| Commit message (Collapse) | Author | Age |
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We're currently adding picture shader cache entries to the resource
cache, but we don't ever purge. To avoid exhausting the budget, add
logic to associate cached entries with their owning picture shader, and
purge when the shader is deleted.
-- Side note --
The current cache key is
K(pictureID, ...)
so technically the cache entries are associated with the picture, not the
shader. One could resonably argue we should only purge when the
*picture* is deleted. Unfortunately, this doesn't work: the cache entries
contain indirect refs to the picture (SkImageShader -> SkImage_Generated
-> SkPictureImageGenerator -> SkPicture), so the picture is always kept
alive.
Associating the cache entries with the shader itself seems like a
reasonable alternative, even if we give up some cache persistence in the
process.
Change-Id: Ia115dbb5ae627e5ee171da7c4430fecfd42f4292
Reviewed-on: https://skia-review.googlesource.com/23380
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1811703002
Review URL: https://codereview.chromium.org/1811703002
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https://codereview.chromium.org/1789633002/ )"
This reverts commit 9283d20afc27571f7a871d1bd1100dd5df584941.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1793303002
Review URL: https://codereview.chromium.org/1793303002
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https://codereview.chromium.org/1789633002/ )
Reason for revert:
seems to have changed pictureshadertile
Original issue's description:
> more shader-->sp conversions
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1789633002
>
> Committed: https://skia.googlesource.com/skia/+/ce563cdd48ec7ce4e0420dd88760df9be9dba50c
TBR=fmalita@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1790353002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1789633002
Review URL: https://codereview.chromium.org/1789633002
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DOCS_PREVIEW= https://skia.org/?cl=1316233002
Review URL: https://codereview.chromium.org/1316233002
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BUG=skia:
Review URL: https://codereview.chromium.org/1142053004
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The integer picture size is not granular enough to allow precise tiling
in arbitrary coordinate systems. This CL adds an optional tile bounds
float rect param to control the tile size and location.
(this also allows tile spacing emulation for picture
shaders).
R=reed@google.com, robertphillips@google.com
Author: fmalita@chromium.org
Review URL: https://codereview.chromium.org/437393003
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Update comment in header to make it more clear that the picture
should be unaltered after creating the shader. We want our shaders
to be immutable, and this supports that.
Make the factory return NULL if the shader would have never drawn
anyway i.e. for a null picture or picture with no width/height.
Addresses comments I brought up in
https://codereview.chromium.org/221923007/#msg16.
BUG=skia:1976
R=reed@google.com, fmalita@chromium.org, robertphillips@google.com
Author: scroggo@google.com
Review URL: https://codereview.chromium.org/238253005
git-svn-id: http://skia.googlecode.com/svn/trunk@14288 2bbb7eff-a529-9590-31e7-b0007b416f81
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