| Commit message (Collapse) | Author | Age |
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Adds an instance buffer to GrMesh and instance attribs to
GrPrimitiveProcessor. Implements support in GL and Vulkan. Adds unit
tests for instanced rendering with GrMesh.
Bug: skia:
Change-Id: If1a9920feb9366f346b8c37cf914713c49129b3a
Reviewed-on: https://skia-review.googlesource.com/16200
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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SkColor vertex colors need to be linearized (from sRGB),
and possibly converted from sRGB gamut to destination gamut.
Bug: skia:6659
Change-Id: I2b1b1dd0fa5938519693f56a728fed5957f13fd5
Reviewed-on: https://skia-review.googlesource.com/17534
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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rename to make it easy to delete any impl that also had onAppendStages...
i.e. rename to make it clear that it is just an impl trick for rasterpipeline.
Bug: skia:
Change-Id: If3c3b2811eff12d399cdf7a77552c01e72c06996
Reviewed-on: https://skia-review.googlesource.com/18234
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
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Bug: skia:
Change-Id: Id89db8acb0b14024b79b00d98d32f9c10f019537
Reviewed-on: https://skia-review.googlesource.com/18121
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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Bug: skia:
Change-Id: Ibbd5209eb3aef9543b7195a114e39ee4254a56c3
Reviewed-on: https://skia-review.googlesource.com/18062
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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It would reduce a lot of noise if the GrRenderTargetOpList kept a pointer to the GrCaps but, for now, I'm trying to shrink the GrRTOpList, not expand it.
Reland of: https://skia-review.googlesource.com/c/17323/ (Update clearOp for split-OpList world)
Change-Id: Ia61ce4d6ce245380fc9651928a46c22039fc12cf
Reviewed-on: https://skia-review.googlesource.com/18026
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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While we're deleting sprite blitters, here's another good candidate.
Change-Id: If10fc677e6bd120413b6ec54ae2e7876c2de7091
Reviewed-on: https://skia-review.googlesource.com/18232
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
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Change-Id: Id64aadcc372b856c4ddbf7144b3d67e618efbeb3
Reviewed-on: https://skia-review.googlesource.com/18231
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Interestingly, this public api (makeWithColorFilter) is only used internally by
the legacy raster blitters. Perhaps we could remove/hide it?
... and that API is the only way we create one of these shaders.
Bug: skia:
Change-Id: I9bbd3786160844c963a78663e503e08122183701
Reviewed-on: https://skia-review.googlesource.com/18230
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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This reverts commit 0cc507d22566bb7e28e5fe21e4b3fc7b682d86a2.
Reason for revert: Causing IntTextureText to fail on bots
Original change's description:
> Expand partial render target write pixels workaround.
>
> The workaround is extended in the following ways:
>
> 1) It now applies to any texture whose base level has *ever* been attached to a FBO.
> 2) It applies to Adreno 5xx in addition to Adreno 4xx
> 3) It applies in the atlas upload code path.
>
> This workaround (and a similar one) are narrowed to GLCaps rather than Caps.
>
> Bug: skia:
> Change-Id: Id600e9739bb97bf6766075ea2a987fd2039e53e5
> Reviewed-on: https://skia-review.googlesource.com/18150
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
>
TBR=bsalomon@google.com,robertphillips@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Change-Id: I53c8dd7ea7f614da57331470fcc24c6d84aba354
Reviewed-on: https://skia-review.googlesource.com/18229
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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This has been a long time coming. There are probably one or two more
places we'd want to do this on the CPU side too, but it's a start.
Somewhat seriously, this is my proposed fixed for colorburn +
xfermodes2. We're not interpreting the red or green images sensibly.
BUG=skia:6680
Change-Id: Iea15be08c1907ac1ac46ef358d3d74f1cc35a156
Reviewed-on: https://skia-review.googlesource.com/18221
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Bug: skia:
Change-Id: Iaa8cd1e5700610cddfb2092fcf7b13d12cf117bd
Reviewed-on: https://skia-review.googlesource.com/18228
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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This reverts commit 9d14f936cc09de2a37c05c7af2cf60aa31f74722.
Reason for revert: Android fix merged.
Original change's description:
> Revert "Delete SkGaussianEdgeShader"
>
> This reverts commit 64790a3714467300848971aa153aca8cea91cf7b.
>
> Reason for revert: pending Android fix merge.
>
> Original change's description:
> > Delete SkGaussianEdgeShader
> >
> > No longer used.
> >
> > Change-Id: I65a61696060ca19f528066ea587e140798450e36
> > Reviewed-on: https://skia-review.googlesource.com/18132
> > Reviewed-by: Jim Van Verth <jvanverth@google.com>
> > Commit-Queue: Florin Malita <fmalita@chromium.org>
> >
>
> TBR=jvanverth@google.com,fmalita@chromium.org,reed@google.com
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
>
> Change-Id: I88a428e942c78b1fc8e70501ba7fdda5727b2ab2
> Reviewed-on: https://skia-review.googlesource.com/18156
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Florin Malita <fmalita@chromium.org>
>
TBR=mtklein@google.com,jvanverth@google.com,reviews@skia.org,fmalita@chromium.org,reed@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Change-Id: Ia6c97a79a6425a28fab49984691505bf89ac9736
Reviewed-on: https://skia-review.googlesource.com/18227
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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The workaround is extended in the following ways:
1) It now applies to any texture whose base level has *ever* been attached to a FBO.
2) It applies to Adreno 5xx in addition to Adreno 4xx
3) It applies in the atlas upload code path.
This workaround (and a similar one) are narrowed to GLCaps rather than Caps.
Bug: skia:
Change-Id: Id600e9739bb97bf6766075ea2a987fd2039e53e5
Reviewed-on: https://skia-review.googlesource.com/18150
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: skia:
Change-Id: I7d77bfc4e7652a0ab432b1137f918862ac2009cb
Reviewed-on: https://skia-review.googlesource.com/18223
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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Bug: skia:
Change-Id: I3ce0c174677cf93903a5fb33287dfe1df3445837
Reviewed-on: https://skia-review.googlesource.com/18141
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Bruce Dawson <brucedawson@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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preliminary step to trying to remove filterSpan4f() from colorfilter
Bug: skia:
Change-Id: I6aa6cfde506ffac22188e9641a23a8285e80a5b9
Reviewed-on: https://skia-review.googlesource.com/18185
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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Change-Id: I1c285e818c3119bc5917dee6d7fbe4c0c62ff6d7
Reviewed-on: https://skia-review.googlesource.com/18153
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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We used to do this a while ago, then I removed compile().
This puts things back how they used to be.
Change-Id: I676ec1a06249f2356f426fd2847af093526f54d2
Reviewed-on: https://skia-review.googlesource.com/18079
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Since the only thing it looks like we alter when using the ignore
xform flag is the blur radius, this is already handled by the
computeXformedSigma function call. Thus it should be safe to just use
the current fps and draws for circle and rect.
Bug: chromium:724735
Change-Id: I7a2f52dc965dcd875b8c2802141f30607a966347
Reviewed-on: https://skia-review.googlesource.com/18122
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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This reverts commit 64790a3714467300848971aa153aca8cea91cf7b.
Reason for revert: pending Android fix merge.
Original change's description:
> Delete SkGaussianEdgeShader
>
> No longer used.
>
> Change-Id: I65a61696060ca19f528066ea587e140798450e36
> Reviewed-on: https://skia-review.googlesource.com/18132
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
> Commit-Queue: Florin Malita <fmalita@chromium.org>
>
TBR=jvanverth@google.com,fmalita@chromium.org,reed@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Change-Id: I88a428e942c78b1fc8e70501ba7fdda5727b2ab2
Reviewed-on: https://skia-review.googlesource.com/18156
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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Change-Id: I9dfa0e825f944d6abf88abfdfd585f2d504ea4f6
Reviewed-on: https://skia-review.googlesource.com/18151
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
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Change-Id: I25f029604a04f5fc6c249a3817b0dd84379071be
Reviewed-on: https://skia-review.googlesource.com/18149
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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Consolidate all shader impls under src/shaders/.
(reland of https://skia-review.googlesource.com/c/17927/)
Change-Id: I7918bdc1aafe842ed194412ba95b9ae53a2ec1d7
Reviewed-on: https://skia-review.googlesource.com/18146
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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No longer used.
Change-Id: I65a61696060ca19f528066ea587e140798450e36
Reviewed-on: https://skia-review.googlesource.com/18132
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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Bug: skia:
Change-Id: I5c178bdc5901d15c6924b3fb1f29119ab3cc701d
Reviewed-on: https://skia-review.googlesource.com/18131
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
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Most importantly, remove the undefined behavior implied by "delta".
Change-Id: I8f9740804ec74dd40b049eafd4f0d51b36ce3237
Reviewed-on: https://skia-review.googlesource.com/18140
Reviewed-by: Herb Derby <herb@google.com>
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CQ_INCLUDE_TRYBOTS=skia.primary:Test-Android-Clang-Nexus10-CPU-Exynos5250-arm-Release-Android
Change-Id: Ia0e9f32d0324e66c9d4812dbb156a2b858d49a13
Reviewed-on: https://skia-review.googlesource.com/18127
Commit-Queue: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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Change-Id: Icc570d8a8f1df1dea202e1d234433491122b9b67
Reviewed-on: https://skia-review.googlesource.com/18135
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Change-Id: I16254709ffaf6c85110964568ec9422a1ffbb970
Reviewed-on: https://skia-review.googlesource.com/18129
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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Adds explicit min/max index value fields to GrMesh. This eliminates the
previous assumption that the index values were within the range
[0..vertexCount-1]. In the pattern case we still maintain this
assumption.
Updates GrMesh to hide its fields and handle its new complexity using a
"helper" interface instead.
Adds a unit test for GrMesh.
Bug: skia:
Change-Id: Ia23de72d510f8827cee56072b727fb70a6e46b8d
Reviewed-on: https://skia-review.googlesource.com/17964
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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What do you supppose happens if we put an SkColorSpaceTransferFn on the
stack, pass its address to SkRasterPipeline, then pop it off the stack?
BUG=skia:6671
Change-Id: I17c777d9dc55a67cca6196a01c076a6be8283d3d
Reviewed-on: https://skia-review.googlesource.com/18078
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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The last GrTexture-based TextureSampler::reset call must be removed before the TextureSamplers can become purely GrTextureProxy-backed
Reland of: https://skia-review.googlesource.com/c/16908/ (Convert DstTexture to DstProxy)
Split out of: https://skia-review.googlesource.com/c/10484/ (Omnibus: Push instantiation of GrTextures later (post TextureSampler))
Change-Id: I3a497b6a950fad899f23882c0a9552894ef640f8
Reviewed-on: https://skia-review.googlesource.com/17205
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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The new pattern is:
we will "instantiate" pipelines at flush time
at flush time we will only access the backing GrSurface by peeking
If instantiation fails we should never try to access the GrSurfaces
Change-Id: I87f7ff41bd0e84d9ca3dbdd61d3361d3d4ceefd6
Reviewed-on: https://skia-review.googlesource.com/17932
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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To prevent external clients from subclassing.
Change-Id: I60a3833bf64019aea2f537850ca2a1ae38bb8767
Reviewed-on: https://skia-review.googlesource.com/18038
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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This fixes the None/Low bitmap filtering in gamut GM.
BUG=skia:6679
Change-Id: Ic6e0efa6a23b537aea69b4beb24f3c8b8c6ca347
Reviewed-on: https://skia-review.googlesource.com/17923
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
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We also preserve the check in debug mode that the
count should never be 1 when the path is convex.
Bug: skia:6684
Change-Id: I4d4c9ad9f9d704e94bbe51f10a96f8b3066afaa1
Reviewed-on: https://skia-review.googlesource.com/17983
Commit-Queue: Yuqian Li <liyuqian@google.com>
Reviewed-by: Mike Reed <reed@google.com>
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Change ARM implementation of alpha blending to work on 8 pixels at a
time (using NEON). Also improve the accuracy of alpha blending by using
a formula based on SkMulDiv255Round rather than SkPMSrcOver.
Note that a number of variations of this code were considered. Here are
some notes:
- A 16 pixels at a time version was considered. This performs well for
the case of extreme alpha (all-opaque or all-transparent pixels), but
performs worst than the 8 pixels version when there are frequent
transitions of alpha. Also gcc 6.2.1 seems to have troubles with
register pressure when using this version.
- If the branch to detect the fully-opaque or fully-transparent cases
is removed, then the performance increases significantly for images
which are all partially transparent (especially on ARM Cortex A72),
but can significantly decrease for images that are almost fully
opaque or fully transparent.
This implementation is a compromise to the effects described above.
This patch produces a ~10% improvement on the nanobench's sub-scores
repeatTile_BGRA_8888_A, constXTile_MM_filter_trans, constXTile_CC_trans,
constXTile_RR_filter_trans when running on ARM Cortex A72. Improvements
of greater magnitude (20% to 30%) are observed when running on ARM
Cortex A53.
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD
Change-Id: I1f0c9f549057613bbffd26e6651f3beeb0019af9
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/16520
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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1) Prior to SkVertices, drawing with local coords but no shader triggered
wireframe mode (as if no local coords were supplied, and assuming no
colors). I find the wireframe thing to be strange, but restore that
behavior to match CPU backend.
2) More importantly: If we *do* fall into the wireframe mode, make sure to
not *also* draw in non-wireframe. Yesterday's bugfix to paint
conversion caused those kinds of draws to draw wireframe, then draw in
fill mode on top.
Bug: skia:
Change-Id: Ie579b54480b4488a09c207fecbbe3badbddc5d68
Reviewed-on: https://skia-review.googlesource.com/18032
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
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All dead code now.
Change-Id: I3d88103fef90d9e2ceee8b13db143ac9704689f5
Reviewed-on: https://skia-review.googlesource.com/18034
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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patch_primitive: 2.0 --> 1.4
Bug: skia:
Change-Id: Ia43c31873b9438332c94958232f6367240ba9a62
Reviewed-on: https://skia-review.googlesource.com/18030
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
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BUG: 726199
Change-Id: I2afeebbd2240e1c2f3b7d7298cb11572eef18acd
Reviewed-on: https://skia-review.googlesource.com/17984
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Mike Reed <reed@google.com>
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Allow overriding the primitive type at draw time, so everyone can
funnel through the same code path. Simplifies the color array type
logic, and saves one memcpy (of indices) in the drawWireframe case.
Bug: skia:
Change-Id: I46653d34169842b9b5304cff48d804b2a9ace529
Reviewed-on: https://skia-review.googlesource.com/17783
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Alternative to https://skia-review.googlesource.com/c/18025/: these
subclasses are private, we shouldn't need to SK_API-tag them.
Change-Id: I94fc38e76ee4468132e41ab16f21ae6ad61fe1f2
Reviewed-on: https://skia-review.googlesource.com/18029
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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+ only dither if the paint asks for it
- don't special case if the shader is a gradient
guard: SK_SUPPORT_LEGACY_RASTERPIPELINE
Bug: skia:
Change-Id: I7f0c101049e5cb32a80306dcfff3bc21bcf318be
Reviewed-on: https://skia-review.googlesource.com/17931
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
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Beyond setting the total cache limits this method enables clients to
request to purge a specific number of bytes, as well as specify their
preference to purge scratch resources over resources of other types.
Change-Id: I9259d5544d34251575d77eebe599388f213ff3ce
Reviewed-on: https://skia-review.googlesource.com/17987
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
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Ought to fix Chrome roll:
warning C4275: non dll-interface class 'SkShaderBase' used as base for
dll-interface class 'SkEmptyShader'
etc. May fix Android too?
Change-Id: Ic8ff988b9000c484aa54959e49a1ff17e5635340
Reviewed-on: https://skia-review.googlesource.com/18025
Reviewed-by: Florin Malita <fmalita@chromium.org>
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This reverts commit 3fdd0bf2d90b1b82c1ac3aa982bdca600de7f4a8.
Reason for revert: Chrome roll dryrun?
Original change's description:
> Update clearOp for split-OpList world (take 2)
>
> It would reduce a lot of noise if the GrRenderTargetOpList kept a pointer to the GrCaps but, for now, I'm trying to shrink the GrRTOpList, not expand it.
>
> Reland of: https://skia-review.googlesource.com/c/17323/ (Update clearOp for split-OpList world)
>
> Change-Id: I97f3fb81e6258d430e7f7cf1ea8bd51a392f9f47
> Reviewed-on: https://skia-review.googlesource.com/17830
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
>
TBR=bsalomon@google.com,robertphillips@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Change-Id: Ib70285bb484a1ed8babaa519c74bfdf619313806
Reviewed-on: https://skia-review.googlesource.com/18024
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
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This reverts commit 04d22c04838fb312aa5ecc770299aff31076e7e3.
Reason for revert: Android roll?
junit.framework.AssertionFailedError: res/drawable/vector_icon_gradient_1.xml: totalDiffPixelCount is 123
Original change's description:
> Remove (now-dead) SK_LEGACY_SWEEP_GRADIENT code
>
> Behold the first raster pipeline-only gradient!
>
> Change-Id: Ib6f53224e4ff9506aafdae1d2303102fc5235dfc
> Reviewed-on: https://skia-review.googlesource.com/17982
> Commit-Queue: Mike Klein <mtklein@chromium.org>
> Reviewed-by: Mike Klein <mtklein@chromium.org>
>
TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,fmalita@chromium.org,reed@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Change-Id: I328585f5412068f4eff1d0a2a6083cb4c1a3c078
Reviewed-on: https://skia-review.googlesource.com/18022
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
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This reverts commit fabe0b26d05624ce7374f6ca89bd66df6142534e.
Reason for revert: Last android roll failed with "external/skia/src/effects/SkGaussianEdgeShader.h:11:10: fatal error: 'SkShaderBase.h' file not found"
Original change's description:
> Relocate shaders to own dir
>
> Consolidate all shader impls under src/shaders/.
>
> Change-Id: I450e37541214704c1ad9e379d9d753b7cc62fac3
> Reviewed-on: https://skia-review.googlesource.com/17927
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Herb Derby <herb@google.com>
>
TBR=mtklein@google.com,herb@google.com,fmalita@chromium.org,reed@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Change-Id: Idbb2b75053969df1dad9d8ce0217cd39189b9ddb
Reviewed-on: https://skia-review.googlesource.com/18020
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
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