| Commit message (Collapse) | Author | Age |
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image.
BUG=skia:
Review-Url: https://codereview.chromium.org/2299663002
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This is an approach to antialiased concave path rendering
on the GPU without using MSAA. It uses GrTessellator to
extract boundary contours from the given path, then
inflates by half a pixel in screen space each direction,
then renders the result with zero alpha on the outer
contour and one alpha on in the inner contour. This
requires two passes through the tessellation code: one
to extract the boundaries, then one to tessellate the
result.
This gives approximately a 3X improvement on the IE
chalkboard demo in non-MSAA mode, a 30-40% improvement
on MotionMark's "Fill Paths", and a ~3X improvement on
MotionMark's "canvas arcTo segments".
It works best for large, simple paths, so there's currently
a limit of 10 verbs in the onCanDrawPath() check. This
dovetails nicely with the distance field path renderer's
support for small, detailed (and cached) paths.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1152733009
NOTRY=true
Review-Url: https://codereview.chromium.org/1152733009
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When we have a general layout, we need to always add a barrier even if
leaving the layout in general since we don't know what the use case for
general was with the old layout.
This doesn't seem to fix any of our synchronization issues which makes
sense since we don't really use a general layout much. The only place it
is used is for mipmap generation, but then we add explicit barriers in
that function itself and the first use of the image after mipmap generation
will change the layout to something other than general, usually SHADER_READ.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2298483002
Review-Url: https://codereview.chromium.org/2298483002
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of https://codereview.chromium.org/1152733009/ )
Reason for revert:
Causing asserts in GLPrograms test on Mac.
Original issue's description:
> Screenspace AA tessellated GPU path rendering.
>
> This is an approach to antialiased concave path rendering
> on the GPU without using MSAA. It uses GrTessellator to
> extract boundary contours from the given path, then
> inflates by half a pixel in screen space each direction,
> then renders the result with zero alpha on the outer
> contour and one alpha on in the inner contour. This
> requires two passes through the tessellation code: one
> to extract the boundaries, then one to tessellate the
> result.
>
> This gives approximately a 3X improvement on the IE
> chalkboard demo in non-MSAA mode, a 30-40% improvement
> on MotionMark's "Fill Paths", and a ~3X improvement on
> MotionMark's "canvas arcTo segments".
>
> It works best for large, simple paths, so there's currently
> a limit of 10 verbs in the onCanDrawPath() check. This
> dovetails nicely with the distance field path renderer's
> support for small, detailed (and cached) paths.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1152733009
>
> Committed: https://skia.googlesource.com/skia/+/9992bdef8ae97b3e5b109d278ccfab84c66bcbf0
TBR=bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2299683002
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This is an approach to antialiased concave path rendering
on the GPU without using MSAA. It uses GrTessellator to
extract boundary contours from the given path, then
inflates by half a pixel in screen space each direction,
then renders the result with zero alpha on the outer
contour and one alpha on in the inner contour. This
requires two passes through the tessellation code: one
to extract the boundaries, then one to tessellate the
result.
This gives approximately a 3X improvement on the IE
chalkboard demo in non-MSAA mode, a 30-40% improvement
on MotionMark's "Fill Paths", and a ~3X improvement on
MotionMark's "canvas arcTo segments".
It works best for large, simple paths, so there's currently
a limit of 10 verbs in the onCanDrawPath() check. This
dovetails nicely with the distance field path renderer's
support for small, detailed (and cached) paths.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1152733009
Review-Url: https://codereview.chromium.org/1152733009
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This allows us to do copies from:
msaa->msaa with same sample count
msaa->no-msaa with a resolve
Still missing support for no-msaa to msaa which will require a copyAsDraw
which is currently stalled and fixing possible driver bugs.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2294533002
Review-Url: https://codereview.chromium.org/2294533002
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This is a follow-up to https://codereview.chromium.org/2115023002/ and
https://codereview.chromium.org/2034933003/ which were reverted due to
an access violation and a memory leak, respectively.
When creating the deferred texture image, detect if using medium / high
quality. If so, generate and store mipmaps in the deferred texture
image.
When creating a texture from that be sure to read it back out.
BUG=578304
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2242883004
Review-Url: https://codereview.chromium.org/2242883004
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2297693002
Review-Url: https://codereview.chromium.org/2297693002
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(patchset #3 id:40001 of https://codereview.chromium.org/2258233002/ )
Reason for revert:
forgot to roll sfntly in android!
Original issue's description:
> SkPDF: hand SfntlyWrapper::SubsetFont() ttcIndex, not fontName.
>
> Also, minor code refactoring.
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2258233002
>
> Committed: https://skia.googlesource.com/skia/+/fce190647285423bf36c44bca09db78a6af30f9f
TBR=bungeman@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review-Url: https://codereview.chromium.org/2296683004
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BUG=skia:5434
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2084533004
Review-Url: https://codereview.chromium.org/2084533004
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This fixes this warning-as-error, so we don't have to stifle it any more:
error: 'register' storage class specifier is deprecated and incompatible with C++1z [-Werror,-Wdeprecated-register]
Tested by building for mipsel via GN.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2289293002
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review-Url: https://codereview.chromium.org/2289293002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2296823002
Review-Url: https://codereview.chromium.org/2296823002
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And reindent.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2293063002
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-TSAN-Trybot
Review-Url: https://codereview.chromium.org/2293063002
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Also, minor code refactoring.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2258233002
Review-Url: https://codereview.chromium.org/2258233002
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Chrome is no longer relying on this feature to track mailboxes for textures.
BUG=skia:4134
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2291203002
Review-Url: https://codereview.chromium.org/2291203002
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2297563003
TBR=bsalomon@google.com
Review-Url: https://codereview.chromium.org/2297563003
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2248493002
Review-Url: https://codereview.chromium.org/2248493002
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Verify the rules that we're converging on for surfaces:
- For 8888, we only support sRGB-like gamma, or no color space at all.
- For F16, we require a color space, with linear gamma.
- For all other formats, we do not support color spaces.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2270823002
Review-Url: https://codereview.chromium.org/2270823002
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Using the spinlock is only necessary when we multiple threads
might use a GrContext. Android uses the GrContext from a
single thread, so these locks are not needed.
This is a temporary fix until we can refactor to avoid
creating GrContexts in a global memory pool.
BUG=skia:5696
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2293633003
Review-Url: https://codereview.chromium.org/2293633003
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BUG=skia:5616
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2290843002
Review-Url: https://codereview.chromium.org/2290843002
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TBR=
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2286253003
Review-Url: https://codereview.chromium.org/2286253003
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Was using stroked shader for fills and vice versa.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288923002
TBR=bsalomon@google.com
Review-Url: https://codereview.chromium.org/2288923002
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We don't need to syncronize the mapped memory writes to the buffer since
all CPU writes are already syncronized when we submit a command buffer. And we are using coherent memory for buffers so we don't need to call vkFlushMappedMemory
BUG=skia:
Review-Url: https://codereview.chromium.org/2289973002
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is 0
TBR=robertphillips@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288373002
Review-Url: https://codereview.chromium.org/2288373002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2287553002
Committed: https://skia.googlesource.com/skia/+/8f98f0aa2d3f7571a890b916c7c4b5ee831e9686
Review-Url: https://codereview.chromium.org/2287553002
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When possible, this change will place all circular rrect
types in the same batch. If the batch is all fills, we
use the fill shader, otherwise we use the stroke shader.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2283973002
Review-Url: https://codereview.chromium.org/2283973002
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This makes the /Widths and the /Differences arrays smaller.
Example diff in output PDF (lines are wrapped for easy viewing):
<</Type /Font
/Subtype /Type3
/FontMatrix [.00100000005 0 0 -.00100000005 0 0]
/FirstChar 0
-/LastChar 255
+/LastChar 118
/FontBBox [23 228 669 -694]
/CIDToGIDMap /Identity
/ToUnicode 8 0 R
-/Widths [280 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
-525 0 0 0 525 0 0 0 0 525 525 525 525 0 0 0 0 0 0 525 0 0 0 0 0 0 0 0
-0 0 0 0 0 525 0 525 0 0 0 525 0 0 0 0 0 0 0 0 0 0 0 525 0 0 0 0 0 0
-525 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 525 0 0 0 0 0 0 0 525
-0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
-0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
-0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
-0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0]
+/Widths [280 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+525 0 0 0 525 0 0 0 0 525 525 525 525 0 0 0 0 0 0 525 0 0 0 0 0 0 0 0
+0 0 0 0 0 525 0 525 0 0 0 525 0 0 0 0 0 0 0 0 0 0 0 525 0 0 0 0 0 0
+525 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 525 0 0 0 0 0 0 0
+525]
/Encoding <</Type /Encoding
-/Differences [0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0
-/g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g1D
-/g0 /g0 /g0 /g21 /g0 /g0 /g0 /g0 /g26 /g27 /g28 /g29 /g0 /g0 /g0 /g0
-/g0 /g0 /g30 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g3E
-/g0 /g40 /g0 /g0 /g0 /g44 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0
-/g50 /g0 /g0 /g0 /g0 /g0 /g0 /g57 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0
-/g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g6E /g0 /g0 /g0
-/g0 /g0 /g0 /g0 /g76 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0
-/g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0
-/g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0
-/g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0
-/g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0
-/g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0
-/g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0
-/g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0
-/g0 /g0 /g0 /g0 /g0 /g0]>>
+/Differences [0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0
+/g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g1D
+/g0 /g0 /g0 /g21 /g0 /g0 /g0 /g0 /g26 /g27 /g28 /g29 /g0 /g0 /g0 /g0
+/g0 /g0 /g30 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g3E
+/g0 /g40 /g0 /g0 /g0 /g44 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0
+/g50 /g0 /g0 /g0 /g0 /g0 /g0 /g57 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0
+/g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g0 /g6E /g0 /g0 /g0
+/g0 /g0 /g0 /g0 /g76]>>
/CharProcs <</g0 9 0 R
/g1D 10 0 R
/g21 11 0 R
.......
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2287393002
Review-Url: https://codereview.chromium.org/2287393002
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2287003002
Review-Url: https://codereview.chromium.org/2287003002
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id:120001 of https://codereview.chromium.org/2287553002/ )
Reason for revert:
Made Deigo's GM miss their ambient lights
Original issue's description:
> Moved ambient lights out of SkLight's light array
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2287553002
>
> Committed: https://skia.googlesource.com/skia/+/8f98f0aa2d3f7571a890b916c7c4b5ee831e9686
TBR=robertphillips@google.com,djsollen@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2291663002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2289783002
Review-Url: https://codereview.chromium.org/2289783002
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Changes the Android shadow sample to use stroked roundrects when
we can (mainly if stroked geometry area < fill geometry area).
Also changes the setup for the overstroke geometry so that it computes
the correct distance to the outer edge.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2283003003
Review-Url: https://codereview.chromium.org/2283003003
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2287553002
Review-Url: https://codereview.chromium.org/2287553002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2290653002
TBR=mtklein
Review-Url: https://codereview.chromium.org/2290653002
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ANGLE is using the wrong external type (GL_HALF_FLOAT) when querying for
ReadPixels format, but it validates parameters to TexImage2D against the
correct type (GL_HALF_FLOAT_OES). Rather than introduce a lot of
complexity to work around the inconsistency, I'm just going to remove
support for now.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288233002
Review-Url: https://codereview.chromium.org/2288233002
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TBR=reed@google.com
BUG=641478
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2283993002
Review-Url: https://codereview.chromium.org/2283993002
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Instead of mapping invaid glyphIDs to zero or maxGlyphID,
don't draw them at all.
Validate glyphs when glyph is written, not ahead of time.
Don't allocate array to copy user-provided glyphs.
Easy early exit from SkPDFDevice::internalDrawText()
GlyphPositioner::flush() called ~GlyphPositioner()
SkScopeExit class now exists.
Assume SkTypeface* pointers are now never null in more
places.
precalculate alignmentFactor to clean up code.
SkPDFDevice::updateFont must be called with validated
glyphID. Skip bad glyphs to make this true.
SkPDFDevice::updateFont always succeeds.
SkPDFFont::GetFontResource always succeeds (preconditions are
asserted). If GetMetrics fails, don't call GetFontResource.
SkPDFFont::glyphsToPDFFontEncodingCount() becomes
SkPDFFont::countStretch() and is inlined.
SkPDFFont::glyphsToPDFFontEncoding now works one Glyph at a
time and is inlined.
SkPDFFont::noteGlyphUsage() operates one glyph at a time.
Add SkScopeExit.h; also a unit test for it.
SkPostConfig: Fix SK_UNUSED for Win32.
No public API changes.
TBR=reed@google.com
BUG=625995
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2278703002
Review-Url: https://codereview.chromium.org/2278703002
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Blur sigma calculations are CTM dependent, so we cannot take the
drawBitmap() fast path in the presence of mask filters.
BUG=skia:5682
R=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2286873002
Review-Url: https://codereview.chromium.org/2286873002
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Only batch when the view matrices are the same.
This allows us to skip applying the matrix and uploading
local coords.
drawregion Bench on Nexus 6P:
Before 4.69ms
After 2.83ms
This puts SkiaGL nearly on par with OpenGL.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2282983003
Review-Url: https://codereview.chromium.org/2282983003
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Also includes some other msaa bug fixes
BUG=skia:5127
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2256843002
Review-Url: https://codereview.chromium.org/2256843002
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BUG=skia:5671
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2280943003
Review-Url: https://codereview.chromium.org/2280943003
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2271053004
Review-Url: https://codereview.chromium.org/2271053004
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With this version, it's now exposing GL_EXT_color_buffer_half_float, but
it's (incorrectly) using GL_HALF_FLOAT rather than GL_HALF_FLOAT_OES.
In addition, release builds were crashing in EGLImageTest due to an
apparent disagreement about calling convention on function-pointer to
exported symbol. There is a proper typedef for that in one of their
headers, but I can't seem to include it without creating more problems,
so I just fixed the decoration on our local typedef.
With those changes, all tests pass, and (on my Windows machine), all
GMs and SKPs produce identical results vs. master in angle and angle-gl.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2282733003
Review-Url: https://codereview.chromium.org/2282733003
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Chrome's complex text path uses HarfBuzz OpenType glyph lookup
functions. These do not support glyph lookup in Type 1 / Postscript
fonts and we do not wish to support those in Chrome any longer.
In order to avoid matching fonts against Type 1 fonts possible present
on Linux installations and exposed through fontconfig, this CL filters
those out in Skia's font matching code.
This change might not be desirable for all context in which Skia is
used, hence making it conditional on a Chrome context define.
BUG=skia:5685
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2280053002
Review-Url: https://codereview.chromium.org/2280053002
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R=bsalomon@google.com
BUG=skia:5672
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2281953002
Review-Url: https://codereview.chromium.org/2281953002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2246463004
Review-Url: https://codereview.chromium.org/2246463004
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The original method did not correctly compute the distance value along
the inner edge, so the antialiasing was not quite correct. This fixes
that by adding additional vertices and setting a different outerRadius.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2275423002
Review-Url: https://codereview.chromium.org/2275423002
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This makes the parser more portable while making essentially the same
file system calls on Android.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2279033004
Review-Url: https://codereview.chromium.org/2279033004
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(1) Move implementation to the cpp.
(2) Check for the isRect() case.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2286693002
Review-Url: https://codereview.chromium.org/2286693002
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This seems to work well for miter and bevel joins with the resulting stroke and fill path remaining convex. There seems to be an issue with round joins where the outer generated shell is usually not convex. Without this CL the resulting stroke & filled paths are always concave.
Perf-wise (on Windows):
convex-lineonly-paths-stroke-and-fill bench
(in ms) w/o w/CL %decrease
8888 2.88 2.01 30.2
gpu 4.4 1.38 68.6
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2275243003
Review-Url: https://codereview.chromium.org/2275243003
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Nexus 6P drawregion Bench Performance
Before 48.0ms
After 3.57ms
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2267273006
Review-Url: https://codereview.chromium.org/2267273006
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