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path: root/tests/GLProgramsTest.cpp
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* Rename some processor functions from GL to GLSLGravatar egdaniel2015-11-13
* Make all GrFragmentProcessors GL independent.Gravatar egdaniel2015-11-13
* Update testing frameworks/tests for MDBGravatar robertphillips2015-11-13
* Fix GrCoverageSetOpXP unit test on mixed samplesGravatar cdalton2015-11-12
* Readd "immediate" modeGravatar robertphillips2015-11-11
* Move all ShaderBuilder files to GLSLGravatar egdaniel2015-11-11
* Move GrBatchFlushState from GrDrawTarget to GrDrawingManagerGravatar robertphillips2015-11-11
* Move shader compiling to ProgramBuilder and various ShaderBuilder cleanups.Gravatar egdaniel2015-11-02
* Stop creating static GrProcessor instancesGravatar bsalomon2015-10-21
* Bye bye processor data manager.Gravatar bsalomon2015-10-06
* Mangle output var in GrGLFragmentProcessor::emitChildGravatar bsalomon2015-09-24
* Create fragment processor for performing input color blend with child processorGravatar bsalomon2015-09-15
* Test that GrFragmentProcessors work without input colors.Gravatar bsalomon2015-09-14
* Revert of Test that GrFragmentProcessors work without input colors. (patchset...Gravatar bsalomon2015-09-14
* Test that GrFragmentProcessors work without input colors.Gravatar bsalomon2015-09-14
* There's a set probability that a linear pipeline of random procs will be crea...Gravatar wangyix2015-09-10
* Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*Gravatar bsalomon2015-08-28
* Revert of Change SkShader;asFragmentProcessor signature to no longer take skp...Gravatar rmistry2015-08-28
* Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*Gravatar bsalomon2015-08-28
* Remove overly complicated GR_CREATE_STATIC_PROCESSOR macroGravatar mdempsky2015-08-27
* skia: add ability to load command_buffer_gles2Gravatar hendrikw2015-08-27
* Style Change: NULL->nullptrGravatar halcanary2015-08-27
* Remove GrStagedProcessor, remove the word Stage as it applies to FPsGravatar bsalomon2015-08-27
* Style Change: SkNEW->new; SkDELETE->deleteGravatar halcanary2015-08-26
* Revert of Remove GrStagedProcessor, remove the word Stage as it applies to FP...Gravatar rmistry2015-08-26
* Remove GrStagedProcessor, remove the word Stage as it applies to FPsGravatar bsalomon2015-08-26
* When getGLInstance is called on a frag proc, the resulting GrGLFragmentProces...Gravatar wangyix2015-08-18
* Split GrDrawBatch and GrVertexBatch into their own filesGravatar bsalomon2015-08-13
* Introduce GrBatch subclasses GrDrawBatch and GrVertexBatch to prepare for non...Gravatar bsalomon2015-08-13
* Make folder for batchesGravatar joshualitt2015-08-07
* Added registerChild; transforms, textures, glKey automatically handled.Gravatar wangyix2015-08-04
* Some cleanup in GrTextureProvider and GrResourceProvider.Gravatar bsalomon2015-07-31
* Added GrGLFragmentProcessor::EmitArgs struct for use with emitCode()Gravatar wangyix2015-07-22
* Revert of Remove rt flags that are not necessary (patchset #1 id:1 of https:/...Gravatar bsalomon2015-07-16
* Remove rt flags that are not necessaryGravatar bsalomon2015-07-16
* Start to propagate constness of GrPipelineBuilder up the stackGravatar joshualitt2015-07-13
* rename GrShaderDataManager -> GrProcessorDataManagerGravatar joshualitt2015-07-09
* fix up test create functionsGravatar joshualitt2015-07-08
* Implement support for mixed sampled render targetsGravatar vbuzinov2015-06-12
* Remove GrContext from GrDrawTargetGravatar bsalomon2015-05-29
* Store context options on caps.Gravatar bsalomon2015-05-22
* Revert of Store context options on caps. (patchset #3 id:40001 of https://cod...Gravatar bsalomon2015-05-22
* Store context options on caps.Gravatar bsalomon2015-05-22
* rename GrDrawTargetCaps to GrCapsGravatar bsalomon2015-05-19
* fix for angle botGravatar joshualitt2015-05-13
* GLProgramsTest 3.0Gravatar joshualitt2015-05-13
* This replaces the texture creation/caching functions on GrContext with a GrTe...Gravatar bsalomon2015-04-30
* Use texture barriers to read directly from the RTGravatar cdalton2015-04-29
* Pull out shader-specific caps into GrShaderCaps and GrGLSLCapsGravatar jvanverth2015-04-29
* Use GLSLCaps for creating processor keys and GLSL-specific programsGravatar jvanverth2015-04-28