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* Two (related) changes here:Gravatar brianosman2016-12-01
| | | | | | | | | | | | | | | | | | | 1) Our older iOS devices failed our sRGB tests, due to precision issues with alpha. At this point, we only test on iPadMini 4, and that appears not to have any problems. 2) iOS devices still don't have the sRGB texture decode extension. But, some clients have no interest in mixing legacy/color-correct rendering, and would like to use sRGB on these devices. This GrContextOptions flag enables sRGB support in those cases. Adjust the test code to produce sRGB capable contexts on these devices, but only for configs that have a color space. (See comment). BUG=skia:4148 Committed: https://skia.googlesource.com/skia/+/9db12d2341f3f8722c8b90b11dd4cce138a8a64e Review-Url: https://codereview.chromium.org/2539993002
* Revert of Enable sRGB on iOS, make sRGB decode support optional (patchset ↵Gravatar brianosman2016-12-01
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | #11 id:200001 of https://codereview.chromium.org/2539993002/ ) Reason for revert: ANGLE tests are failing Original issue's description: > Two (related) changes here: > > 1) Our older iOS devices failed our sRGB tests, due to precision issues > with alpha. At this point, we only test on iPadMini 4, and that appears > not to have any problems. > > 2) iOS devices still don't have the sRGB texture decode extension. But, > some clients have no interest in mixing legacy/color-correct rendering, > and would like to use sRGB on these devices. This GrContextOptions flag > enables sRGB support in those cases. > > Adjust the test code to produce sRGB capable contexts on these devices, > but only for configs that have a color space. (See comment). > > BUG=skia:4148 > > Committed: https://skia.googlesource.com/skia/+/9db12d2341f3f8722c8b90b11dd4cce138a8a64e TBR=bsalomon@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia:4148 Review-Url: https://codereview.chromium.org/2547603002
* Two (related) changes here:Gravatar brianosman2016-12-01
| | | | | | | | | | | | | | | | | | 1) Our older iOS devices failed our sRGB tests, due to precision issues with alpha. At this point, we only test on iPadMini 4, and that appears not to have any problems. 2) iOS devices still don't have the sRGB texture decode extension. But, some clients have no interest in mixing legacy/color-correct rendering, and would like to use sRGB on these devices. This GrContextOptions flag enables sRGB support in those cases. Adjust the test code to produce sRGB capable contexts on these devices, but only for configs that have a color space. (See comment). BUG=skia:4148 Review-Url: https://codereview.chromium.org/2539993002
* Rename GrTextureParams to GrSamplerParamsGravatar Brian Salomon2016-11-17
| | | | | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4965 Change-Id: I7d52e81c670e92ca96117284f44b274ce3cc3671 Reviewed-on: https://skia-review.googlesource.com/4965 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* tests: s/SkAutoTUnref/sk_sp/Gravatar Hal Canary2016-11-04
| | | | | | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4394 Change-Id: I088b3c6e2adff07abed1e8a50091cc0ec4a4109c Reviewed-on: https://skia-review.googlesource.com/4394 Reviewed-by: Ben Wagner <bungeman@google.com> Commit-Queue: Hal Canary <halcanary@google.com>
* Change comments to refer to "render target context" rather than "draw context"Gravatar Brian Salomon2016-10-29
| | | | | | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4180 Change-Id: I553043ed576d0654faa68ed2e9e9978e4fc6476c Reviewed-on: https://skia-review.googlesource.com/4180 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* remove xfermode from public apiGravatar Mike Reed2016-10-28
| | | | | | | | | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4020 CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot Change-Id: I19cd056f2af778f10e8c6c2b7b2735593b43dbac Reviewed-on: https://skia-review.googlesource.com/4020 Reviewed-by: Florin Malita <fmalita@chromium.org> Reviewed-by: Mike Klein <mtklein@chromium.org> Commit-Queue: Mike Reed <reed@google.com>
* Rename GrDrawContext to GrRenderTargetContextGravatar Brian Osman2016-10-27
| | | | | | | | | | | | | | This is in preparation for GrTextureContext and GrSurfaceContext BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4030 Change-Id: Ie58c93052e68f3f1f5fe8d15d63760de274a6fbd Reviewed-on: https://skia-review.googlesource.com/4030 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Rename all color space factories from New* to Make*Gravatar Brian Osman2016-10-24
| | | | | | | | | | | | | | | | | | | | | Matches our naming convention for all other types - factories that return sk_sp (or any type that intelligently manages its own lifetime) are named Make. Previous factories are still around, assuming SK_SUPPORT_LEGACY_COLOR_SPACE_FACTORIES is defined. Enable that define for Android, etc. See also: https://codereview.chromium.org/2442053002/ BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3822 Change-Id: Iaea9376490736b494e8ffc820831f052bbe1478d Reviewed-on: https://skia-review.googlesource.com/3822 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Mike Reed <reed@google.com>
* Remove many uses of kSkia8888 and kSkiaGamma8888Gravatar Brian Osman2016-10-14
| | | | | | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3405 Change-Id: Ie920f4bcbb3dd28114a66f2363643bb10009b840 Reviewed-on: https://skia-review.googlesource.com/3405 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Rename GrContext's newDrawContext & drawContext to makeDrawContextGravatar robertphillips2016-07-27
| | | | | | | | These both return sk_sp. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2186073002 Review-Url: https://codereview.chromium.org/2186073002
* Remove SkSurfaceProps gamma-correctness flag entirely.Gravatar brianosman2016-07-26
| | | | | | | | | | | | | This is no longer required - gamma-correctness is now just based on the presence or absence of a color space. Public API change is just removal of (unused) flag. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2188463002 TBR=bsalomon@google.com Review-Url: https://codereview.chromium.org/2188463002
* Add SkColorSpace to GrDrawContextGravatar brianosman2016-07-21
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2164363002 Review-Url: https://codereview.chromium.org/2164363002
* Create DCs instead of textures in SRGBMipMaps testGravatar bsalomon2016-07-19
| | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2162973002 Review-Url: https://codereview.chromium.org/2162973002
* Introduce GrColorSpaceXform, for gamut conversion on texturesGravatar brianosman2016-07-18
| | | | | | | | | | | | | | | | | | | | | | | | | GrTextureAccess optionally includes an instance, computed from the src and dst color spaces. In all common cases (no color space for either src or dst, or same color space for both), no object is allocated. This change is orthogonal to my attempts to get color space attached to render targets - regardless of how we choose to do that, this will give us the source color space at all points where we are connecting src to dst. There are many dangling injection points where I've been inserting nullptr, but I have a record of all of them. Additionally, there are now three places (the most common simple paths for bitmap/image rendering) where things are plumbed enough that I expect to have access to the dst color space (all marked with XFORMTODO). In addition to getting the dst color space, I need to inject shader code and uniform uploading for appendTextureLookup and friends. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2154753003 Review-Url: https://codereview.chromium.org/2154753003
* Manually generated sRGB mipmaps, with successively smaller draws.Gravatar brianosman2016-06-02
Dirty GL-generated mipmaps whenever an sRGB texture is used with a new value for TEXTURE_SRGB_DECODE. Add a new test rectangle to the gamma GM that tests that textures are correctly converted to linear before filtering when generating mipmaps. Added a new unit test that alternates how a texture is interpreted (sRGB or not), to verify that we rebuild mipmaps when needed, and that we get the correct results out in both modes. This test originally failed on four of our bots producing incorrect mips in three different ways. I'm not real surprised, but it looks like we can't rely on glGenerateMipmap to do the right thing, in conjunction with TEXTURE_SRGB_DECODE. Instead, actually create mip-chains using a series of draw calls. (My first attempt used glBlitFramebuffer, and that still had bugs on several bots). This approach appears to work correctly on any device that fully supports sRGB. Because the mipmap draws are fairly destructive to state, I had to hoist them out of bindTexture. That means adding a second pass over the texture accesses in the processor, at the very beginning of flush. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1840473002 Review-Url: https://codereview.chromium.org/2007973002