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Author
Age
...
*
Revert "use blitMask for left/right edges in blur-nine"
Robert Phillips
2017-06-28
*
Improve handling of clip stack ID
Robert Phillips
2017-06-28
*
Draw zero length subpaths in AA hairline path renderer
Brian Osman
2017-06-28
*
2pt conical stage for focal-pt-on-edge case
Florin Malita
2017-06-28
*
SkPDF: Clean up
Hal Canary
2017-06-28
*
Fix for Android batching bug
Robert Phillips
2017-06-28
*
build regenerating SkJumper stages into GN
Mike Klein
2017-06-28
*
Cache GrTexture in GrAHardwareBufferImageGenerator
Stan Iliev
2017-06-28
*
clean up low-hanging swap_rb
Mike Klein
2017-06-28
*
GrTessellator: nuke SK_DISABLE_SCREENSPACE_TESS_AA_PATH_RENDERER ifdef.
Stephen White
2017-06-28
*
2ptconical stage
Florin Malita
2017-06-28
*
Move copy operation from GrRenderTargetContext/GrTextureContext to GrSurfaceC...
Robert Phillips
2017-06-28
*
use rasterpipline for hq scaling
Mike Reed
2017-06-28
*
be more explicit about not expecting 32-bit x86 jumper backend on windows
Mike Klein
2017-06-28
*
Move all Linux GCE bots to Debian
Eric Boren
2017-06-28
*
add bgra as 1st class format
Mike Klein
2017-06-27
*
Revert "Re-land sksl fragment processor support"
Mike Klein
2017-06-27
*
use blitMask for left/right edges in blur-nine
Mike Reed
2017-06-27
*
remove unused "swap" stage
Mike Klein
2017-06-27
*
specialize loaders for dst registers, to avoid move/swap stages
Mike Reed
2017-06-27
*
Use the NDK headers for AHardwareBuffer.
Derek Sollenberger
2017-06-27
*
Enable SDF text when using a perspective matrix.
Jim Van Verth
2017-06-27
*
try not zeroing registers in start_pipeline
Mike Klein
2017-06-27
*
SkPDF: clean up PDFDevice.
Hal Canary
2017-06-27
*
2pt conical stage for concentric case
Florin Malita
2017-06-27
*
Re-land sksl fragment processor support
Ethan Nicholas
2017-06-27
*
SkDevice::drawBitmap takes x,y, not matrix
Hal Canary
2017-06-27
*
add dumbest possible 32-bit SkJumper backend
Mike Klein
2017-06-27
*
Revert "sksl fragment processor support"
Ethan Nicholas
2017-06-27
*
sksl fragment processor support
Ethan Nicholas
2017-06-27
*
Load FreeType glyph bitmap before emboldening.
Ben Wagner
2017-06-27
*
add _hsw lowp backend
Mike Klein
2017-06-27
*
Add shading language version to GL dump
Jim Van Verth
2017-06-27
*
Remove SkImageFilter::MakeBlur entry point
Robert Phillips
2017-06-27
*
somewhat less silly tail loads and stores
Mike Klein
2017-06-26
*
Restrict acceptable bounds for uploading data to mip levels on GPU
Greg Daniel
2017-06-26
*
Exclude AALinearizingConvexPathRenderer from zero size paths
Brian Osman
2017-06-26
*
lean more on the compiler in lowp stages
Mike Klein
2017-06-26
*
Re-enable opList dependency tracking
Robert Phillips
2017-06-26
*
Remove SkImage_Base::peekTexture call
Robert Phillips
2017-06-26
*
Revert "Remove deadcode for sRGB image shading."
Mike Reed
2017-06-26
*
Revert "remove a bit more dead code"
Mike Reed
2017-06-26
*
Revert "Revert "Remove deadcode for sRGB image shading.""
Mike Reed
2017-06-25
*
Revert "Remove deadcode for sRGB image shading."
Mike Reed
2017-06-25
*
use rasterpipeline for colorfilters
Mike Reed
2017-06-25
*
remove unused blitrow
Mike Reed
2017-06-24
*
Revert "speculative fix for chrome roll"
Mike Reed
2017-06-24
*
speculative fix for chrome roll
Mike Reed
2017-06-24
*
remove a bit more dead code
Mike Klein
2017-06-24
*
disable optimization (for now) for android
Mike Reed
2017-06-24
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