
> quilt). We just create a new SkTaskGroup and wait for that
> to complete. This should be more efficient, and allow us
> to expand where we use threads to really latency sensitive
> places. E.g. we can probably now use these in nanobench
> for CPU .skp rendering.
>
> Now that all threads are sharing the same pool, I think we
> can remove most of the custom mechanism pathops tests use
> to control threading. They'll just ride on the global pool
> with all other tests now.
>
> This (temporarily?) removes the GPU multithreading feature
> from DM, which we don't use.
>
> On my desktop, DM runs a little faster (57s -> 55s) in
> Debug, and a lot faster in Release (36s -> 24s). The bots
> show speedups of similar proportions, cutting more than a
> minute off the N4/Release and Win7/Debug runtimes.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/9c7207b5dc71dc5a96a2eb107d401133333d5b6f
R=caryclark@google.com, bsalomon@google.com, bungeman@google.com, reed@google.com, mtklein@chromium.org
TBR=bsalomon@google.com, bungeman@google.com, caryclark@google.com, mtklein@chromium.org, reed@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Author: mtklein@google.com
Review URL: https://codereview.chromium.org/533393002
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SkTaskGroup is like SkThreadPool except the threads stay in
one global pool. Each SkTaskGroup itself is tiny (4 bytes)
and its wait() method applies only to tasks add()ed to that
instance, not the whole thread pool.
This means we don't need to bring up new thread pools when
tests themselves want to use multithreading (e.g. pathops,
quilt). We just create a new SkTaskGroup and wait for that
to complete. This should be more efficient, and allow us
to expand where we use threads to really latency sensitive
places. E.g. we can probably now use these in nanobench
for CPU .skp rendering.
Now that all threads are sharing the same pool, I think we
can remove most of the custom mechanism pathops tests use
to control threading. They'll just ride on the global pool
with all other tests now.
This (temporarily?) removes the GPU multithreading feature
from DM, which we don't use.
On my desktop, DM runs a little faster (57s -> 55s) in
Debug, and a lot faster in Release (36s -> 24s). The bots
show speedups of similar proportions, cutting more than a
minute off the N4/Release and Win7/Debug runtimes.
BUG=skia:
R=caryclark@google.com, bsalomon@google.com, bungeman@google.com, mtklein@google.com, reed@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/531653002
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BUG=skia:2597
R=epoger@google.com
TBR=epoger
NOTRY=true
Author: caryclark@google.com
Review URL: https://codereview.chromium.org/296053016
git-svn-id: http://skia.googlecode.com/svn/trunk@14856 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@13447 2bbb7eff-a529-9590-31e7-b0007b416f81
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fix reference to SkBaseDevice, which was only a problem in no-gpu build
This reverts commit 4fa44a6bf73891b21917fb90d02beef9143bffa3.
R=reed@google.com
Author: reed@chromium.org
Review URL: https://codereview.chromium.org/163603003
git-svn-id: http://skia.googlecode.com/svn/trunk@13432 2bbb7eff-a529-9590-31e7-b0007b416f81
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(https://codereview.chromium.org/161733002/)
Reason for revert:
compile issues with gm/xfermodes3
Original issue's description:
> add peekPixels to SkCanvas and SkSurface
>
> clone of https://codereview.chromium.org/159723006/
>
> Committed: https://code.google.com/p/skia/source/detail?r=13427
R=jvanverth@google.com
NOTREECHECKS=true
NOTRY=true
Author: reed@chromium.org
Review URL: https://codereview.chromium.org/163823002
git-svn-id: http://skia.googlecode.com/svn/trunk@13428 2bbb7eff-a529-9590-31e7-b0007b416f81
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clone of https://codereview.chromium.org/159723006/
Review URL: https://codereview.chromium.org/161733002
git-svn-id: http://skia.googlecode.com/svn/trunk@13427 2bbb7eff-a529-9590-31e7-b0007b416f81
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BUG=skia:
Review URL: https://codereview.chromium.org/162643002
git-svn-id: http://skia.googlecode.com/svn/trunk@13426 2bbb7eff-a529-9590-31e7-b0007b416f81
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Initially this was to make sure Test.h appeared after the Sk*.h includes.
Patch generated by the following command line:
$ ~/chromium/src/tools/sort-headers.py tests/*.cpp
BUG=None
TEST=tests
R=robertphillips@google.com
Review URL: https://codereview.chromium.org/145313004
git-svn-id: http://skia.googlecode.com/svn/trunk@13177 2bbb7eff-a529-9590-31e7-b0007b416f81
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Motivation: those macros don't make any sense without the definitions
in Test.h.
BUG=
R=mtklein@google.com
Author: halcanary@google.com
Review URL: https://codereview.chromium.org/138563004
git-svn-id: http://skia.googlecode.com/svn/trunk@13074 2bbb7eff-a529-9590-31e7-b0007b416f81
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Instead tests should be written using DEF_TEST() macro, which is much
nicer and simplifies the process of setting up an unit test.
BUG=None
TEST=skpskgr_test, pathops_unittest
R=mtklein@google.com
Review URL: https://codereview.chromium.org/117863005
git-svn-id: http://skia.googlecode.com/svn/trunk@12870 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@12101 2bbb7eff-a529-9590-31e7-b0007b416f81
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BUG=
Review URL: https://codereview.chromium.org/52653002
git-svn-id: http://skia.googlecode.com/svn/trunk@12089 2bbb7eff-a529-9590-31e7-b0007b416f81
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