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* Rm int flavor of GrNextPow2 in favor of uint32_t flavorGravatar Robert Phillips2017-06-01
| | | | | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=18384 Change-Id: I8f62c5ea6146626916389429ac4f2f80c57a7d72 Reviewed-on: https://skia-review.googlesource.com/18384 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* fix premultiplied color generation in linear gradients when using ↵Gravatar Lee Salzman2017-06-01
| | | | | | | | | | | fApplyAlphaAfterInterp BUG=skia: Change-Id: I771797498f60313022cd3a9e53037e98b3b3590b Reviewed-on: https://skia-review.googlesource.com/17818 Commit-Queue: Mike Klein <mtklein@chromium.org> Reviewed-by: Florin Malita <fmalita@chromium.org>
* have shaders that need seed_shader call it themselvesGravatar Mike Klein2017-06-01
| | | | | | | | | | | | This ought to make compose shader and our sprite blitter a bit more efficient. Compose shader can simply re-seed instead of saving the xy values off to a buffer. The sprite blitter doesn't need xy at all. Change-Id: Ib4b3509288810f74a4c8e2978ce2ca14d8644980 Reviewed-on: https://skia-review.googlesource.com/18405 Reviewed-by: Herb Derby <herb@google.com> Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org>
* plumb y through to SkJumperGravatar Mike Klein2017-06-01
| | | | | | | | | | | | | | | There'll still be a little more refactoring after this, but this is the main thing we want to do. This makes y available in a general-purpose register in pipeline stages, just like x. Stages that need y (seed_shader and dither) can just use it rather than pulling it off a context pointer. seed_shader loses its context pointer, and dither's gets simpler. Change-Id: Ic2d1e13b03fb45b73e308b38aafbb3a14c29cf7f Reviewed-on: https://skia-review.googlesource.com/18383 Reviewed-by: Herb Derby <herb@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org>
* Revert "Expand texturability testing to cover mip-mapped textures, and fix iOS"Gravatar Brian Osman2017-06-01
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit c2b5175e99c6451bdf34fa52900af39ee11a4a84. Reason for revert: Nexus 5 Original change's description: > Expand texturability testing to cover mip-mapped textures, and fix iOS > > Don't allow creation of mip-mapped textures when caps says we don't > support mip-mapping. > > Skip testing of mip-mapped resources in the resource size test, > when creation will fail. > > For iOS devices with ES2, the APPLE BGRA8888 extension is more > trouble than it's worth. Even though it lets the internal and > external formats not match, it appears that the driver remembers > the first external format, so subsequent attempts to upload with > the other swizzle will fail. Up until now, creation of these > textures was failing anyway, so now just make it more explicit > that we don't support BGRA in this situation. > > Re-land of: https://skia-review.googlesource.com/18261 > > BUG=skia: > > Change-Id: I910ffab0aa735647dce910d9054696c385f94933 > Reviewed-on: https://skia-review.googlesource.com/18382 > Reviewed-by: Robert Phillips <robertphillips@google.com> > Commit-Queue: Brian Osman <brianosman@google.com> > TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com No-Presubmit: true No-Tree-Checks: true No-Try: true BUG=skia: Change-Id: I8f0fd87678cc584ad37b2a93a859bd4ef38c8092 Reviewed-on: https://skia-review.googlesource.com/18401 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Expand texturability testing to cover mip-mapped textures, and fix iOSGravatar Brian Osman2017-06-01
| | | | | | | | | | | | | | | | | | | | | | | | | Don't allow creation of mip-mapped textures when caps says we don't support mip-mapping. Skip testing of mip-mapped resources in the resource size test, when creation will fail. For iOS devices with ES2, the APPLE BGRA8888 extension is more trouble than it's worth. Even though it lets the internal and external formats not match, it appears that the driver remembers the first external format, so subsequent attempts to upload with the other swizzle will fail. Up until now, creation of these textures was failing anyway, so now just make it more explicit that we don't support BGRA in this situation. Re-land of: https://skia-review.googlesource.com/18261 BUG=skia: Change-Id: I910ffab0aa735647dce910d9054696c385f94933 Reviewed-on: https://skia-review.googlesource.com/18382 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* update SkRasterPipeline::run() to also take yGravatar Mike Klein2017-06-01
| | | | | | | | | y isn't used yet. This is just a warmup that updates the callers. Change-Id: I78f4f44e2b82f72b3a39fa8a8bdadef1d1b8a99e Reviewed-on: https://skia-review.googlesource.com/18381 Reviewed-by: Mike Klein <mtklein@chromium.org> Commit-Queue: Mike Klein <mtklein@chromium.org>
* Revert "Expand texturability testing to cover mip-mapped textures, and fix iOS"Gravatar Brian Osman2017-06-01
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 9f6f41b01bdc8144808e78128676087bfb310a27. Reason for revert: Command Buffer and ANGLE failures. Original change's description: > Expand texturability testing to cover mip-mapped textures, and fix iOS > > Don't allow creation of mip-mapped textures when caps says we don't > support mip-mapping. > > Skip testing of mip-mapped resources in the resource size test, > when creation will fail. > > For iOS devices with ES2, the APPLE BGRA8888 extension is more > trouble than it's worth. Even though it lets the internal and > external formats not match, it appears that the driver remembers > the first external format, so subsequent attempts to upload with > the other swizzle will fail. Up until now, creation of these > textures was failing anyway, so now just make it more explicit > that we don't support BGRA in this situation. > > BUG=skia: > > Change-Id: Ic2e3ba1673398d542edd46a555ef47b5d0979c01 > Reviewed-on: https://skia-review.googlesource.com/18261 > Commit-Queue: Brian Osman <brianosman@google.com> > Reviewed-by: Brian Salomon <bsalomon@google.com> > Reviewed-by: Robert Phillips <robertphillips@google.com> > TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com No-Presubmit: true No-Tree-Checks: true No-Try: true BUG=skia: Change-Id: I68f6bb3be9fbafa7366ef5611a12e372274aa648 Reviewed-on: https://skia-review.googlesource.com/18380 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Add smartptr SkRWBuffer snapshot methodsGravatar Florin Malita2017-06-01
| | | | | | | Change-Id: Id816a38213a86bf090230ebaaef00d98a9487965 Reviewed-on: https://skia-review.googlesource.com/18266 Reviewed-by: Leon Scroggins <scroggo@google.com> Commit-Queue: Florin Malita <fmalita@chromium.org>
* Update copyOp to split-opList worldGravatar Robert Phillips2017-06-01
| | | | | | | Change-Id: Ib18fc0a589185b11b21241e50acb7b506c44bfac Reviewed-on: https://skia-review.googlesource.com/17325 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Expand texturability testing to cover mip-mapped textures, and fix iOSGravatar Brian Osman2017-06-01
| | | | | | | | | | | | | | | | | | | | | | | | Don't allow creation of mip-mapped textures when caps says we don't support mip-mapping. Skip testing of mip-mapped resources in the resource size test, when creation will fail. For iOS devices with ES2, the APPLE BGRA8888 extension is more trouble than it's worth. Even though it lets the internal and external formats not match, it appears that the driver remembers the first external format, so subsequent attempts to upload with the other swizzle will fail. Up until now, creation of these textures was failing anyway, so now just make it more explicit that we don't support BGRA in this situation. BUG=skia: Change-Id: Ic2e3ba1673398d542edd46a555ef47b5d0979c01 Reviewed-on: https://skia-review.googlesource.com/18261 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* update GrOp printoutsGravatar Robert Phillips2017-06-01
| | | | | | | Change-Id: I19ac4ec7849e5eaae1726a746ac2051d5861e12f Reviewed-on: https://skia-review.googlesource.com/18304 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* raster pipeline sprite blitterGravatar Mike Klein2017-06-01
| | | | | | | | | | | The color in the unit test turned out to be right on the edge of not round tripping well, and I guess rounding pushed it over the edge, so I've tweaked it to a new one that seems better. Change-Id: I46095fafc9d6b68fd417ff9dc32003f42929c5a5 Reviewed-on: https://skia-review.googlesource.com/18238 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org>
* make SkColorFilter::onAppendStages() pureGravatar Mike Klein2017-06-01
| | | | | | | Change-Id: I2851e19648fb0478db9b940e86c6ddb2020000b3 Reviewed-on: https://skia-review.googlesource.com/18264 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Mike Reed <reed@google.com>
* Remove GrSurface-based surfaceContext factories from GrContextPrivGravatar Robert Phillips2017-06-01
| | | | | | | | | | | This relies on both: https://skia-review.googlesource.com/c/13001/ (Rm makeRenderTargetContext in favor of deferred version) https://skia-review.googlesource.com/c/11125/ (Remove discard from GrRenderTarget & force it to always go through a RenderTargetContext) Change-Id: Ia06469a6fa0048e162fb769ed4a11e4773cfacca Reviewed-on: https://skia-review.googlesource.com/13130 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Ensure SkPictureImageFilter::onFilterImage doesn't double-convert colorGravatar Christopher Cameron2017-06-01
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Consider the following sequence of events: 1. SkPictureImageFilter::onFilterImage creates a local canvas, wraps it in a SkColorSpaceXformCanvas, and passed to... 2. SkPictureImageFilter::drawPictureAtLocalResolution creates a local canvas (localCanvas) wraps that in a SkColorSpaceXformCanvas, draws the picture to it, doing sRGB->fColorSpace conversion 3. We then call makeImageSnapshot to produce a SkSpecialImage, localImg, which is not tagged with any color space. 4. When the draw that localImg to the passed-in SkColorSpaceXformCanvas, which then performs sRGB->fColorSpace conversion a second time. We now have performed color conversion twice. One fix for this would be to have the image produced by the call to localSurface->makeImageSnapshot() be tagged with fColorSpace. This is somewhat involved. The less invasive fix is to remove the SkColorSpaceXformCanvas in SkPictureImageFilter::onFilterImage, and push it down into the two branches, SkPictureImageFilter::drawPictureAtLocalResolution and SkPictureImageFilter::drawPictureAtDeviceResolution. BUG=728332 Change-Id: If2aa32e18ad660b3e361f1d90845eeb8555fe404 Reviewed-on: https://skia-review.googlesource.com/18282 Reviewed-by: Matt Sarett <msarett@google.com> Reviewed-by: Christopher Cameron <ccameron@google.com> Commit-Queue: Christopher Cameron <ccameron@google.com>
* fix and test colorfiltershaderGravatar Mike Reed2017-06-01
| | | | | | | | | Bug: skia: Change-Id: I02fd77796880b42ce55549a8340b116e1c5f19d6 Reviewed-on: https://skia-review.googlesource.com/18305 Commit-Queue: Mike Reed <reed@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org> Reviewed-by: Mike Klein <mtklein@chromium.org>
* Update more GrOps to split-opList worldGravatar Robert Phillips2017-06-01
| | | | | | | Change-Id: I568e52f58372597abc2920aaee346a9731452d18 Reviewed-on: https://skia-review.googlesource.com/17324 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* reland: We can mask load and store with just AVXGravatar Mike Klein2017-06-01
| | | | | | | | | | | | Originally reviewed here: https://skia-review.googlesource.com/c/17452/ CQ_INCLUDE_TRYBOTS=skia.primary:Test-Ubuntu-GCC-ShuttleA-GPU-GTX550Ti-x86_64-Release-Valgrind Change-Id: I2e593e897ce93147ec593c2a5de143217274ba2a Reviewed-on: https://skia-review.googlesource.com/18267 Reviewed-by: Mike Klein <mtklein@chromium.org> Reviewed-by: Herb Derby <herb@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org>
* Disable deferred proxies for M60 branchGravatar Robert Phillips2017-05-31
| | | | | | | | Bug: 720325 Change-Id: I0529bbcd592bdc5d5a741731af8a66971e485649 Reviewed-on: https://skia-review.googlesource.com/18239 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Store SkPerlinNoiseShaderImpl's PaintingData inlineGravatar Florin Malita2017-05-31
| | | | | | | | | No reason to allocate dynamically, now that the impl is private. Change-Id: I1b6f34fa903149d88fe82f5947c1df899446967e Reviewed-on: https://skia-review.googlesource.com/18237 Reviewed-by: Mike Klein <mtklein@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
* Blacklist sRGB MSAA on AMD (ATI) MacsGravatar Brian Osman2017-05-31
| | | | | | | | | | | Fixes GrSurfaceTest failure on the trash can BUG=skia: Change-Id: I0def62ea7a2693043f6a359a47a3e9e1177ca84d Reviewed-on: https://skia-review.googlesource.com/18152 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Add support for instanced drawsGravatar Chris Dalton2017-05-31
| | | | | | | | | | | | Adds an instance buffer to GrMesh and instance attribs to GrPrimitiveProcessor. Implements support in GL and Vulkan. Adds unit tests for instanced rendering with GrMesh. Bug: skia: Change-Id: If1a9920feb9366f346b8c37cf914713c49129b3a Reviewed-on: https://skia-review.googlesource.com/16200 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Do color correction of vertex colors in GPU drawVerticesGravatar Brian Osman2017-05-31
| | | | | | | | | | | SkColor vertex colors need to be linearized (from sRGB), and possibly converted from sRGB gamut to destination gamut. Bug: skia:6659 Change-Id: I2b1b1dd0fa5938519693f56a728fed5957f13fd5 Reviewed-on: https://skia-review.googlesource.com/17534 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* slant colorfilter away from filterSpan4fGravatar Mike Reed2017-05-31
| | | | | | | | | | | rename to make it easy to delete any impl that also had onAppendStages... i.e. rename to make it clear that it is just an impl trick for rasterpipeline. Bug: skia: Change-Id: If3c3b2811eff12d399cdf7a77552c01e72c06996 Reviewed-on: https://skia-review.googlesource.com/18234 Reviewed-by: Mike Klein <mtklein@chromium.org> Commit-Queue: Mike Reed <reed@google.com>
* fix incorrect variable not assigned error in skslcGravatar Ethan Nicholas2017-05-31
| | | | | | | | Bug: skia: Change-Id: Id89db8acb0b14024b79b00d98d32f9c10f019537 Reviewed-on: https://skia-review.googlesource.com/18121 Reviewed-by: Chris Dalton <csmartdalton@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
* enable geometry shader support in GrGLShaderStringBuilderGravatar Ethan Nicholas2017-05-31
| | | | | | | | Bug: skia: Change-Id: Ibbd5209eb3aef9543b7195a114e39ee4254a56c3 Reviewed-on: https://skia-review.googlesource.com/18062 Reviewed-by: Chris Dalton <csmartdalton@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
* Update clearOp for split-OpList world (take 3)Gravatar Robert Phillips2017-05-31
| | | | | | | | | | | It would reduce a lot of noise if the GrRenderTargetOpList kept a pointer to the GrCaps but, for now, I'm trying to shrink the GrRTOpList, not expand it. Reland of: https://skia-review.googlesource.com/c/17323/ (Update clearOp for split-OpList world) Change-Id: Ia61ce4d6ce245380fc9651928a46c22039fc12cf Reviewed-on: https://skia-review.googlesource.com/18026 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* remove 565 sprite blitter tooGravatar Mike Klein2017-05-31
| | | | | | | | | While we're deleting sprite blitters, here's another good candidate. Change-Id: If10fc677e6bd120413b6ec54ae2e7876c2de7091 Reviewed-on: https://skia-review.googlesource.com/18232 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Mike Reed <reed@google.com>
* allow sprite blitter for equal color spacesGravatar Mike Klein2017-05-31
| | | | | | | Change-Id: Id64aadcc372b856c4ddbf7144b3d67e618efbeb3 Reviewed-on: https://skia-review.googlesource.com/18231 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org>
* add stages to colorfiltershaderGravatar Mike Reed2017-05-31
| | | | | | | | | | | | Interestingly, this public api (makeWithColorFilter) is only used internally by the legacy raster blitters. Perhaps we could remove/hide it? ... and that API is the only way we create one of these shaders. Bug: skia: Change-Id: I9bbd3786160844c963a78663e503e08122183701 Reviewed-on: https://skia-review.googlesource.com/18230 Reviewed-by: Mike Klein <mtklein@chromium.org> Commit-Queue: Mike Klein <mtklein@chromium.org>
* Revert "Expand partial render target write pixels workaround."Gravatar Brian Salomon2017-05-31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 0cc507d22566bb7e28e5fe21e4b3fc7b682d86a2. Reason for revert: Causing IntTextureText to fail on bots Original change's description: > Expand partial render target write pixels workaround. > > The workaround is extended in the following ways: > > 1) It now applies to any texture whose base level has *ever* been attached to a FBO. > 2) It applies to Adreno 5xx in addition to Adreno 4xx > 3) It applies in the atlas upload code path. > > This workaround (and a similar one) are narrowed to GLCaps rather than Caps. > > Bug: skia: > Change-Id: Id600e9739bb97bf6766075ea2a987fd2039e53e5 > Reviewed-on: https://skia-review.googlesource.com/18150 > Reviewed-by: Robert Phillips <robertphillips@google.com> > Commit-Queue: Brian Salomon <bsalomon@google.com> > TBR=bsalomon@google.com,robertphillips@google.com No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Change-Id: I53c8dd7ea7f614da57331470fcc24c6d84aba354 Reviewed-on: https://skia-review.googlesource.com/18229 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* assume sRGB transfer function on untagged imagesGravatar Mike Klein2017-05-31
| | | | | | | | | | | | | | | | This has been a long time coming. There are probably one or two more places we'd want to do this on the CPU side too, but it's a start. Somewhat seriously, this is my proposed fixed for colorburn + xfermodes2. We're not interpreting the red or green images sensibly. BUG=skia:6680 Change-Id: Iea15be08c1907ac1ac46ef358d3d74f1cc35a156 Reviewed-on: https://skia-review.googlesource.com/18221 Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Matt Sarett <msarett@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org>
* remove unused spanprocs (leftover from spriteblitter simplification)Gravatar Mike Reed2017-05-31
| | | | | | | | Bug: skia: Change-Id: Iaa8cd1e5700610cddfb2092fcf7b13d12cf117bd Reviewed-on: https://skia-review.googlesource.com/18228 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
* Revert "Revert "Delete SkGaussianEdgeShader""Gravatar Florin Malita2017-05-31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 9d14f936cc09de2a37c05c7af2cf60aa31f74722. Reason for revert: Android fix merged. Original change's description: > Revert "Delete SkGaussianEdgeShader" > > This reverts commit 64790a3714467300848971aa153aca8cea91cf7b. > > Reason for revert: pending Android fix merge. > > Original change's description: > > Delete SkGaussianEdgeShader > > > > No longer used. > > > > Change-Id: I65a61696060ca19f528066ea587e140798450e36 > > Reviewed-on: https://skia-review.googlesource.com/18132 > > Reviewed-by: Jim Van Verth <jvanverth@google.com> > > Commit-Queue: Florin Malita <fmalita@chromium.org> > > > > TBR=jvanverth@google.com,fmalita@chromium.org,reed@google.com > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > > Change-Id: I88a428e942c78b1fc8e70501ba7fdda5727b2ab2 > Reviewed-on: https://skia-review.googlesource.com/18156 > Reviewed-by: Florin Malita <fmalita@chromium.org> > Commit-Queue: Florin Malita <fmalita@chromium.org> > TBR=mtklein@google.com,jvanverth@google.com,reviews@skia.org,fmalita@chromium.org,reed@google.com No-Presubmit: true No-Tree-Checks: true No-Try: true Change-Id: Ia6c97a79a6425a28fab49984691505bf89ac9736 Reviewed-on: https://skia-review.googlesource.com/18227 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
* Expand partial render target write pixels workaround.Gravatar Brian Salomon2017-05-31
| | | | | | | | | | | | | | | | The workaround is extended in the following ways: 1) It now applies to any texture whose base level has *ever* been attached to a FBO. 2) It applies to Adreno 5xx in addition to Adreno 4xx 3) It applies in the atlas upload code path. This workaround (and a similar one) are narrowed to GLCaps rather than Caps. Bug: skia: Change-Id: Id600e9739bb97bf6766075ea2a987fd2039e53e5 Reviewed-on: https://skia-review.googlesource.com/18150 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Fix outset for blurs when using ignoreXform flag on GPUGravatar Greg Daniel2017-05-31
| | | | | | | | Bug: skia: Change-Id: I7d77bfc4e7652a0ab432b1137f918862ac2009cb Reviewed-on: https://skia-review.googlesource.com/18223 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* simplify a confusing expression in SkSLSPIRVCodeGeneratorGravatar Ethan Nicholas2017-05-31
| | | | | | | | | Bug: skia: Change-Id: I3ce0c174677cf93903a5fb33287dfe1df3445837 Reviewed-on: https://skia-review.googlesource.com/18141 Reviewed-by: Greg Daniel <egdaniel@google.com> Reviewed-by: Bruce Dawson <brucedawson@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
* remove sprite blitters for non-legacy targets, rely on rasterpiplineGravatar Mike Reed2017-05-31
| | | | | | | | | | preliminary step to trying to remove filterSpan4f() from colorfilter Bug: skia: Change-Id: I6aa6cfde506ffac22188e9641a23a8285e80a5b9 Reviewed-on: https://skia-review.googlesource.com/18185 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Mike Klein <mtklein@chromium.org>
* clean up now that min_stride == 1Gravatar Mike Klein2017-05-31
| | | | | | | Change-Id: I1c285e818c3119bc5917dee6d7fbe4c0c62ff6d7 Reviewed-on: https://skia-review.googlesource.com/18153 Reviewed-by: Herb Derby <herb@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org>
* call compile in convert_with_pipeline()Gravatar Mike Klein2017-05-31
| | | | | | | | | | We used to do this a while ago, then I removed compile(). This puts things back how they used to be. Change-Id: I676ec1a06249f2356f426fd2847af093526f54d2 Reviewed-on: https://skia-review.googlesource.com/18079 Reviewed-by: Matt Sarett <msarett@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org>
* Allow GPU blur fast path for circles and rects when using ignore xformGravatar Greg Daniel2017-05-31
| | | | | | | | | | | | | Since the only thing it looks like we alter when using the ignore xform flag is the blur radius, this is already handled by the computeXformedSigma function call. Thus it should be safe to just use the current fps and draws for circle and rect. Bug: chromium:724735 Change-Id: I7a2f52dc965dcd875b8c2802141f30607a966347 Reviewed-on: https://skia-review.googlesource.com/18122 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Revert "Delete SkGaussianEdgeShader"Gravatar Florin Malita2017-05-31
| | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 64790a3714467300848971aa153aca8cea91cf7b. Reason for revert: pending Android fix merge. Original change's description: > Delete SkGaussianEdgeShader > > No longer used. > > Change-Id: I65a61696060ca19f528066ea587e140798450e36 > Reviewed-on: https://skia-review.googlesource.com/18132 > Reviewed-by: Jim Van Verth <jvanverth@google.com> > Commit-Queue: Florin Malita <fmalita@chromium.org> > TBR=jvanverth@google.com,fmalita@chromium.org,reed@google.com No-Presubmit: true No-Tree-Checks: true No-Try: true Change-Id: I88a428e942c78b1fc8e70501ba7fdda5727b2ab2 Reviewed-on: https://skia-review.googlesource.com/18156 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
* Speculative fix for SkPerlinNoiseShaderImpl::asFragmentProcessor leakGravatar Florin Malita2017-05-30
| | | | | | | | Change-Id: I9dfa0e825f944d6abf88abfdfd585f2d504ea4f6 Reviewed-on: https://skia-review.googlesource.com/18151 Commit-Queue: Florin Malita <fmalita@chromium.org> Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Mike Reed <reed@google.com>
* Add aarch64 tail code.Gravatar Herb Derby2017-05-30
| | | | | | | Change-Id: I25f029604a04f5fc6c249a3817b0dd84379071be Reviewed-on: https://skia-review.googlesource.com/18149 Commit-Queue: Mike Klein <mtklein@chromium.org> Reviewed-by: Mike Klein <mtklein@chromium.org>
* [Reland] Relocate shaders to own dirGravatar Florin Malita2017-05-30
| | | | | | | | | | | Consolidate all shader impls under src/shaders/. (reland of https://skia-review.googlesource.com/c/17927/) Change-Id: I7918bdc1aafe842ed194412ba95b9ae53a2ec1d7 Reviewed-on: https://skia-review.googlesource.com/18146 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
* Delete SkGaussianEdgeShaderGravatar Florin Malita2017-05-30
| | | | | | | | | No longer used. Change-Id: I65a61696060ca19f528066ea587e140798450e36 Reviewed-on: https://skia-review.googlesource.com/18132 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Florin Malita <fmalita@chromium.org>
* move perlinenoise2 into effectsGravatar Mike Reed2017-05-30
| | | | | | | | Bug: skia: Change-Id: I5c178bdc5901d15c6924b3fb1f29119ab3cc701d Reviewed-on: https://skia-review.googlesource.com/18131 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
* simplify sse41::srcover_srgb_srgbGravatar Mike Klein2017-05-30
| | | | | | | | Most importantly, remove the undefined behavior implied by "delta". Change-Id: I8f9740804ec74dd40b049eafd4f0d51b36ce3237 Reviewed-on: https://skia-review.googlesource.com/18140 Reviewed-by: Herb Derby <herb@google.com>
* Add arm tail code.Gravatar Herb Derby2017-05-30
| | | | | | | | | | CQ_INCLUDE_TRYBOTS=skia.primary:Test-Android-Clang-Nexus10-CPU-Exynos5250-arm-Release-Android Change-Id: Ia0e9f32d0324e66c9d4812dbb156a2b858d49a13 Reviewed-on: https://skia-review.googlesource.com/18127 Commit-Queue: Herb Derby <herb@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org> Reviewed-by: Mike Klein <mtklein@chromium.org>