index
:
skia
master
2D graphics library
about
summary
refs
log
tree
commit
diff
homepage
log msg
author
committer
range
path:
root
/
tests
/
ResourceCacheTest.cpp
Commit message (
Expand
)
Author
Age
*
Revert "Revert "Add a new GrResourceCache purging mechanism for purging unuse...
Brian Salomon
2017-03-22
*
Mark overridden destructors with 'override' and remove 'virtual'
Brian Salomon
2017-03-22
*
Revert "Add a new GrResourceCache purging mechanism for purging unused resour...
Brian Salomon
2017-03-22
*
Add a new GrResourceCache purging mechanism for purging unused resources.
Brian Salomon
2017-03-22
*
Treat cross context images as Ganesh-created resources
Brian Osman
2017-03-13
*
Revert "Treat cross context images as Ganesh-created resources"
Brian Osman
2017-03-10
*
Treat cross context images as Ganesh-created resources
Brian Osman
2017-03-10
*
Rebase and fix chromium
Brian Osman
2017-03-04
*
Purge clip masks when they are no longer findable.
Brian Salomon
2017-01-06
*
Add support for tagging GrUniqueKeys with a debug string
Brian Salomon
2017-01-06
*
remove debugging printf from resource cache test.
Brian Salomon
2017-01-03
*
Rename SkSourceGammaTreatment to SkDestinationSurfaceColorMode
Brian Osman
2016-11-09
*
src/core: s/SkAutoTUnref/sk_sp/g
Hal Canary
2016-11-07
*
Fix Vulkan command buffer assert on device lost
Jim Van Verth
2016-11-07
*
Further centralize computation of GrSurface VRAM consumption - take 2
Robert Phillips
2016-11-07
*
Revert "Further centralize computation of GrSurface VRAM consumption"
Ben Wagner
2016-11-06
*
tests: s/SkAutoTUnref/sk_sp/
Hal Canary
2016-11-04
*
Further centralize computation of GrSurface VRAM consumption
Robert Phillips
2016-11-04
*
Remove SkAutoTUnref and SkAutoTDelete from public includes.
bungeman
2016-10-27
*
Explicit control in tools of ANGLE frontend and backend
bsalomon
2016-10-14
*
Remove many uses of kSkia8888 and kSkiaGamma8888
Brian Osman
2016-10-14
*
Change implementation of flush-count based GrGpuResource purging
bsalomon
2016-09-22
*
Restructure flushing relationship between GrContext, GrDrawingManager, and Gr...
bsalomon
2016-09-07
*
Revert of Restructure flushing relationship between GrContext, GrDrawingManag...
bsalomon
2016-09-06
*
Restructure flushing relationship between GrContext, GrDrawingManager, and Gr...
bsalomon
2016-09-06
*
Have GrSurfaceProxys and GrGpuResources draw from the same pool of unique ids
robertphillips
2016-08-31
*
Don't purge resources for trivial GrContext flushes
bsalomon
2016-08-31
*
Remove unneeded variables from ResourceCache test
bsalomon
2016-08-30
*
Remove custom data from GrGpuResource
bsalomon
2016-08-30
*
Move off SK_SUPPORT_LEGACY_DATA_FACTORIES.
bungeman
2016-08-02
*
Turn ContextInfos returned by GrContextFactory into structs.
bsalomon
2016-05-11
*
Refactor to separate backend object lifecycle and GpuResource budget decision
kkinnunen
2016-04-22
*
Make more unit tests run on Vulkan
bsalomon
2016-04-12
*
Make existing unit tests only run on GL contexts
bsalomon
2016-04-06
*
One signature for creating unit tests that run on premade GrContexts
bsalomon
2016-04-05
*
switch surface to sk_sp
reed
2016-03-23
*
Use std::unique_ptr.
mtklein
2016-03-16
*
Revert of Use std::unique_ptr. (patchset #10 id:170001 of https://codereview....
mtklein
2016-03-16
*
Use std::unique_ptr.
mtklein
2016-03-16
*
Revert of Use std::unique_ptr. (patchset #8 id:130001 of https://codereview.c...
mtklein
2016-03-11
*
Use std::unique_ptr.
mtklein
2016-03-11
*
Revert of Use std::unique_ptr. (patchset #7 id:120001 of https://codereview.c...
mtklein
2016-03-10
*
Use std::unique_ptr.
mtklein
2016-03-10
*
Move Budgeted enum out of SkSurface, use in GrTextureProvider
bsalomon
2016-02-25
*
Revert of Move Budgeted enum out of SkSurface, use in GrTextureProvider (patc...
bsalomon
2016-02-25
*
Move Budgeted enum out of SkSurface, use in GrTextureProvider
bsalomon
2016-02-25
*
Remove deferred clear from SkGpuDevice
bsalomon
2016-02-05
*
Generate list of GPU contexts outside tests
kkinnunen
2015-12-01
*
Fix leaks in unit tests of GrGLTextureInfos
bsalomon
2015-11-11
*
Use a struct for client GL texture handles
bsalomon
2015-11-10
[next]