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* Explicit tile bounds for SkPictureShaderGravatar fmalita2014-08-06
| | | | | | | | | | | | | | | The integer picture size is not granular enough to allow precise tiling in arbitrary coordinate systems. This CL adds an optional tile bounds float rect param to control the tile size and location. (this also allows tile spacing emulation for picture shaders). R=reed@google.com, robertphillips@google.com Author: fmalita@chromium.org Review URL: https://codereview.chromium.org/437393003
* Fixes for SkPictureShader.Gravatar commit-bot@chromium.org2014-04-21
Update comment in header to make it more clear that the picture should be unaltered after creating the shader. We want our shaders to be immutable, and this supports that. Make the factory return NULL if the shader would have never drawn anyway i.e. for a null picture or picture with no width/height. Addresses comments I brought up in https://codereview.chromium.org/221923007/#msg16. BUG=skia:1976 R=reed@google.com, fmalita@chromium.org, robertphillips@google.com Author: scroggo@google.com Review URL: https://codereview.chromium.org/238253005 git-svn-id: http://skia.googlecode.com/svn/trunk@14288 2bbb7eff-a529-9590-31e7-b0007b416f81