| Commit message (Collapse) | Author | Age |
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https://codereview.chromium.org/908353002 fixed drawRect 2+ years ago, but
drawOval and drawArc were still susceptible. This version ensures that all
rects are sorted before we do the bounds check. Added a new makeSorted
helper to simplify the code, and an assert to catch any future oversight.
All other drawing functions compute their bounds rect in some way that
already ensures it is sorted.
Bug: skia:
Change-Id: I8926b2dbe9d496d0876f1ac5313bd058ae4568b7
Reviewed-on: https://skia-review.googlesource.com/16702
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Split out of: https://skia-review.googlesource.com/c/10484/ (Omnibus: Push instantiation of GrTextures later (post TextureSampler))
Change-Id: I341de6ae121620d30e50bff21450878a18bdf4f2
Reviewed-on: https://skia-review.googlesource.com/16714
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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Bug: skia:
Change-Id: Ifa0c3ffb5643c84ccdcb339fae75ea5d03a8451c
Reviewed-on: https://skia-review.googlesource.com/16580
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: skia:
Change-Id: I7ad0077345f7589528c89cd84d252539a1df6614
Reviewed-on: https://skia-review.googlesource.com/16703
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
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I took a new, unprincipled approach here, which is to just mimic the
legacy code path exactly (e.g. hue_modeproc in SkXfermode.cpp).
This fixes how we handle alpha in these blend modes, and ought to be
faster by avoiding the unpremul.
BUG=skia:6621
Change-Id: I21635290985ff42d9421d2718f7a88cf44a85d7f
Reviewed-on: https://skia-review.googlesource.com/16711
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Change-Id: I395be972abf571af79ccf6ed5917bf463fd2166d
Reviewed-on: https://skia-review.googlesource.com/16709
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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already been installed.
Chromium usually calls SetInstance once per process. However, when run in single process more renderer threads will try to set the instance after the browser process already has done so. This allows them to fail gracefully without asserting.
Bug: skia:6603
Change-Id: Ic8a35422d787335aa67eefc07d0658f0fbe73db4
Reviewed-on: https://skia-review.googlesource.com/16664
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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This is fairly aggressive in that it will break any client
that is currently using SkImageGenerator with kIndex8.
I'm guessing that we don't have any clients doing that.
Bug: skia:6620
Change-Id: Ifd16f5232bb3a9f759c225315c57492d917ed9ca
Reviewed-on: https://skia-review.googlesource.com/16601
Commit-Queue: Matt Sarett <msarett@google.com>
Reviewed-by: Mike Reed <reed@google.com>
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Bug: skia:
Change-Id: I24549604e8305028e34e0022bfef992a8e8c33f7
Reviewed-on: https://skia-review.googlesource.com/16230
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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Bug: skia:
Change-Id: Ic4ef679c6b5514f0fc7f895d71b5feeb812da53e
Reviewed-on: https://skia-review.googlesource.com/16606
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
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No "real" API changes.
TBR=reed@google.com
Bug: skia:
Change-Id: I08c29f76806388394938f204f2a50b2fd6ea8942
Reviewed-on: https://skia-review.googlesource.com/16662
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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BUG=skia:
Change-Id: I1a8aef36043d4091bffae95b0275fa7fa8a35c97
Reviewed-on: https://skia-review.googlesource.com/9441
Commit-Queue: Matt Sarett <msarett@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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Reland of: https://skia-review.googlesource.com/c/11581/ (Split up opLists)
https://skia-review.googlesource.com/c/13860/ (Make InstancedRendering more opList-splitting friendly) has landed so this should be good for another attempt.
TBR=egdaniel@google.com
Change-Id: I2a09729342bb035af3a16807c1895adbae432ade
Reviewed-on: https://skia-review.googlesource.com/14186
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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This is just a name refactor and I'm happy to delay it until we're done
with the current wave of gradient CLs. The main ideas:
- we use the "linear_gradient" stages for all gradients,
so cut the "linear" and just call them "gradient";
- remind ourselves that the 2-stop stage requires even spacing, i.e.
stops at 0 and 1. This name should harmonize with Herb's new
general evenly spaced gradient stage, currently
"evenly_spaced_linear_gradient", and after it lands and I rebase,
"evenly_spaced_gradient"
- remind ourselves which polar coordinate xy_to_polar_unit returns,
the angle.
Change-Id: I0fd0c8bd4c1ead7d2d0fff45a199d318b71f34ac
Reviewed-on: https://skia-review.googlesource.com/16500
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
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This reverts commit 892501d09bc8608704362235c73a59bb23a386b3.
Reason for revert:
https://bugs.chromium.org/p/chromium/issues/detail?id=721682
:(
Original change's description:
> Evenly space gradient stage.
>
> This seems like an experiment at this point because I don't know how to do
> this kind of thing on arm.
>
>
> Numbers from Skylake...
> Before:
> ./out/Release/nanobench --config srgb \
> --match gradient_linear_clamp_3color gradient_linear_clamp_hicolor -q 19:48:13
> Timer overhead: 36.7ns
> ! -> high variance, ? -> moderate variance
> micros bench
> 439.92 ? gradient_linear_clamp_3color srgb
> 2697.60 gradient_linear_clamp_hicolor srgb
> 437.28 gradient_linear_clamp_3color_4f srgb
> 2700.50 gradient_linear_clamp_hicolor_4f srgb
>
>
> After:
> micros bench
> 382.35 gradient_linear_clamp_3color srgb
> 593.49 gradient_linear_clamp_hicolor srgb
> 382.36 gradient_linear_clamp_3color_4f srgb
> 565.60 gradient_linear_clamp_hicolor_4f srgb
>
>
> Numbers on my Mac Trashcan are about even; there is no
> speedup or slowdown between master and this change.
>
> Change-Id: I04402452e23c0888512362fd1d6d5436cea61719
> Reviewed-on: https://skia-review.googlesource.com/15960
> Commit-Queue: Herb Derby <herb@google.com>
> Reviewed-by: Mike Klein <mtklein@chromium.org>
>
TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,fmalita@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Ic6a064c66686b6f238ca1417ba1abd9ce25de1b4
Reviewed-on: https://skia-review.googlesource.com/16660
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Bug: skia:
Change-Id: Iab3dbb007ae67b5d82a727cb1fd5ced6b10b325a
Reviewed-on: https://skia-review.googlesource.com/16605
Reviewed-by: Matt Sarett <msarett@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Matt Sarett <msarett@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Add some simple checks so we can tell whether a shadow's umbra is
completely covered by the occluder, partially covered, or less than
halfway covered.
Change-Id: I092281c4933bd0380946eb0fdd458ce04b0d713c
Reviewed-on: https://skia-review.googlesource.com/16603
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
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This seems like an experiment at this point because I don't know how to do
this kind of thing on arm.
Numbers from Skylake...
Before:
./out/Release/nanobench --config srgb \
--match gradient_linear_clamp_3color gradient_linear_clamp_hicolor -q 19:48:13
Timer overhead: 36.7ns
! -> high variance, ? -> moderate variance
micros bench
439.92 ? gradient_linear_clamp_3color srgb
2697.60 gradient_linear_clamp_hicolor srgb
437.28 gradient_linear_clamp_3color_4f srgb
2700.50 gradient_linear_clamp_hicolor_4f srgb
After:
micros bench
382.35 gradient_linear_clamp_3color srgb
593.49 gradient_linear_clamp_hicolor srgb
382.36 gradient_linear_clamp_3color_4f srgb
565.60 gradient_linear_clamp_hicolor_4f srgb
Numbers on my Mac Trashcan are about even; there is no
speedup or slowdown between master and this change.
Change-Id: I04402452e23c0888512362fd1d6d5436cea61719
Reviewed-on: https://skia-review.googlesource.com/15960
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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Change-Id: I5821f823a4c0df54d4388a2f455767f58ae646b8
Reviewed-on: https://skia-review.googlesource.com/16547
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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While we're refactoring how gradients work it's going to be easier
to centralized how and when we tile.
- PS2 changed linear and radial in place to alwys clamp.
- PS3 moved tiling to the base class, where it's even harder to
screw up. Sweeps don't need but don't mind tiling.
- PS4 clamps when iff evenly spaced
PS4 has image diffs for only a few GMs that I'm not familiar with.
If its logic reads as correct to you, they may be bug fixes?
Change-Id: I5e37d6e88aaea898356d4c57db0cd5bf414c0295
Reviewed-on: https://skia-review.googlesource.com/16501
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
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Split out of: https://skia-review.googlesource.com/c/14186 (Split up opLists (take 3))
Change-Id: Ifa600c88fb9185991d3197c7776c820f54c9bf0f
Reviewed-on: https://skia-review.googlesource.com/16540
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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1) Only store GrColors in GrTextUtils::Paint. We still store
premul and unpremul versions, but this is slightly clearer.
2) GrTextUtils::Paint also needs info from the render target
context to linearize and transform the color to dst space.
Bug: skia:6605
Change-Id: I6e12c55eafaecd2a090c82b4f56827401305bf3a
Reviewed-on: https://skia-review.googlesource.com/16486
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Bug: skia:
Change-Id: I8eb8cef5456c05a8e314d8404698893c7af82d13
Reviewed-on: https://skia-review.googlesource.com/16368
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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As we have factored things, we _do_ need to map y. This matrix maps us
back from dst to src space now, but not all the way to t.
We let the subclass inject its own logic for x,y -> t.
(Linear gradients do actually still do this by modifying the first
matrix rather than appending another matrix for x,y -> t. But in
general we cannot not map y here anymore.)
Change-Id: I2f9a87c7b510269a8b218a0247cbff416fe8d6c9
Reviewed-on: https://skia-review.googlesource.com/16495
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Bug: skia:
Change-Id: Id5e29b483c2b6f698219abfc5bbb2d858c4fc117
Reviewed-on: https://skia-review.googlesource.com/16427
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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Add a clamp value to indicate the percentage of the blurWidth to apply.
Change-Id: I962dc57ed786fa67ed1606b1148f1b2c568025e5
Reviewed-on: https://skia-review.googlesource.com/16424
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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When splitting the long edges for the ambient code, I wasn't adding
the corresponding triangle for the new point into the center region
for transparent occluders.
Change-Id: Ie2d1dcffbd701c0750d5da95e9d673b700a0e85a
Reviewed-on: https://skia-review.googlesource.com/16492
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
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Bug: 713862
Change-Id: I05d8b3a506f817d63b0bc3ab3f9233e24bbe3be0
Reviewed-on: https://skia-review.googlesource.com/16233
Commit-Queue: Matt Sarett <msarett@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Mike Reed <reed@google.com>
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And add some Test/Perf bots to try it out!
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Ubuntu-Clang-GCE-CPU-AVX2-x86_64-Release-SK_FORCE_RASTER_PIPELINE_BLITTER
Change-Id: I56ea2285f9fec2e468fae89673a545a717ab0f49
Reviewed-on: https://skia-review.googlesource.com/16423
Reviewed-by: Eric Boren <borenet@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Bug: skia:
Change-Id: I9f5a5c1fda9cf26fc6479e1cd6d0e981e6991c8e
Reviewed-on: https://skia-review.googlesource.com/16426
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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When the clip mask is already A8, we don't need to convert explicitly.
Before:
792.72 clipmask_a8 8888
After:
560.06 clipmask_a8 8888
BUG=skia:6005
Change-Id: I9a319df9a82edfc9b412787a36f037bbe82c2825
Reviewed-on: https://skia-review.googlesource.com/16420
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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Pixels no longer need to be locked.
TBR=reed@google.com
Bug: skia: 6481
Change-Id: I4b49f710add9134205d1520755b44bee308bd502
Reviewed-on: https://skia-review.googlesource.com/16113
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
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Mostly this is about extending the fallback in SkShader::appendStages()
to cover more cases, and making sure subclasses call appendStages() so
they can get the fallback, not onAppendStages() directly.
We still need to watch for SkShader::makeContext() failing in the
fallback itself, so sadly SkShader::appendStages() may still fail.
Change-Id: I2314b234a24bdcecac401a385ce050d7fdf0a83e
Reviewed-on: https://skia-review.googlesource.com/16369
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Bug: skia:
Change-Id: Ic9e01a3a18efddb19bab26e92bfb473cad294fc1
Reviewed-on: https://skia-review.googlesource.com/16144
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
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Bug: skia:
Change-Id: I116bec82783d297e91ef061217b5e61f7ff16a76
Reviewed-on: https://skia-review.googlesource.com/16371
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
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We've been transforming the gamut after running the legacy shader,
but now that we have SkColorSpaceXformer, we can transform the
legacy shader into the dst color space instead.
This should be both more correct and faster.
Change-Id: If017048874e6cce46837d3ecbd88dfde503fd03a
Reviewed-on: https://skia-review.googlesource.com/16373
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Many SkShader subclasses are only friends to use makeColorSpace().
Our usual solution to this is to add a method on SkColorSpaceXformer
that calls makeColorSpace() for us, so that only SkColorSpaceXformer
needs to be a friend.
Just a refactor. No image diffs.
Change-Id: Icf952b739edf45f2fb8c0c35e353ef2866f4c5cc
Reviewed-on: https://skia-review.googlesource.com/16370
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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needs this to land first
https://codereview.chromium.org/2877493002/#
Bug: skia:3191
Change-Id: Iff5271064877c4e96353d3564464f513eaad0bb5
Reviewed-on: https://skia-review.googlesource.com/16365
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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Like three gray with alpha blends and taking the max alpha.
Change-Id: I104c84f784979030744127f8f66905ad9d1bdf0e
Reviewed-on: https://skia-review.googlesource.com/15898
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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When drawing an analytic rrect shadow, the mask filter could pass
the devRect into the drawOp. If we have a small scale that could
make the radii less than SK_ScalarNearlyZero. We might also have
a rect that we outset by a value less than SK_ScalarNearlyZero to
the penumbra border. So the best we can check is that the the two
radii are equal.
Bug: skia:6608
Change-Id: I8bdafe089b302fbc5c9042ff30798d3688e9e781
Reviewed-on: https://skia-review.googlesource.com/16364
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
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This adds perspective to GrNewNonAAFillRectOp, renames it to GrNonAAFillRectOp, and deletes the previous version of that namespace.
Change-Id: I20f35bf019f9c9105e6ec83dda11328451138109
Reviewed-on: https://skia-review.googlesource.com/15634
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Separately we may want to determine why we get NaNs here in flutter.
Bug: skia:6607
Change-Id: Id90fff1ccf487794d55dc011b1a2d176cedb931a
Reviewed-on: https://skia-review.googlesource.com/16342
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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GrDefaultPathRenderer was using GrPathUtils::worstCasePointCount, which
clamped the tolerance. Then it built geometry with the unclamped value,
leading to vertex overflow (found by canvas fuzzer). The new rule is if
you use GrPathUtils, your tolerance must come from scaleToleranceToSrc.
Bug: skia:6569
Change-Id: I851519db8e569e570c717033d697f3d4d3d787fb
Reviewed-on: https://skia-review.googlesource.com/16234
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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SkColorFilter::onAppendStages() can't actually fail today.
Let's enforce that. This means the fallback is now used
only for color filters that have not implemented onAppendStages().
Change-Id: Ica3939685694f6186727766b54914b9ba05ca68c
Reviewed-on: https://skia-review.googlesource.com/16231
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Change-Id: Ibde5242dc4f66b720cb8be1e2d771ba88b12b496
Reviewed-on: https://skia-review.googlesource.com/16241
Commit-Queue: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
Reviewed-by: Matt Sarett <msarett@google.com>
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Looks like this was left off the original vulkan Geo shader change.
Bug: skia:
Change-Id: Iec1c09d6d7b347147e4237bad3e6b3eb4684154e
Reviewed-on: https://skia-review.googlesource.com/15813
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
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Bug: skia:
Change-Id: I9037decfeb9b2ab673434bb3c4b7f55aca186d68
Reviewed-on: https://skia-review.googlesource.com/13872
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Designed for Flutter's threading architecture, with
an eye to being useful to other clients. Under the
hood, uses a new image generator class to lazily wrap
a texture for multiple GrContexts.
Re-land of https://skia-review.googlesource.com/c/14180/
Bug: skia:
Change-Id: I3dd382640629b79b3058f18fee68d043566e43e5
Reviewed-on: https://skia-review.googlesource.com/15895
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Bug: 713862
Change-Id: Ibad6ecf836ccfd355499e1bace7bcd4ba772a97a
Reviewed-on: https://skia-review.googlesource.com/15891
Commit-Queue: Matt Sarett <msarett@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
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Had no external callers, and was poorly named.
Bug: skia:
Change-Id: I5bed6853e9aa3b31fa106a436a73297bf55f0503
Reviewed-on: https://skia-review.googlesource.com/16155
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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