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* Update GrYUVGenerator to upload to texture vs use writePixelsGravatar Greg Daniel2018-02-02
| | | | | | | | Bug: skia: Change-Id: I891ba25d2018008a32ef01608da9209cf2642b2e Reviewed-on: https://skia-review.googlesource.com/102902 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* handle degenerate cubic loopsGravatar Cary Clark2018-02-02
| | | | | | | | | | | | | | | | | | | fuzzer generated a cubic with a very tiny loop at one end. Breaking the cubic in two generated a piece so small it was discarded, passing the original along. Instead, use the loop detection as a hint that passing the original may fail further along. Keep the big piece, which is more linear than the original; and change its end to match the original input if the small piece isn't worth keeping. R=kjlubick Bug: skia:7480 Change-Id: If4c5cd46dbf7e16526269f2854e4f2278f427461 Reviewed-on: https://skia-review.googlesource.com/103100 Reviewed-by: Kevin Lubick <kjlubick@google.com> Commit-Queue: Cary Clark <caryclark@skia.org>
* ccpr: Don't use flat interpolation when it is slowGravatar Chris Dalton2018-02-02
| | | | | | | | | Bug: skia: Change-Id: I1bc087187541183fdbaa5f2b93e8b8d287ac8ef8 Reviewed-on: https://skia-review.googlesource.com/102100 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Jim Van Verth <jvanverth@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Disable texture strip atlasing for DDLGravatar Robert Phillips2018-02-02
| | | | | | | | | | | | | Ultimately we will want to perform inline and ASAP uploads for the texture strip atlas. Unfortunately, that functionality relies on the existance of the flushState (which we don't have for the opList-based DDL implementation). For now we will punt and try storing the individual texture strips in their own image-based texture proxy for DDLs. Change-Id: Ic2ee0deb230172bda4a5d4b69cc802dbe84ad7ac Reviewed-on: https://skia-review.googlesource.com/102464 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* switch to double in conic split on infinitiesGravatar Cary Clark2018-02-02
| | | | | | | | | | | | | If the input conic doesn't contain infinities, it should be possible to compute the split conic without infinities as well. Fix the case fuzzer exposes. R=reed@google.com,fmalita@chromium.org Bug: skia:7435 Change-Id: Ic128fa14ea0622188e5c43efc16b684efa342e9e Reviewed-on: https://skia-review.googlesource.com/102425 Commit-Queue: Cary Clark <caryclark@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
* Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""Gravatar Brian Salomon2018-02-02
| | | | | | | | | | | | | | | | | | | | This reverts commit d0d7270fcc32546005b8e847df516cb11592cd30. Revert "More sample count cleanup:" This reverts commit d653cac70ed17983125ceed053138c09f1401846. Revert "Add new GrContext queries for imagability, surfacability, and max sample count of color types" This reverts commit 85ae7159c9c8a9186a4c7e74304eabb35bca9a79. Need to understand NVPR perf changes before relanding Change-Id: I0db075fb42438ef2a1f9885df184dce52892ac4b Reviewed-on: https://skia-review.googlesource.com/102780 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Add new GrContext queries for imagability, surfacability, and max sample ↵Gravatar Brian Salomon2018-02-02
| | | | | | | | | | count of color types Bug: skia:7538 Change-Id: I235fc1aa947ba57faa7aef5e7e7ce9241b315fff Reviewed-on: https://skia-review.googlesource.com/99704 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
* updated SkSL READMEGravatar Ethan Nicholas2018-02-01
| | | | | | | | Bug: skia: Change-Id: Iac2f0451ab86a9fa17e119a562c1305b31aa1069 Reviewed-on: https://skia-review.googlesource.com/102144 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
* Consolidate all the id handling and caching code.Gravatar Herb Derby2018-02-01
| | | | | | | | | BUG=skia:7515 Change-Id: Iab31e8cadfaa1ce09d85aab9cc84a3e614ea5e45 Reviewed-on: https://skia-review.googlesource.com/100420 Reviewed-by: Mike Klein <mtklein@chromium.org> Commit-Queue: Herb Derby <herb@google.com>
* check matrix for SkFixed32.32 compatibilityGravatar Mike Reed2018-02-01
| | | | | | | | | | | Will have to see if we change any layouttest results Bug: skia:7569 Change-Id: Id9676ec76a931c9d4d40c79fb0a469c2a215ad5a Reviewed-on: https://skia-review.googlesource.com/102206 Reviewed-by: Mike Klein <mtklein@chromium.org> Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Mike Reed <reed@google.com>
* More sample count cleanup:Gravatar Brian Salomon2018-02-01
| | | | | | | | | | | | | | | | | | | rename getSampleCount -> getRenderTargetSampleCount because it will return 0 when a config is not renderable but *is* supported as a texture format. (Old name kept around until Chrome stops calling it) Add virtual GrCaps::maxRenderTargetSampleCount(GrPixelConfig). Devirtualize isConfigRenderable() and implement as maxRTSC != 0. Separate implementation for version with bool withMSAA param to be removed after Flutter is updated to no longer call. Consolidate various file static GrSurfaceDesc validators fns into GrCaps::validateSurfaceDesc(). Bug: skia: Change-Id: Ie30a291aa027e910df3bd90fac8518ccdb39e53f Reviewed-on: https://skia-review.googlesource.com/102141 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
* signal on bad picture op, simplify other opsGravatar Mike Reed2018-02-01
| | | | | | | | Bug: skia:7569 Change-Id: Iec5d7472e6cdb0fe87a634209c5349085c9ebfbd Reviewed-on: https://skia-review.googlesource.com/102424 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Mike Reed <reed@google.com>
* Revert "Revert "Redefine the meaning of sample counts in GPU backend.""Gravatar Brian Salomon2018-02-01
| | | | | | | | | | | | Fixes gpu config default samples to be 1 and updates config parsing test accordingly. This reverts commit c1ce2f7966babaae0deb150f93f1227ee5af9285. Bug: skia: Change-Id: I456973b1f52ced85a2011ea10fc49449bfc5846f Reviewed-on: https://skia-review.googlesource.com/102147 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* detect truncated pict streamsGravatar Mike Reed2018-02-01
| | | | | | | | Bug: skia:7565 Change-Id: I203797fb8d4ced8d3fcb13de71feb5f4487c9515 Reviewed-on: https://skia-review.googlesource.com/102661 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Mike Klein <mtklein@chromium.org>
* Fix DDL unit testsGravatar Robert Phillips2018-02-01
| | | | | | | Change-Id: I2c3da5f0390b6222a4ffefe8b50a20c3aee98da6 Reviewed-on: https://skia-review.googlesource.com/102620 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Revert "Redefine the meaning of sample counts in GPU backend."Gravatar Brian Salomon2018-02-01
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 48825b11ad25c98b9a4884d5cc0edd4e290c4409. Reason for revert: nanobench Original change's description: > Redefine the meaning of sample counts in GPU backend. > > Old: 0 -> nonMSAA > 1+ -> MSAA > > New: > 0 -> error/unsupported > 1 -> nonMSAA > 2+ -> MSAA > > We still allow 0 to mean nonMSAA in three sets of public APIs for backwards compatibility: > > 1) SkSurface factories > 2) GrBackendRenderTarget constructors > 3) GrCaps::getSampleCnt()'s requestedCount parameter > > However, we immediately clamp to 1 and treat 0 as invalid/non-renderable internally. > > This also changes the behavior when using a large sample count. We now fail in that case rather than using the largest sample available sample count. GrCaps::getSampleCount() will return 0 in this case. > > > Bug: skia: > Change-Id: Ida22c6b22c1365e563c9046b611e88bf5eb3ff33 > Reviewed-on: https://skia-review.googlesource.com/101560 > Reviewed-by: Greg Daniel <egdaniel@google.com> > Commit-Queue: Brian Salomon <bsalomon@google.com> TBR=egdaniel@google.com,bsalomon@google.com Change-Id: Ic257619a8a5ee9ac15419ecf10259e42daed7f82 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/102662 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* updated .fp file headersGravatar Ethan Nicholas2018-02-01
| | | | | | | | Bug: skia: Change-Id: I9c39622f34e803a706acd04372be569667380661 Reviewed-on: https://skia-review.googlesource.com/102204 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* add gpu impl for shadermaskfilterGravatar Mike Reed2018-02-01
| | | | | | | | | | | adds MulChildAlphaByInput renames MulOutputByInputAlpha --> MulChildByInputAlpha Bug: skia:7500 Change-Id: Ic0615d4d23a887fbee510901ed77a36f98a1b11d Reviewed-on: https://skia-review.googlesource.com/102440 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Mike Reed <reed@google.com>
* Redefine the meaning of sample counts in GPU backend.Gravatar Brian Salomon2018-02-01
| | | | | | | | | | | | | | | | | | | | | | | | | | | Old: 0 -> nonMSAA 1+ -> MSAA New: 0 -> error/unsupported 1 -> nonMSAA 2+ -> MSAA We still allow 0 to mean nonMSAA in three sets of public APIs for backwards compatibility: 1) SkSurface factories 2) GrBackendRenderTarget constructors 3) GrCaps::getSampleCnt()'s requestedCount parameter However, we immediately clamp to 1 and treat 0 as invalid/non-renderable internally. This also changes the behavior when using a large sample count. We now fail in that case rather than using the largest sample available sample count. GrCaps::getSampleCount() will return 0 in this case. Bug: skia: Change-Id: Ida22c6b22c1365e563c9046b611e88bf5eb3ff33 Reviewed-on: https://skia-review.googlesource.com/101560 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Have lazy proxies keep their callbacks around and clean up their lambdas in ↵Gravatar Greg Daniel2018-02-01
| | | | | | | | | | | | | the dtor I believe after this CL we will be at a place where we just have to null out the fTarget of a lazy proxy and it will reinstantiate itself. Bug: skia: Change-Id: I88fdc70e149eba4514a0823da99383583394005c Reviewed-on: https://skia-review.googlesource.com/102021 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* ccpr: Pack wind into existing varyingsGravatar Chris Dalton2018-02-01
| | | | | | | | Bug: skia: Change-Id: I189a22a6779af5d3fa7671992da50ede36eaaa8f Reviewed-on: https://skia-review.googlesource.com/102067 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* validate indices for verticesGravatar Mike Reed2018-02-01
| | | | | | | | Bug: skia:7565 Change-Id: If5366cc0f5c9ce328376b9721b454b9160bf6764 Reviewed-on: https://skia-review.googlesource.com/102203 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Fix GrBackendTextureImageGenerator to hold context lock till all proxies are ↵Gravatar Greg Daniel2018-02-01
| | | | | | | | | | | | | | gone This fixes a bug where if we created two proxies for the same context. We would release the context lock after one of the proxies was released instead of waiting for all proxies to be released. Bug: skia: Change-Id: Ia6ed8148abb029bd1f95c85bc3d3ef003e8de408 Reviewed-on: https://skia-review.googlesource.com/102322 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Implement GPU/OpList DDLsGravatar Robert Phillips2018-02-01
| | | | | | | | | | This relies on https://skia-review.googlesource.com/c/skia/+/102101 (Add SkSurface_Gpu::MakeWrappedRenderTarget method) landing first TBR=bsalomon@google.com Change-Id: I4d2d66af5800407f638ef32d7b19ce49084bd4e4 Reviewed-on: https://skia-review.googlesource.com/102263 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
* Add SkSurface_Gpu::MakeWrappedRenderTarget methodGravatar Robert Phillips2018-01-31
| | | | | | | | | This is pulled out of https://skia-review.googlesource.com/c/skia/+/101480 (Implement GPU/OpList DDLs) Change-Id: I12b1ac346c7c1fa10f2120bc92bee63c93fc2249 Reviewed-on: https://skia-review.googlesource.com/102101 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* SkFontHost_FreeType: better debugging infoGravatar Hal Canary2018-01-31
| | | | | | | Change-Id: I53d4ef096437346c3cb1c74e9b9bad329b2cabee Reviewed-on: https://skia-review.googlesource.com/100180 Reviewed-by: Ben Wagner <bungeman@google.com> Commit-Queue: Hal Canary <halcanary@google.com>
* 1010102, 101010x, 888x in swGravatar Mike Klein2018-01-30
| | | | | | | | | | | | | | | | | | | Same sort of deal as before, now with all three new formats. While I was at it, I made sure RGBA 8888 and BGRA 8888 both work too. We don't want the 101010's in lowp, but 888x should be fine. After looking at the DM images on monitors at work, I decided to re-enable dither even on 10-bit images. Looking at the GMs in 888x or 101010x is interesting... I think we must not be clearing the memory allocated for layers? Seems like we want to allocate layers as 8888? Change-Id: I3a85b4f00877792a6425a7e7eb31eacb04ae9218 Reviewed-on: https://skia-review.googlesource.com/101640 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org>
* saturate some irect ops for fuzzersGravatar Mike Reed2018-01-30
| | | | | | | | Bug: skia: Change-Id: I1c4f879a455048652abb619814841cd687a0474a Reviewed-on: https://skia-review.googlesource.com/101881 Reviewed-by: Mike Klein <mtklein@google.com> Commit-Queue: Mike Reed <reed@google.com>
* Fix mock tex rt gpu mem sizeGravatar Brian Salomon2018-01-30
| | | | | | | Change-Id: Ieeab32d3eb8fdbb16c004537f2d50956d6ec74d3 Reviewed-on: https://skia-review.googlesource.com/102022 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Revert "Reduce the amount of padding needed for SDFs, take 2"Gravatar Jim Van Verth2018-01-30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 10105308dc86dccd3d4a0c8b9863d7c749440b21. Reason for revert: Crashing in dm on Chromecast, looks like on dftext gm. Seeing shape drop-outs in persp_shaders_bw on IntelBayTrail in gldft mode (second column, third and fourth rows). Original change's description: > Reduce the amount of padding needed for SDFs, take 2 > > SDF glyphs and paths were padded by 4 pixels, and had an inset of 2 > pixels within that for rendering the shape. We should be able to > use a pad of 2, and outset the original bounds by one texel. This allows us > to increase the maximum size in the atlas. > > Change-Id: I06b229c7a3bc907d75d320461320d0b588f9a77c > Reviewed-on: https://skia-review.googlesource.com/101843 > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Jim Van Verth <jvanverth@google.com> TBR=jvanverth@google.com,bsalomon@google.com Change-Id: Iaedb48645027db8a84970571e82edc1f878592ed No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/102040 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
* Reduce the amount of padding needed for SDFs, take 2Gravatar Jim Van Verth2018-01-30
| | | | | | | | | | | | SDF glyphs and paths were padded by 4 pixels, and had an inset of 2 pixels within that for rendering the shape. We should be able to use a pad of 2, and outset the original bounds by one texel. This allows us to increase the maximum size in the atlas. Change-Id: I06b229c7a3bc907d75d320461320d0b588f9a77c Reviewed-on: https://skia-review.googlesource.com/101843 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
* Simplify SkAnimatedImageGravatar Leon Scroggins III2018-01-30
| | | | | | | | | | | | | Bug: b/63908092 Rather than keeping track of the time and whether the animation is running, leave that up to the client. Offer a single method to decode the next frame, allowing the client to stay one frame ahead. Change-Id: I546013e32e3a0874181b0dce1349bbec07aaadd4 Reviewed-on: https://skia-review.googlesource.com/101544 Reviewed-by: Derek Sollenberger <djsollen@google.com> Commit-Queue: Leon Scroggins <scroggo@google.com>
* Revert "Reduce the amount of padding needed for SDFs."Gravatar Jim Van Verth2018-01-30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit b42610aa9b0e431c5658f7f9ada8553e4f90869c. Reason for revert: Seeing some corrupt text in certain GMs. Original change's description: > Reduce the amount of padding needed for SDFs. > > SDF glyphs and paths were padded by 4 pixels, and had an inset of 2 > pixels within that for rendering the shape. We should be able to > use a pad of 1, and the original bounds for the shape. This allows us > to increase the maximum size in the atlas. > > Bug: skia: > Change-Id: I844d6afc4e0a52fc49fe1f6df94b635779290307 > Reviewed-on: https://skia-review.googlesource.com/101440 > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Jim Van Verth <jvanverth@google.com> TBR=jvanverth@google.com,bsalomon@google.com Change-Id: Ia34487a3961242c2a6baca601ecf9613b21d6963 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/101860 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
* handle paths with degenerate verbsGravatar Mike Reed2018-01-30
| | | | | | | | Bug: skia:7507 Change-Id: I13cedcf8a13f4ce4417ae5c19f7f74d2652724d2 Reviewed-on: https://skia-review.googlesource.com/101760 Reviewed-by: Cary Clark <caryclark@google.com> Commit-Queue: Mike Reed <reed@google.com>
* don't draw images with nonfinite dst boundsGravatar Mike Reed2018-01-30
| | | | | | | | Bug: skia: Change-Id: I95f32f8b9d6c47c3d95c0a19f7fdaaa6a648ef09 Reviewed-on: https://skia-review.googlesource.com/101745 Reviewed-by: Cary Clark <caryclark@google.com> Commit-Queue: Mike Reed <reed@google.com>
* handle clipping large trianglesGravatar Mike Reed2018-01-30
| | | | | | | | | | originally found by fuzzer. Bug: skia: Change-Id: I45007a619f13936153c0db8a60b3631a2c9db20c Reviewed-on: https://skia-review.googlesource.com/101741 Reviewed-by: Cary Clark <caryclark@google.com> Commit-Queue: Mike Reed <reed@google.com>
* Reduce the amount of padding needed for SDFs.Gravatar Jim Van Verth2018-01-30
| | | | | | | | | | | | | SDF glyphs and paths were padded by 4 pixels, and had an inset of 2 pixels within that for rendering the shape. We should be able to use a pad of 1, and the original bounds for the shape. This allows us to increase the maximum size in the atlas. Bug: skia: Change-Id: I844d6afc4e0a52fc49fe1f6df94b635779290307 Reviewed-on: https://skia-review.googlesource.com/101440 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
* Add ref counted wrapped around GrTexture ReleaseProcGravatar Greg Daniel2018-01-30
| | | | | | | | | Bug: skia: Change-Id: I0cd11a539fd6b16d4b3f9512694f84e0a429518c Reviewed-on: https://skia-review.googlesource.com/101341 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Revert "Drop support for unused MSAA extensions"Gravatar Robert Phillips2018-01-30
| | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 7df27465c4ecc8a4a0cdd95e9785c342903c2de9. Reason for revert: experimental revert to see if this is the cause of the tree redness Original change's description: > Drop support for unused MSAA extensions > > Bug: skia: > Change-Id: I113b80e3f991f195155148625ceb29242ea82776 > Reviewed-on: https://skia-review.googlesource.com/101403 > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Chris Dalton <csmartdalton@google.com> TBR=bsalomon@google.com,csmartdalton@google.com,ethannicholas@google.com Change-Id: I4fa4123e2d176bef88cd76a09a14053d9ac5809f No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/101680 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* don't draw non-finite contexts in imagefiltersGravatar Mike Reed2018-01-30
| | | | | | | | Bug: skia:7507 Change-Id: Ifc210951c17f74770f15de1c2e13b42117a3354e Reviewed-on: https://skia-review.googlesource.com/101202 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Add kRGBX_8888, kRGBA_1010102, and kRGBX_1010102 color types. Unused for now.Gravatar Brian Salomon2018-01-30
| | | | | | | | | BUG= skia:7533 Change-Id: I4b3f6b827fd833ba2d07895884d2abc9a3132366 Reviewed-on: https://skia-review.googlesource.com/99781 Reviewed-by: Mike Klein <mtklein@chromium.org> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Drop support for unused MSAA extensionsGravatar Chris Dalton2018-01-29
| | | | | | | | Bug: skia: Change-Id: I113b80e3f991f195155148625ceb29242ea82776 Reviewed-on: https://skia-review.googlesource.com/101403 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* check that rect is finite before jamming our boundsGravatar Mike Reed2018-01-29
| | | | | | | | Bug: skia:7507 Change-Id: I45ff36f96951f63795fdc09fdd8e3083865f6eda Reviewed-on: https://skia-review.googlesource.com/101461 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Mike Klein <mtklein@chromium.org>
* handle conics in 1D patheffectGravatar Mike Reed2018-01-29
| | | | | | | | Bug: skia::7507 Change-Id: Iab68d17c0950ffa2e5d5c20754b3f524f4b75a71 Reviewed-on: https://skia-review.googlesource.com/101442 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
* handle conics in text warperGravatar Mike Reed2018-01-29
| | | | | | | | Bug: skia:7507 Change-Id: I8d0d9b5f51f13ee52ed42c40664b8bafb5ff9420 Reviewed-on: https://skia-review.googlesource.com/101420 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
* Remove some unused sample count capsGravatar Brian Salomon2018-01-29
| | | | | | | Change-Id: I4acb620b4b7b4c5bd83d7c7d65808ca8ebbd6804 Reviewed-on: https://skia-review.googlesource.com/101360 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
* validate that contours begin with moveToGravatar Mike Reed2018-01-29
| | | | | | | | Bug: skia:7507 Change-Id: Iba6e99443c56402ac1417a094f08d346c6e5a1a8 Reviewed-on: https://skia-review.googlesource.com/101128 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Mike Klein <mtklein@chromium.org>
* workaround for Intel SPIR-V OpCompositeConstruct bugGravatar Ethan Nicholas2018-01-29
| | | | | | | | Bug: skia: Change-Id: I39c447c70b91138e3061a0d30cba1f83e3bd4251 Reviewed-on: https://skia-review.googlesource.com/101083 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
* Remove Ops whose lazy proxies fail to instantiate on flushGravatar Greg Daniel2018-01-29
| | | | | | | | Bug: skia: Change-Id: If8b5b9e5d0c306be28ba192b731d34d185427354 Reviewed-on: https://skia-review.googlesource.com/99440 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Add createTextureProxy function to ProxyProvider that takes an SkImageGravatar Greg Daniel2018-01-29
| | | | | | | | Bug: skia: Change-Id: I46c66dc5b58839596c639b130f19a57cb85529d6 Reviewed-on: https://skia-review.googlesource.com/99700 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>