| Commit message (Collapse) | Author | Age |
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This reverts commit 87f7f1c3ce519115141b40f1d8faede437c8f357.
Reason for revert: grumble, grumble
Original change's description:
> Convert DstTexture to DstProxy
>
> The last GrTexture-based TextureSampler::reset call must be removed before the TextureSamplers can become purely GrTextureProxy-backed
>
> Split out of: https://skia-review.googlesource.com/c/10484/ (Omnibus: Push instantiation of GrTextures later (post TextureSampler))
>
> Change-Id: Ic1435177d8b5d9bd3fc38b4903c9baae8205cfb0
> Reviewed-on: https://skia-review.googlesource.com/16908
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
>
TBR=egdaniel@google.com,robertphillips@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I9af52bb222bd2d8cc696250a9efb62afb80edba1
Reviewed-on: https://skia-review.googlesource.com/17203
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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The last GrTexture-based TextureSampler::reset call must be removed before the TextureSamplers can become purely GrTextureProxy-backed
Split out of: https://skia-review.googlesource.com/c/10484/ (Omnibus: Push instantiation of GrTextures later (post TextureSampler))
Change-Id: Ic1435177d8b5d9bd3fc38b4903c9baae8205cfb0
Reviewed-on: https://skia-review.googlesource.com/16908
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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Bug: 713862
Change-Id: I8dcc6506338f3c54fb14a78620e7daaadadfedde
Reviewed-on: https://skia-review.googlesource.com/17073
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
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Bug: skia:
Change-Id: I9fe2593460e2ff83ba4f9471e384f506c16544f9
Reviewed-on: https://skia-review.googlesource.com/17109
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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This was 6-8% faster than the previous code on my Trashcan.
Change-Id: I70081009e233c83226d6d302f871fb7e86cdc438
Reviewed-on: https://skia-review.googlesource.com/16986
Reviewed-by: Matt Sarett <msarett@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Realized that a pending CL needed to add (yet another) private type to SkRecords.h, but w/o this CL I'd be forced to move that header also into private. This change frees us up to not have transitive exposure for types that need to be recorded.
Bug: skia:
Change-Id: Id79f1c2e44ba85e063c1360cf96c92de6397ca2b
Reviewed-on: https://skia-review.googlesource.com/17031
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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Change-Id: I04bf4a5b443f799896f62fe7aa61b6fb5d5c9c7f
Reviewed-on: https://skia-review.googlesource.com/16918
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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Bug: skia:
Change-Id: I0eb5039146278f88b7a869c8c19d5f84d5857529
Reviewed-on: https://skia-review.googlesource.com/17108
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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Dither can bump color values above alpha (duh), or below
zero (duh), so clamp back to premul after dithering.
BUG=skia:6644,skia:6643
Change-Id: Ida107e866380e06130af0d01467117bca929ba44
Reviewed-on: https://skia-review.googlesource.com/17070
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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The new version of this feature creates and destroys textures
on the same context, so shouldn't encounter the bug.
Bug: skia:
Change-Id: I5ace8fd066b0198e075a53742875554637fde553
Reviewed-on: https://skia-review.googlesource.com/17101
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Change-Id: I53663197de96402152c07e2ff208fd74e380b0c6
Reviewed-on: https://skia-review.googlesource.com/17061
Commit-Queue: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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Add an opt-in mechanism (SkShader::isRasterPipelineOnly) and switch
SkSweepGradient to always-RP.
This also repurposes the existing SK_LEGACY_SWEEP_GRADIENT guard.
Change-Id: Iabf0a701eda56f009d331120f0c987f96bd35d27
Reviewed-on: https://skia-review.googlesource.com/16912
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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defined(SK_BUILD_FOR_WIN32) is our usual way of detecting Windows.
It's basically a roundabout defined(_WIN32).
Don't know why I picked _MSC_VER here.
BUG=skia:6635
Change-Id: I8986ec12dc1cc79a1cf16abf2a1ecbc5e0447786
Reviewed-on: https://skia-review.googlesource.com/16919
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Bug: skia:
Change-Id: I49d9c697e1749972f4f2fbc89ca47a472c986b65
Reviewed-on: https://skia-review.googlesource.com/16980
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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GrSimpleDrawOpHelper.
Change-Id: Ib9f59ddf1c2c3f2bd0004ae16f842e52f45df8c9
Reviewed-on: https://skia-review.googlesource.com/16832
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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rcp(rsqrt(x)) doesn't have enough precision when x is a coordinate.
(It's fine when x is a color, like in the softlight blend mode.)
Adds a GM to test this. It used to look quite ugly.
Change-Id: Icec295c2e2f50ae7a5e3e33c62270f632a58f65c
Reviewed-on: https://skia-review.googlesource.com/16914
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Bug: skia:
Change-Id: I824980a47ddd7c8c7627dabb5efd40f8f0889b67
Reviewed-on: https://skia-review.googlesource.com/16900
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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Change-Id: Iedfded98ce82d15945667232fde22d046d5106b3
Reviewed-on: https://skia-review.googlesource.com/16879
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Mike Reed <reed@google.com>
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This flags was only specified in one place (per backend). However, it was specified when no allocations occur.
Change-Id: Ic892d3064598519a07fb6773ba626fe022ef2f78
Reviewed-on: https://skia-review.googlesource.com/16904
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Specific methods that limit the data to valid configurations are better
than a runtime mega-assert.
Bug: skia:
Change-Id: Ie15f2dc79659e44cfaddd16eb474795b110fda73
Reviewed-on: https://skia-review.googlesource.com/16577
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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It is expected that this will fix the Vulkan perf regression associated with splitting up the opLists
Change-Id: I1bbb6f71745bb08d4a8c2f7810e5ab84cca75e84
Reviewed-on: https://skia-review.googlesource.com/16901
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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Don't know why I never wrote unaligned_store() to mirror
unaligned_load(), but now I have. This replaces all
remaining memcpy() in SkJumper_stages.cpp, which is nice.
The generated stage code didn't change.
Change-Id: I714c1072a975d7fa268a4b06c13f06557bf0c12c
Reviewed-on: https://skia-review.googlesource.com/16870
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Classifies fully visible opaque shadows differently
than transparent to avoid cache collisions.
Change-Id: Iba5aab2b2cbe08f70205c343e86fe92b0cab7497
Reviewed-on: https://skia-review.googlesource.com/16858
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
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Dump shaders when linking fails.
Bug: skia:6627
Change-Id: I7f1df4be039eb56d990aa64c58c8dd2a22d97dbe
Reviewed-on: https://skia-review.googlesource.com/16867
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Change-Id: I17ac13b9d1ea6765e2c1a2b53aa6975eab408856
Reviewed-on: https://skia-review.googlesource.com/16713
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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needed to add two helper stages for composeshader
load_rgba, store_rgba
These just read/write the r,g,b,a registers to context memory, making no promise as to how the
memory is formatted (e.g. interleaved -vs- planar).
Note that we have similar existing stages, but they did not seem to suit:
constant_color
This guy loads 4 floats from memory, and splats them into registers. I need to load 4 entire
registers.
load_f32, store_f32
These offset where they read/write based on the 'x' register, plus they guarantee that the memory
will be interleaved ala SkPM4f.
Bug: skia:
Change-Id: Iaa81f950660b837bdb34416ab3e342d56a92239b
Reviewed-on: https://skia-review.googlesource.com/16716
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
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expect to refactor the impl, so this just makes that easier
(plus SkDraw.cpp was just too big)
Bug: skia:
Change-Id: I22c07d37429195363d9a76e56a1dca915f9c2d57
Reviewed-on: https://skia-review.googlesource.com/16863
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
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Bug: 720083
Change-Id: Ibd4dbf6ee95ac14857e8280a441f81976710e5e8
Reviewed-on: https://skia-review.googlesource.com/16700
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
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https://codereview.chromium.org/908353002 fixed drawRect 2+ years ago, but
drawOval and drawArc were still susceptible. This version ensures that all
rects are sorted before we do the bounds check. Added a new makeSorted
helper to simplify the code, and an assert to catch any future oversight.
All other drawing functions compute their bounds rect in some way that
already ensures it is sorted.
Bug: skia:
Change-Id: I8926b2dbe9d496d0876f1ac5313bd058ae4568b7
Reviewed-on: https://skia-review.googlesource.com/16702
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Split out of: https://skia-review.googlesource.com/c/10484/ (Omnibus: Push instantiation of GrTextures later (post TextureSampler))
Change-Id: I341de6ae121620d30e50bff21450878a18bdf4f2
Reviewed-on: https://skia-review.googlesource.com/16714
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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Bug: skia:
Change-Id: Ifa0c3ffb5643c84ccdcb339fae75ea5d03a8451c
Reviewed-on: https://skia-review.googlesource.com/16580
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: skia:
Change-Id: I7ad0077345f7589528c89cd84d252539a1df6614
Reviewed-on: https://skia-review.googlesource.com/16703
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
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I took a new, unprincipled approach here, which is to just mimic the
legacy code path exactly (e.g. hue_modeproc in SkXfermode.cpp).
This fixes how we handle alpha in these blend modes, and ought to be
faster by avoiding the unpremul.
BUG=skia:6621
Change-Id: I21635290985ff42d9421d2718f7a88cf44a85d7f
Reviewed-on: https://skia-review.googlesource.com/16711
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Change-Id: I395be972abf571af79ccf6ed5917bf463fd2166d
Reviewed-on: https://skia-review.googlesource.com/16709
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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already been installed.
Chromium usually calls SetInstance once per process. However, when run in single process more renderer threads will try to set the instance after the browser process already has done so. This allows them to fail gracefully without asserting.
Bug: skia:6603
Change-Id: Ic8a35422d787335aa67eefc07d0658f0fbe73db4
Reviewed-on: https://skia-review.googlesource.com/16664
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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This is fairly aggressive in that it will break any client
that is currently using SkImageGenerator with kIndex8.
I'm guessing that we don't have any clients doing that.
Bug: skia:6620
Change-Id: Ifd16f5232bb3a9f759c225315c57492d917ed9ca
Reviewed-on: https://skia-review.googlesource.com/16601
Commit-Queue: Matt Sarett <msarett@google.com>
Reviewed-by: Mike Reed <reed@google.com>
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Bug: skia:
Change-Id: I24549604e8305028e34e0022bfef992a8e8c33f7
Reviewed-on: https://skia-review.googlesource.com/16230
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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Bug: skia:
Change-Id: Ic4ef679c6b5514f0fc7f895d71b5feeb812da53e
Reviewed-on: https://skia-review.googlesource.com/16606
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
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No "real" API changes.
TBR=reed@google.com
Bug: skia:
Change-Id: I08c29f76806388394938f204f2a50b2fd6ea8942
Reviewed-on: https://skia-review.googlesource.com/16662
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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BUG=skia:
Change-Id: I1a8aef36043d4091bffae95b0275fa7fa8a35c97
Reviewed-on: https://skia-review.googlesource.com/9441
Commit-Queue: Matt Sarett <msarett@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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Reland of: https://skia-review.googlesource.com/c/11581/ (Split up opLists)
https://skia-review.googlesource.com/c/13860/ (Make InstancedRendering more opList-splitting friendly) has landed so this should be good for another attempt.
TBR=egdaniel@google.com
Change-Id: I2a09729342bb035af3a16807c1895adbae432ade
Reviewed-on: https://skia-review.googlesource.com/14186
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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This is just a name refactor and I'm happy to delay it until we're done
with the current wave of gradient CLs. The main ideas:
- we use the "linear_gradient" stages for all gradients,
so cut the "linear" and just call them "gradient";
- remind ourselves that the 2-stop stage requires even spacing, i.e.
stops at 0 and 1. This name should harmonize with Herb's new
general evenly spaced gradient stage, currently
"evenly_spaced_linear_gradient", and after it lands and I rebase,
"evenly_spaced_gradient"
- remind ourselves which polar coordinate xy_to_polar_unit returns,
the angle.
Change-Id: I0fd0c8bd4c1ead7d2d0fff45a199d318b71f34ac
Reviewed-on: https://skia-review.googlesource.com/16500
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
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This reverts commit 892501d09bc8608704362235c73a59bb23a386b3.
Reason for revert:
https://bugs.chromium.org/p/chromium/issues/detail?id=721682
:(
Original change's description:
> Evenly space gradient stage.
>
> This seems like an experiment at this point because I don't know how to do
> this kind of thing on arm.
>
>
> Numbers from Skylake...
> Before:
> ./out/Release/nanobench --config srgb \
> --match gradient_linear_clamp_3color gradient_linear_clamp_hicolor -q 19:48:13
> Timer overhead: 36.7ns
> ! -> high variance, ? -> moderate variance
> micros bench
> 439.92 ? gradient_linear_clamp_3color srgb
> 2697.60 gradient_linear_clamp_hicolor srgb
> 437.28 gradient_linear_clamp_3color_4f srgb
> 2700.50 gradient_linear_clamp_hicolor_4f srgb
>
>
> After:
> micros bench
> 382.35 gradient_linear_clamp_3color srgb
> 593.49 gradient_linear_clamp_hicolor srgb
> 382.36 gradient_linear_clamp_3color_4f srgb
> 565.60 gradient_linear_clamp_hicolor_4f srgb
>
>
> Numbers on my Mac Trashcan are about even; there is no
> speedup or slowdown between master and this change.
>
> Change-Id: I04402452e23c0888512362fd1d6d5436cea61719
> Reviewed-on: https://skia-review.googlesource.com/15960
> Commit-Queue: Herb Derby <herb@google.com>
> Reviewed-by: Mike Klein <mtklein@chromium.org>
>
TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,fmalita@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Ic6a064c66686b6f238ca1417ba1abd9ce25de1b4
Reviewed-on: https://skia-review.googlesource.com/16660
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Bug: skia:
Change-Id: Iab3dbb007ae67b5d82a727cb1fd5ced6b10b325a
Reviewed-on: https://skia-review.googlesource.com/16605
Reviewed-by: Matt Sarett <msarett@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Matt Sarett <msarett@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Add some simple checks so we can tell whether a shadow's umbra is
completely covered by the occluder, partially covered, or less than
halfway covered.
Change-Id: I092281c4933bd0380946eb0fdd458ce04b0d713c
Reviewed-on: https://skia-review.googlesource.com/16603
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
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This seems like an experiment at this point because I don't know how to do
this kind of thing on arm.
Numbers from Skylake...
Before:
./out/Release/nanobench --config srgb \
--match gradient_linear_clamp_3color gradient_linear_clamp_hicolor -q 19:48:13
Timer overhead: 36.7ns
! -> high variance, ? -> moderate variance
micros bench
439.92 ? gradient_linear_clamp_3color srgb
2697.60 gradient_linear_clamp_hicolor srgb
437.28 gradient_linear_clamp_3color_4f srgb
2700.50 gradient_linear_clamp_hicolor_4f srgb
After:
micros bench
382.35 gradient_linear_clamp_3color srgb
593.49 gradient_linear_clamp_hicolor srgb
382.36 gradient_linear_clamp_3color_4f srgb
565.60 gradient_linear_clamp_hicolor_4f srgb
Numbers on my Mac Trashcan are about even; there is no
speedup or slowdown between master and this change.
Change-Id: I04402452e23c0888512362fd1d6d5436cea61719
Reviewed-on: https://skia-review.googlesource.com/15960
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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Change-Id: I5821f823a4c0df54d4388a2f455767f58ae646b8
Reviewed-on: https://skia-review.googlesource.com/16547
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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While we're refactoring how gradients work it's going to be easier
to centralized how and when we tile.
- PS2 changed linear and radial in place to alwys clamp.
- PS3 moved tiling to the base class, where it's even harder to
screw up. Sweeps don't need but don't mind tiling.
- PS4 clamps when iff evenly spaced
PS4 has image diffs for only a few GMs that I'm not familiar with.
If its logic reads as correct to you, they may be bug fixes?
Change-Id: I5e37d6e88aaea898356d4c57db0cd5bf414c0295
Reviewed-on: https://skia-review.googlesource.com/16501
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
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Split out of: https://skia-review.googlesource.com/c/14186 (Split up opLists (take 3))
Change-Id: Ifa600c88fb9185991d3197c7776c820f54c9bf0f
Reviewed-on: https://skia-review.googlesource.com/16540
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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1) Only store GrColors in GrTextUtils::Paint. We still store
premul and unpremul versions, but this is slightly clearer.
2) GrTextUtils::Paint also needs info from the render target
context to linearize and transform the color to dst space.
Bug: skia:6605
Change-Id: I6e12c55eafaecd2a090c82b4f56827401305bf3a
Reviewed-on: https://skia-review.googlesource.com/16486
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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