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path: root/tests/GLProgramsTest.cpp
Commit message (Expand)AuthorAge
* Move clip mask generation into GrReducedClipGravatar csmartdalton2016-08-31
* Rename GrContext's newDrawContext & drawContext to makeDrawContextGravatar robertphillips2016-07-27
* Add SkColorSpace to GrDrawContextGravatar brianosman2016-07-21
* Simplify random_draw_context used by GLProgramsTestGravatar bsalomon2016-07-19
* Move GrPipelineBuilder out of gms & reduce use of GrPipelineBuilder.hGravatar robertphillips2016-06-23
* sk_sp for Ganesh.Gravatar bungeman2016-06-09
* Remove GrRenderTarget from GrPipelineBuilderGravatar robertphillips2016-06-06
* Retract GrRenderTarget from GLProgramsTestGravatar robertphillips2016-05-19
* Remove clip from GrPipelineBuilderGravatar cdalton2016-05-12
* Separate user and raw stencil settingsGravatar cdalton2016-05-11
* Turn ContextInfos returned by GrContextFactory into structs.Gravatar bsalomon2016-05-11
* Revert of Separate user and raw stencil settings (patchset #8 id:140001 of ht...Gravatar robertphillips2016-05-11
* Separate user and raw stencil settingsGravatar cdalton2016-05-10
* Use constexpr constructors of GrStencilSettings rather than hacky macro system.Gravatar bsalomon2016-04-29
* Bring sk_sp to GrDrawContextGravatar robertphillips2016-04-27
* Make existing unit tests only run on GL contextsGravatar bsalomon2016-04-06
* One signature for creating unit tests that run on premade GrContextsGravatar bsalomon2016-04-05
* Remove 'native' context unit test macro.Gravatar bsalomon2016-04-05
* Move SkGLContext and some GrGLInterface implementations to skgputest moduleGravatar bsalomon2016-03-30
* Revert of Move SkGLContext and some GrGLInterface implementations to skgputes...Gravatar robertphillips2016-03-30
* Move SkGLContext and some GrGLInterface implementations to skgputest moduleGravatar bsalomon2016-03-30
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
* Begin weaning GrClipMaskManager off of GrDrawTarget (take 2)Gravatar robertphillips2016-03-02
* Revert of Begin weaning GrClipMaskManager off of GrDrawTarget (take 2) (patch...Gravatar robertphillips2016-03-02
* Begin weaning GrClipMaskManager off of GrDrawTarget (take 2)Gravatar robertphillips2016-03-02
* Move Budgeted enum out of SkSurface, use in GrTextureProviderGravatar bsalomon2016-02-25
* Revert of Move Budgeted enum out of SkSurface, use in GrTextureProvider (patc...Gravatar bsalomon2016-02-25
* Move Budgeted enum out of SkSurface, use in GrTextureProviderGravatar bsalomon2016-02-25
* Clean up GrGLSLFragmentProcessor-derived classesGravatar robertphillips2016-02-03
* Hide drawBatch on GrDrawTarget from test MethodsGravatar joshualitt2016-01-13
* Add config options to run different GPU APIs to dm and nanobenchGravatar kkinnunen2015-12-23
* Revert of Add config options to run different GPU APIs to dm and nanobench (p...Gravatar rmistry2015-12-22
* Add config options to run different GPU APIs to dm and nanobenchGravatar kkinnunen2015-12-21
* Revert of Add config options to run different GPU APIs to dm and nanobench (p...Gravatar joshualitt2015-12-18
* Add config options to run different GPU APIs to dm and nanobenchGravatar kkinnunen2015-12-18
* Revert of Add config options to run different GPU APIs to dm and nanobench (p...Gravatar reed2015-12-14
* Add config options to run different GPU APIs to dm and nanobenchGravatar kkinnunen2015-12-14
* Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.Gravatar egdaniel2015-11-18
* Optionally pass rendertarget to getTestTargetGravatar robertphillips2015-11-16
* Update testing frameworks/tests for MDBGravatar robertphillips2015-11-16
* Revert of Update testing frameworks/tests for MDB (patchset #4 id:60001 of ht...Gravatar egdaniel2015-11-13
* Rename some processor functions from GL to GLSLGravatar egdaniel2015-11-13
* Make all GrFragmentProcessors GL independent.Gravatar egdaniel2015-11-13
* Update testing frameworks/tests for MDBGravatar robertphillips2015-11-13
* Fix GrCoverageSetOpXP unit test on mixed samplesGravatar cdalton2015-11-12
* Readd "immediate" modeGravatar robertphillips2015-11-11
* Move all ShaderBuilder files to GLSLGravatar egdaniel2015-11-11
* Move GrBatchFlushState from GrDrawTarget to GrDrawingManagerGravatar robertphillips2015-11-11
* Move shader compiling to ProgramBuilder and various ShaderBuilder cleanups.Gravatar egdaniel2015-11-02
* Stop creating static GrProcessor instancesGravatar bsalomon2015-10-21