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* SkTRacy<T> -> SkAtomic<T>Gravatar mtklein2015-02-24
* Notify resource caches when pixelref genID goes staleGravatar reed2015-02-24
* FreeType uses unsigned int, Skia uses int.Gravatar joshualitt2015-02-24
* fix for msanGravatar joshualitt2015-02-24
* Use an image generator to back SkPictureShader tiles.Gravatar fmalita2015-02-24
* don't draw if maxVertices returns 0 or > than uin16_t maxGravatar joshualitt2015-02-24
* SkPDF: replace SkPDFDevice::copyContentToDataGravatar halcanary2015-02-24
* Fix radii scaling bug in SkRRect::setNinePatchGravatar robertphillips2015-02-24
* k1 fixGravatar joshualitt2015-02-24
* probable fix for asan botGravatar joshualitt2015-02-24
* Revert of Make fID and MixedID calculations private (patchset #5 id:80001 of ...Gravatar scroggo2015-02-24
* flip stroke to chrome compatible defineGravatar caryclark2015-02-24
* BUG=skia:Gravatar herb2015-02-24
* Make SkNewImageFromBitmap take pixel ref origin into accountGravatar kkinnunen2015-02-23
* Enable rect clipsGravatar joshualitt2015-02-23
* move static init to cpp file to fix linux builderGravatar joshualitt2015-02-23
* non-aa rects batchGravatar joshualitt2015-02-23
* Provide Mac 10.6 SDK support for kCTFontColorGlyphsTrait.Gravatar bungeman2015-02-23
* Move clip off of draw targetGravatar joshualitt2015-02-23
* Use traits instead of table for color glyph detection.Gravatar bungeman2015-02-23
* Use highp for distance field texture coord varyings.Gravatar jvanverth2015-02-23
* break out of cubic stroker loop on degenerate caseGravatar caryclark2015-02-23
* SkStream: Add SkDynamicMemoryWStream::writeToStream(SkWStream*)Gravatar halcanary2015-02-23
* Fix release-developer build.Gravatar bsalomon2015-02-23
* Remove canApplyCoverage from XP and all related functions in gpu code.Gravatar egdaniel2015-02-23
* Reset conicWeights in SkPath::consumeDegenerateSegments when rewinding to las...Gravatar robertphillips2015-02-23
* Make STDPQueue::at() available in all builds.Gravatar bsalomon2015-02-23
* SkDiscardablePixelRef should favor not decoding to YUV if they already decode...Gravatar vmiura2015-02-23
* Remove EGL header from SkANGLELContext.hGravatar bsalomon2015-02-23
* Sketch SkPMFloatGravatar mtklein2015-02-23
* Use #if instead of #ifdef with SK_HAS_DWRITE_X.Gravatar bungeman2015-02-23
* Add stencil buffer create tracking to GPU stats.Gravatar bsalomon2015-02-23
* Revert of Sketch SkPMFloat (patchset #15 id:270001 of https://codereview.chro...Gravatar mtklein2015-02-23
* Use IDWriteFontFallback when available.Gravatar bungeman2015-02-23
* Sketch SkPMFloatGravatar mtklein2015-02-23
* Don't require AA in order to use shader-based clipsGravatar bsalomon2015-02-23
* clear stencil buffer using special purpose FBOGravatar bsalomon2015-02-23
* Dynamically create stencil buffer when needed.Gravatar bsalomon2015-02-23
* Use D3D11 backend for ANGLE when available.Gravatar bsalomon2015-02-23
* Default path renderer batchGravatar joshualitt2015-02-23
* Remove SkFontHost includes and friends.Gravatar bungeman2015-02-23
* Revert of non-aa rects batch (patchset #6 id:90001 of https://codereview.chro...Gravatar joshualitt2015-02-23
* non-aa rects batchGravatar joshualitt2015-02-23
* Swap render target instead of creating a new gpu device for surface copy-on-w...Gravatar kkinnunen2015-02-22
* remove dead code from sampleapp, trim bad assertsGravatar reed2015-02-21
* [SVGDevice] Text whitespace unittestGravatar fmalita2015-02-20
* PDF: remove unnecessary mutexes.Gravatar halcanary2015-02-20
* Implement onMatchFamilyStyleCharacter for DirectWrite.Gravatar bungeman2015-02-20
* Remove historical assert in AAConvexPathRendererGravatar joshualitt2015-02-20
* Make SkPixelRef::isLocked() debug-only, remove related dead code.Gravatar mtklein2015-02-20