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* remove debugging code breaking windows compileGravatar Brian Salomon2017-08-30
| | | | | | | Change-Id: I8ae21881b73af0ac2fa3dc17f74e073c0667561d Reviewed-on: https://skia-review.googlesource.com/41080 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Make GrSWMaskHelper take a matrix for each drawGravatar Brian Salomon2017-08-30
| | | | | | | Change-Id: I52659857174848696f360d64552a9690db24ed50 Reviewed-on: https://skia-review.googlesource.com/40883 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
* Revert "Revert "Remove GrBackendRenderTargetDesc in favor of ↵Gravatar Brian Salomon2017-08-30
| | | | | | | | | | | | GrBackendRenderTarget."" This reverts commit 807371c15bd742efb98a9df6e1dee73e8bda8af5. Docs-Preview: https://skia.org/?cl=40260 Change-Id: I28e0434c455155ff39a5aaa4141abdf442474e87 Reviewed-on: https://skia-review.googlesource.com/40260 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Rename methods and enum on SkClipStack::Element to indicate "device space"Gravatar Brian Salomon2017-08-30
| | | | | | | Change-Id: I83056843b530f76590f755f97e3d0a5a58f371fa Reviewed-on: https://skia-review.googlesource.com/39402 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Threaded generation of software pathsGravatar Brian Osman2017-08-30
| | | | | | | | | | | | | | | | | | | | | | | | | | | Re-land of: https://skia-review.googlesource.com/36560 All information needed by the thread is captured by the prepare callback object, the lambda captures a pointer to that, and does the mask render. Once it's done, it signals the semaphore (also owned by the callback). The callback defers the semaphore wait even longer (into the ASAP upload), so the odds of waiting for the thread are REALLY low. Also did a bunch of cleanup along the way, and put in some trace markers so we can monitor how well this is working. Traces of a GM that includes GPU and SW path rendering (path-reverse): Original: https://screenshot.googleplex.com/f5BG3901tQg.png Threaded, with wait in the callback (notice pre flush callback blocking): https://screenshot.googleplex.com/htOSZFE2s04.png Current version, with wait deferred to ASAP upload function: https://screenshot.googleplex.com/GHjD0U3C34q.png Bug: skia: Change-Id: Idb92f385590749f41328a9aec65b2a93f4775079 Reviewed-on: https://skia-review.googlesource.com/40775 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* remove 8-bit Params structGravatar Mike Klein2017-08-30
| | | | | | | | | | | | | I'm not sure why I wrote this to use a Params struct originally, but we should have plenty of registers in _8bit to pass everything directly and avoid the stack. Even once we enable the 8-bit pipeline on 32-bit x86, we'll have 4 general purpose registers and 4 vector registers to use, precisely what we're using here. Change-Id: I3e51ab73186edcdcb8bfaa6cc99d9516db7c032a Reviewed-on: https://skia-review.googlesource.com/40771 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Mike Klein <mtklein@chromium.org>
* improve ARMv7 8-bit codegenGravatar Mike Klein2017-08-30
| | | | | | | | | | | | | | We need to make two changes to keep all values in registers: 1) pass raw U8 values instead of V structs that wrap them 2) switch to aapcs-vfp, which allows exactly 8x U8 arguments Code generation goes from ridiculous looking to lovely. Change-Id: Ibd53bdd86345b59bd987a1f79205645d80c5cbc3 Reviewed-on: https://skia-review.googlesource.com/40021 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
* Push full screen clears up to OpListGravatar Robert Phillips2017-08-30
| | | | | | | Change-Id: Icfc09b3b25f4d3834bee93286e2b24a559f44ed8 Reviewed-on: https://skia-review.googlesource.com/40120 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
* Remove kDefault_GrSurfaceOriginGravatar Robert Phillips2017-08-30
| | | | | | | Change-Id: Ic55d488287add32e5a32b5a77415e16cebf4c1ee Reviewed-on: https://skia-review.googlesource.com/29120 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* fast NEON divide-by-255Gravatar Mike Klein2017-08-29
| | | | | | | | | | | | | | | | | | | | | | | | | | | We can approximate (xy + 127) / 255 with (xy + 255) / 256. On ARM this divide-by-255 is a single instruction, one of the two we use today to do a perfect divide-by-255 (#if 0). This cuts div-255 in half, or a full mul-div-255 by a third. The U16(255) constant can even be created in a single instruction without hitting memory, which is as good as it gets. Here's a nice little example: 0000000000000000 <sk_premul_8bit>: 0: f8408404 ldr x4, [x0], #8 // Load the next stage. 4: 2e23c000 umull v0.8h, v0.8b, v3.8b // r = r * a 8: 6f02e6b0 movi v16.2d, #0xff00ff00ff00ff // create U16(255) c: 2e23c021 umull v1.8h, v1.8b, v3.8b // g = g * a 10: 2e23c042 umull v2.8h, v2.8b, v3.8b // b = b * a 14: 0e304000 addhn v0.8b, v0.8h, v16.8h // r = div255(r) 18: 0e304021 addhn v1.8b, v1.8h, v16.8h // g = div255(g) 1c: 0e304042 addhn v2.8b, v2.8h, v16.8h // b = div255(b) 20: d61f0080 br x4 // JUMP! Change-Id: I4224ed3844abf6c67d9e42b67444a60f4aee8f08 Reviewed-on: https://skia-review.googlesource.com/40121 Commit-Queue: Mike Klein <mtklein@chromium.org> Reviewed-by: Florin Malita <fmalita@chromium.org>
* Add GrContextOption to disable distance field path rendererGravatar Brian Osman2017-08-29
| | | | | | | | | | | | We're going to hide the path renderer bitfield behind a testing-only flag, but clients may want to suppress this path renderer in particular, so a dedicated flag makes sense. Bug: skia: Change-Id: I6cc4049243b5d3c129a824dfe7c1a65a70a05ccd Reviewed-on: https://skia-review.googlesource.com/40083 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* fold params into StageRecGravatar Mike Reed2017-08-29
| | | | | | | | | | | | | pre-CL before trying to add a hint-rect field to allow shaders to "optimize" their stages for a given restriction in device space - e.g. if the shader's intrinsic domain is contained, it won't need to tile/clamp Bug: skia: Change-Id: Ia2da557691da25f31e4b9e3f53c3bc6709b89083 Reviewed-on: https://skia-review.googlesource.com/40224 Reviewed-by: Mike Klein <mtklein@google.com> Commit-Queue: Mike Reed <reed@google.com>
* Always include the default path renderer in the chainGravatar Brian Osman2017-08-29
| | | | | | | | | | | | | This (plus SW) ensures that we can always draw any path. Changed the path renderer command line flags so that 'default' means everything but CCPR, and 'All' really means 'every path renderer'. Bug: skia: Change-Id: I2801d1c50ab939f23efb4600e0f90e6add2891b7 Reviewed-on: https://skia-review.googlesource.com/40221 Reviewed-by: Chris Dalton <csmartdalton@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Remove (unused) context option to remove shader swizzlingGravatar Brian Osman2017-08-29
| | | | | | | | Bug: skia: Change-Id: I0372f7782124c096370b42624b6c0a3aff8a90b0 Reviewed-on: https://skia-review.googlesource.com/40101 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* no more need for a constants pointerGravatar Mike Klein2017-08-29
| | | | | | | | | | | | | | | The only reason we were keeping SkJumper_constants around is that it was hard to get float/integer iota vectors on arm64 without relocations. Now that we're compiling arm64 normally as part of Skia, we don't have to worry about relocations. This means we can kill the struct and stop passing around that pointer. Change-Id: I013c6a735947f3db2bc87f2bfa38b7520d2e2fce Reviewed-on: https://skia-review.googlesource.com/40200 Commit-Queue: Mike Klein <mtklein@chromium.org> Reviewed-by: Herb Derby <herb@google.com>
* simplify path validateGravatar Cary Clark2017-08-29
| | | | | | | | | | | | | Reduce path validation interfaces, deferring the harder work of rewriting the callers until later. R=reed@google.com,enne@chromium.org Change-Id: Iea56f1cd1be93bb1d96b50836a9bd3cd4872ad23 Reviewed-on: https://skia-review.googlesource.com/37541 Commit-Queue: Cary Clark <caryclark@google.com> Reviewed-by: Adrienne Walker <enne@chromium.org>
* better NEON 8-bit stagesGravatar Mike Klein2017-08-29
| | | | | | | | | | | | | | | | Our interlaced approach works pretty well for x86, but on ARM we're a lot better off deinterlacing in loads and reinterlacing in stores. This leaves the stages mostly looking like the float stages, and cuts out some awkward parts from the code generation. Diffs are all invisible. Performance is noticeably better for some blend modes like Overlay. Change-Id: Ie599e823602bfd14552de78df44a621aea66e1a2 Reviewed-on: https://skia-review.googlesource.com/40100 Commit-Queue: Mike Klein <mtklein@chromium.org> Reviewed-by: Florin Malita <fmalita@chromium.org>
* use NEON 8-bit stages on ARMv7 tooGravatar Mike Klein2017-08-29
| | | | | | | | | | | | | | | | | We don't really use anything very ARMv8 specific in the 8-bit NEON stages, so we can just naturally extend what we're doing to ARMv7 too. Note that unlike the float stages, we're not requiring VFPv4 either, just NEON. VFPv4 is for FMA and F16<->F32 conversion, both of which are unnecessary for the integer pipeline. GMs and perf improvement are similar to the previous ARMv8 change. Change-Id: Id618801ea1920564c1deee144a640a4133c4505f Reviewed-on: https://skia-review.googlesource.com/39840 Commit-Queue: Mike Klein <mtklein@chromium.org> Reviewed-by: Mike Klein <mtklein@chromium.org> Reviewed-by: Herb Derby <herb@google.com>
* Remove origin field from GrSurface (take 2)Gravatar Robert Phillips2017-08-29
| | | | | | | | | | | | | This mainly consists of rm origin from GrSurface and the wrapBackEnd* methods and then re-adding an explicit origin parameter to all the GrGpu methods that need it. TBR=bsalomon@google.com Change-Id: I4248b2a4749ef844da4233ce53b0dc504bc9eb74 Reviewed-on: https://skia-review.googlesource.com/30280 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Use the 4f impl for legacy/8888 linear gradientsGravatar Florin Malita2017-08-29
| | | | | | | | | | | | | | | This is a partial revert of https://skia-review.googlesource.com/c/20280, adding back L32 support for 4f gradients and switching off the legacy impl. If it sticks, we should be able to completely delete the legacy gradient code. Change-Id: Iaa6d722ea4dfd8e4d959bb76eca815a30ca7098f Reviewed-on: https://skia-review.googlesource.com/31425 Reviewed-by: Herb Derby <herb@google.com> Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Florin Malita <fmalita@chromium.org>
* Revert "Revert "8-bit jumper on armv8""Gravatar Mike Klein2017-08-29
| | | | | | | | | | | | | | | | | This reverts commit 6d13575108299951ecdfba6d85c915fcec2bc028. Now with guards for "errors" like this: external/skia/src/jumper/SkJumper_stages_8bit.cpp:240:50: error: 'memcpy' called with size bigger than buffer case 12: memcpy(&v, src, 12*sizeof(T)); break; This code is unreachable and generally removed by Clang's optimizer anyway... as far as I can tell the code generation diff is arbitrary. Change-Id: I6216567caaa6166f71258bd25343a09e93892a10 Reviewed-on: https://skia-review.googlesource.com/39961 Reviewed-by: Mike Klein <mtklein@chromium.org> Commit-Queue: Mike Klein <mtklein@chromium.org>
* Revert "8-bit jumper on armv8"Gravatar Derek Sollenberger2017-08-29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 08133583d5e1cdfdcc41b4bb078fcfb64137f058. Reason for revert: Blocking Android Autoroller on compile error. Original change's description: > 8-bit jumper on armv8 > > The GM diffs are all minor and what you'd expect. > > I did a quick performance sanity check, which also looks fine. > > $ out/ok bench rp filter:search=Modulate > [blendmode_rect_Modulate] 30.2ms @0 32ms @95 32ms @100 > [blendmode_mask_Modulate] 12.6ms @0 12.6ms @95 14.5ms @100 > ~~~> > [blendmode_rect_Modulate] 11.2ms @0 11.7ms @95 12.4ms @100 > [blendmode_mask_Modulate] 10.5ms @0 23.6ms @95 23.9ms @100 > > This isn't even really the fastest we can make 8-bit go on ARMv8; > it's actually much more natural to work de-interlaced there. Lots > of room to follow up. > > Change-Id: I86b1099f6742bcb0b8b4fa153e85eaba9567cbf7 > Reviewed-on: https://skia-review.googlesource.com/39740 > Reviewed-by: Florin Malita <fmalita@chromium.org> > Commit-Queue: Mike Klein <mtklein@chromium.org> TBR=mtklein@chromium.org,herb@google.com,fmalita@chromium.org,reed@google.com Change-Id: I71425d8b7fbb66be5cb50025871dd81358111da4 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/39980 Reviewed-by: Derek Sollenberger <djsollen@google.com> Commit-Queue: Derek Sollenberger <djsollen@google.com>
* Store discard request on the opList and remove GrDiscardOp (take 3)Gravatar Robert Phillips2017-08-29
| | | | | | | | Change-Id: Ided58e0110b0b4e611ab65f46c18a6ae2b85f1bc Reviewed-on: https://skia-review.googlesource.com/39340 Reviewed-by: Robert Phillips <robertphillips@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Add missing methods to neon/sse SkNx implementationsGravatar Chris Dalton2017-08-28
| | | | | | | | | | Adds negate, abs, sqrt to Sk2f and/or Sk4f. Bug: skia: Change-Id: I0688dae45b32ff94abcc0525ef1f09d666f9c6e9 Reviewed-on: https://skia-review.googlesource.com/39642 Reviewed-by: Mike Klein <mtklein@chromium.org> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* 8-bit jumper on armv8Gravatar Mike Klein2017-08-28
| | | | | | | | | | | | | | | | | | | | | | The GM diffs are all minor and what you'd expect. I did a quick performance sanity check, which also looks fine. $ out/ok bench rp filter:search=Modulate [blendmode_rect_Modulate] 30.2ms @0 32ms @95 32ms @100 [blendmode_mask_Modulate] 12.6ms @0 12.6ms @95 14.5ms @100 ~~~> [blendmode_rect_Modulate] 11.2ms @0 11.7ms @95 12.4ms @100 [blendmode_mask_Modulate] 10.5ms @0 23.6ms @95 23.9ms @100 This isn't even really the fastest we can make 8-bit go on ARMv8; it's actually much more natural to work de-interlaced there. Lots of room to follow up. Change-Id: I86b1099f6742bcb0b8b4fa153e85eaba9567cbf7 Reviewed-on: https://skia-review.googlesource.com/39740 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Mike Klein <mtklein@chromium.org>
* Revert "Revert "Revert "Revert "Add GrTextureOp and use to implement ↵Gravatar Brian Salomon2017-08-28
| | | | | | | | | | | SkGpuDevice::drawImage[Rect]() when possible"""" This reverts commit a184ac7e0cdb26919369151f606c194358c94ff5. Change-Id: I2a4a1b713fd998ba33a5f85a34be1645438a7ac9 Reviewed-on: https://skia-review.googlesource.com/39400 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* -Fast bot fixes for AVX+ codeGravatar Mike Klein2017-08-28
| | | | | | | | | | | | | | | | | | | 1) Replace a couple commas with semicolons. 2) Make sure to zero a couple vectors. 1) has no effect on code generation. 2) does add a bunch of self-vxorps, but they're cheap and we already do the equivalent for <AVX SSE code, and they're in not very performance-critical routines. We could circle back and guard these with !defined(JUMPER_IS_OFFLINE) if we really need the vectors to start uninitialized for speed. CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-Fast Change-Id: I1a13f3eb28d664dbc345d71c3adbc62be5ff7c45 Reviewed-on: https://skia-review.googlesource.com/39661 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org>
* CCPR: Recalculate inflection/intersection points on GPUGravatar Chris Dalton2017-08-28
| | | | | | | | | | | Just recalculates these points instead of investing the code complexity and memory bandwidth in passing them around. Bug: skia: Change-Id: Ib6fc7af49363469de91b4c59baf238015045d79c Reviewed-on: https://skia-review.googlesource.com/39540 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* change SkRect::growToInclude to take a point instead of x,yGravatar Mike Reed2017-08-28
| | | | | | | | | | | | | | This avoids the dangerous overload problem of growToInclude(0, 0) matching to (const SkPoint[], count) rather than growToInclude(x, y) Bug: skia: Change-Id: Iaba8b1a579638ff363fde62e4e3004052dd2b2ac Reviewed-on: https://skia-review.googlesource.com/39501 Reviewed-by: Ben Wagner <bungeman@google.com> Commit-Queue: Mike Reed <reed@google.com>
* remove aarch64 offline compilationGravatar Mike Klein2017-08-28
| | | | | | | | | | | | | | | The baseline compiled into Skia is now pretty much identical. Minor diffs due to the offline code using -ffp-contract=fast, and the baseline not. Explicit calls to fma() are still FMAs, but we're no longer letting the compiler uncover FMAs we didn't explicitly call out. If this goes well, we should be able to turn on the 8-bit pipeline. Change-Id: I8f73157cfce7373574c20f6435fe86b46477afa9 Reviewed-on: https://skia-review.googlesource.com/39520 Reviewed-by: Herb Derby <herb@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org>
* Convert NULL and 0 to nullptr.Gravatar Ben Wagner2017-08-28
| | | | | | | | | | | | | | This was created by looking at warnings produced by clang's -Wzero-as-null-pointer-constant. This updates most issues in Skia code. However, there are places where GL and Vulkan want pointer values which are explicitly 0, external headers which use NULL directly, and possibly more uses in un-compiled sources (for other platforms). Change-Id: Id22fbac04d5c53497a53d734f0896b4f06fe8345 Reviewed-on: https://skia-review.googlesource.com/39521 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Ben Wagner <bungeman@google.com>
* Add GrPathUtils::calcCubicInverseTransposePowerBasisMatrixGravatar Chris Dalton2017-08-28
| | | | | | | | | | | Cleans up calc_inverse_transpose_power_basis_matrix and makes it publicly visible. Bug: skia: Change-Id: I568c2b8518c74931962ece23ed07490e7e10e94b Reviewed-on: https://skia-review.googlesource.com/39180 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
* split up JUMPER defineGravatar Mike Klein2017-08-28
| | | | | | | | | | | | | | | | | | | | | | | | | Whether JUMPER is defined is starting to get a little overloaded: - are we compiling offline (defined) or as part of Skia (!defined)? - are we using Clang vector extensions (defined) or scalars (!defined)? This splits JUMPER into these two separate concerns: - JUMPER_IS_OFFLINE - JUMPER_IS_SCALAR, JUMPER_IS_NEON, JUMPER_IS_AVX2, etc. The upshot is that we'll now use Clang vector extensions when available for our "portable" baseline. On x86-64 and ARMv8 compiled by Clang, we're guaranteed to pick up SSE2 and NEON respectively. Our -Fast bot should even get all the way to AVX2. Another CL will do some refactoring in SkJumper to remove the redundant copies of guaranteed vector code on x86-64 and ARMv8. I didn't want to do that here yet to demonstrate that there is zero effect on the .S files from this CL. Change-Id: Ib5e8f00b35e8721b2cc7180e294840ffaf9dddce Reviewed-on: https://skia-review.googlesource.com/39500 Reviewed-by: Herb Derby <herb@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org>
* Move transformation of clip elements to SkClipStack::ElementGravatar Brian Salomon2017-08-28
| | | | | | | Change-Id: Ia6ff3fdc927e33dbd28ccfb345859594289d0690 Reviewed-on: https://skia-review.googlesource.com/36820 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Add a GrCCPRGeometry fileGravatar Chris Dalton2017-08-28
| | | | | | | | | | | Enough ccpr-specific geometry code is in flight that it feels like it should have its own file. Bug: skia: Change-Id: I99ef620a7dc35178cf774b3a4ec6159d46f401c7 Reviewed-on: https://skia-review.googlesource.com/39162 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* add 'a8' config for nanobench, specialize blitV for raster-pipelineGravatar Mike Reed2017-08-28
| | | | | | | | | | Motivated by wanting to speed-up A8 blits in general (and at the moment, aarect blits). More to come in these areas. Bug: skia: Change-Id: I45e8ef951b8e89a825af72b1918049be10920137 Reviewed-on: https://skia-review.googlesource.com/39401 Reviewed-by: Yuqian Li <liyuqian@google.com> Commit-Queue: Mike Reed <reed@google.com>
* SkPDF: SkWStream::write -> SkWStream::writeTextGravatar Hal Canary2017-08-28
| | | | | | | | | | | Follow on to https://skia.googlesource.com/skia/+/cbc060a No change in output. Change-Id: I3c43cb0207e1e9311a13162f22f7a58d82d239d7 Reviewed-on: https://skia-review.googlesource.com/18075 Reviewed-by: Ben Wagner <bungeman@google.com> Commit-Queue: Hal Canary <halcanary@skia.org>
* Revert "Store discard request on the opList and remove GrDiscardOp (take 2)"Gravatar Robert Phillips2017-08-25
| | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 9b0b32fda4871776eb9afdf9553e523e5c28aa63. Reason for revert: Android_Vulkan Gold images are broken Original change's description: > Store discard request on the opList and remove GrDiscardOp (take 2) > > Change-Id: I2f1bd6f8547895cc8d66cfde42d7d890441d198e > Reviewed-on: https://skia-review.googlesource.com/33460 > Reviewed-by: Greg Daniel <egdaniel@google.com> > Commit-Queue: Robert Phillips <robertphillips@google.com> TBR=egdaniel@google.com,robertphillips@google.com Change-Id: I1470d88c2407864da8b6ebdc119c8c2466a2a6c6 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/39000 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Don't use uninitialized gamma data for adjusting SDF distance.Gravatar Jim Van Verth2017-08-25
| | | | | | | | | | | If the gamma is linear, the corresponding LUT for adjusting colors is not initialized. This change takes that into account when computing distance adjustments for SDF text. Change-Id: I7ca1410bb27cf29ef08ccd666297bf5c3cd3dcdd Reviewed-on: https://skia-review.googlesource.com/38940 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
* Store discard request on the opList and remove GrDiscardOp (take 2)Gravatar Robert Phillips2017-08-25
| | | | | | | Change-Id: I2f1bd6f8547895cc8d66cfde42d7d890441d198e Reviewed-on: https://skia-review.googlesource.com/33460 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Add explicit conversion from uint2 to float2 for VulkanGravatar Robert Phillips2017-08-25
| | | | | | | Change-Id: I07a28c77f3c9b87d6713ae1d6b7e7d1285098aa8 Reviewed-on: https://skia-review.googlesource.com/38728 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Add support for vkCmdCopyBufferGravatar Greg Daniel2017-08-25
| | | | | | | | | | | | This is then used when need to update GPU only buffers with data of size greater than 65536. We create a temporary transfer buffer and then copy that buffer into our GPU buffer. Bug: skia: Change-Id: I4bb9cb660f2ac1ccbbd1b508bb4ca6876342136f Reviewed-on: https://skia-review.googlesource.com/38725 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
* Switch atlas clients over to using absolute texture coordinates (take 2)Gravatar Robert Phillips2017-08-25
| | | | | | | | | This is a prerequisite for being able to resize the atlas with impunity. Change-Id: Iccc9c7ced43f38a7d8483a7bd12a458d59a3453a Reviewed-on: https://skia-review.googlesource.com/38362 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* tiny concave path point fixGravatar Cary Clark2017-08-25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | The tiny path added to PathTest.cpp has tinier cross products (e.g. 1e-12) so appears to be a series of unbending lines as far as getConvexity is concerned. This point fix looks for paths that do not bend left or right or go backwards, but do have a bounds, and calls them concave. A better fix may be to consider empty and degenerate paths to be concave instead of convex; I don't know if anyone relies on the existing behavior. Another better fix may be to change the math to compute the path turns even though the numbers are very small; on the surface, very difficult. R=bsalomon@google.com,reed@google.com Bug:755839 Change-Id: Ie2280f3f0b95fecab2899f5fc579fd39258e0647 Reviewed-on: https://skia-review.googlesource.com/38720 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Cary Clark <caryclark@google.com>
* Revert "Threaded generation of software paths"Gravatar Brian Salomon2017-08-24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 76323bc0615044a5921afef0e19a350f3d04ffe0. Reason for revert: Breaking NUC bots in threaded gm comparison: https://chromium-swarm.appspot.com/task?id=382e589753187f10&refresh=10 Original change's description: > Threaded generation of software paths > > All information needed by the thread is captured by the prepare > callback object, the lambda captures a pointer to that, and does the > mask render. Once it's done, it signals the semaphore (also owned by the > callback). The callback defers the semaphore wait even longer (into the > ASAP upload), so the odds of waiting for the thread are REALLY low. > > Also did a bunch of cleanup along the way, and put in some trace markers > so we can monitor how well this is working. > > Traces of a GM that includes GPU and SW path rendering (path-reverse): > > Original: > https://screenshot.googleplex.com/f5BG3901tQg.png > Threaded, with wait in the callback (notice pre flush callback blocking): > https://screenshot.googleplex.com/htOSZFE2s04.png > Current version, with wait deferred to ASAP upload function: > https://screenshot.googleplex.com/GHjD0U3C34q.png > > Bug: skia: > Change-Id: I3d5a230bbd68eb35e1f0574b308485c691435790 > Reviewed-on: https://skia-review.googlesource.com/36560 > Commit-Queue: Brian Osman <brianosman@google.com> > Reviewed-by: Brian Salomon <bsalomon@google.com> TBR=egdaniel@google.com,mtklein@google.com,bsalomon@google.com,robertphillips@google.com,brianosman@google.com Change-Id: Icac0918a3771859f671b69ae07ae0fedd3ebb3db No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/38560 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Fix Metal build from recent command buffer changeGravatar Greg Daniel2017-08-24
| | | | | | | | | Bug: skia: Change-Id: I93653a533499411118d3e55015d55000a465b51b Reviewed-on: https://skia-review.googlesource.com/38401 Reviewed-by: Greg Daniel <egdaniel@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
* Make Copy Ops to go through GpuCommandBuffer instead of straigt to GPU.Gravatar Greg Daniel2017-08-24
| | | | | | | | Bug: skia: Change-Id: I4eae4507e07278997e26419e94586eef0780c423 Reviewed-on: https://skia-review.googlesource.com/38361 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* rework plus blend modeGravatar Mike Klein2017-08-24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The most interesting parts of this are how plus interacts with partial coverage. Plus needs its clamp to happen after the lerp. Luckily, some of its math folds away: d' = clamp[ d*(1-c) + (s+d)*c ] == clamp[ d - dc + sc + dc ] == clamp[ d + sc ] What's nice there is that coverage can be folded into the src term. This suggests that we can re-write the plus stage to clamp internally (and thus, be viable for 8-bit) if we always pre-scale with coverage. We don't have a way to pre-scale with 565 coverage until now, but it's only a step or two away from there. We can use the alternate formulation we derived for alpha for lerp_565, calculating the alpha coverage from red, green, and blue coverages _and_ the values of src and dst alpha. While we already pre-scale srcover today for 8-bit or constant coverage, we cannot do the same for 565. When evaluating the expression d' = s + (1-a)d we need the a term to be pre-scaled with red's coverage when calculating dr', with blue's when calculating db', etc. Essentially we need to carry around a bunch of extra values, and we've got no way to do that. So instead, we'll just carefully pre-scale plus with any coverage, and keep post-lerping srcover when we have 565 coverage. Change-Id: I7a7a52eec7d482e1b98bb8a01ea0a3d5e67bef65 Reviewed-on: https://skia-review.googlesource.com/38300 Commit-Queue: Mike Klein <mtklein@chromium.org> Reviewed-by: Florin Malita <fmalita@chromium.org>
* Revert "Switch atlas clients over to using absolute texture coordinates"Gravatar Robert Phillips2017-08-24
| | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit e84c087e621978e6d298b8ca950521601a0366cb. Reason for revert: ANGLE is unhappy Original change's description: > Switch atlas clients over to using absolute texture coordinates > > This is a prerequisite for being able to resize the atlas with impunity. > > Change-Id: I509816c8d6f38fbc92fa39aeab303b42ab09f58b > Reviewed-on: https://skia-review.googlesource.com/37560 > Reviewed-by: Robert Phillips <robertphillips@google.com> > Commit-Queue: Robert Phillips <robertphillips@google.com> TBR=egdaniel@google.com,jvanverth@google.com,robertphillips@google.com,brianosman@google.com Change-Id: I329efd642c22e11a5c576a4632fc557759b200d5 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/38400 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Remove SK_SUPPORT_LEGACY_RP_BLENDS-guarded codeGravatar Florin Malita2017-08-24
| | | | | | | | | | The flag is no longer used. Change-Id: I39156ef5683538263c2302f2fe3ba779e55dbc47 Reviewed-on: https://skia-review.googlesource.com/38360 Commit-Queue: Florin Malita <fmalita@chromium.org> Commit-Queue: Mike Klein <mtklein@chromium.org> Reviewed-by: Mike Klein <mtklein@chromium.org>