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Author
Age
*
Revert "SkDEBUGF: use __VA_ARGS__"
Robert Phillips
2018-07-11
*
SkDEBUGF: use __VA_ARGS__
Hal Canary
2018-07-11
*
Interpolate patch vertices in destination color space
Brian Osman
2018-07-09
*
Add some new PolyUtils tests.
Jim Van Verth
2018-07-03
*
skeletal animation support added to API and software backend
Ruiqi Mao
2018-06-29
*
Add ear-clipping code to triangulate simple polygons.
Jim Van Verth
2018-06-29
*
Fix some shadow issues.
Jim Van Verth
2018-06-26
*
[skjson] Remove the scope index stack
Florin Malita
2018-06-20
*
Limit iterations when computing convex inset.
Jim Van Verth
2018-06-19
*
SkAR: drawing text, shapes, rotation modes enabled, translating objects
ziadb
2018-06-19
*
Fold SkJSON into Skia/utils
Florin Malita
2018-06-19
*
Stop using SkTSwap.
Ben Wagner
2018-06-19
*
remove SkTCast
Mike Klein
2018-06-18
*
Implement tilted concave ambient shadow
Jim Van Verth
2018-06-14
*
Revert "Revert "SkTypes: extract SkTo""
Hal Canary
2018-06-14
*
Add variable offset support
Jim Van Verth
2018-06-14
*
Add outline concave shadow support
Jim Van Verth
2018-06-14
*
Revert "SkTypes: extract SkTo"
Hal Canary
2018-06-13
*
SkTypes: more into SkMacros
Hal Canary
2018-06-12
*
SkTypes: extract SkTo
Hal Canary
2018-06-12
*
More shadow tessellation cleanup.
Jim Van Verth
2018-06-12
*
trim #include <new> from SkPostConfig.h
Mike Klein
2018-06-11
*
remove unused parts of SkTypes.h
Mike Klein
2018-06-08
*
rebase
Cary Clark
2018-06-08
*
Consolidate ambient and spot code setup.
Jim Van Verth
2018-06-05
*
Avoid divide-by-zero in shadow code
Jim Van Verth
2018-06-01
*
SkFloatToDecimal: optimize the less common cases.
Hal Canary
2018-05-31
*
Revert "Reland "remove toString""
Cary Clark
2018-05-31
*
Reland "remove toString"
Cary Clark
2018-05-31
*
3d
Mike Reed
2018-05-30
*
Remove SkTextBox
Herb Derby
2018-05-22
*
remove defines and add commas
Cary Clark
2018-05-21
*
Revert "remove toString"
Cary Clark
2018-05-20
*
remove toString
Cary Clark
2018-05-20
*
Make SkStream readers report failure.
Ben Wagner
2018-05-18
*
check path bounds before trying to shadow
Mike Reed
2018-05-17
*
Merge duplicate umbra points in spot shadow.
Jim Van Verth
2018-05-14
*
Shadow fixes to avoid popping.
Jim Van Verth
2018-05-11
*
make sure we don't set level-of-detail to zero
Mike Reed
2018-05-09
*
check for huge cubics in patchutils
Mike Reed
2018-05-02
*
Minor shadow fixes.
Jim Van Verth
2018-04-24
*
SkBitSet: make movable.
Hal Canary
2018-04-23
*
Revert "Remove ambient clamp hack for analytic shadows."
Jim Van Verth
2018-04-23
*
Remove ambient clamp hack for analytic shadows.
Jim Van Verth
2018-04-19
*
disallow negative setReserve() calls
Mike Klein
2018-04-19
*
clean up setReserve() rule-bending
Mike Klein
2018-04-19
*
Add initial support for simple concave shadows.
Jim Van Verth
2018-04-10
*
remove SK_IGNORE_TO_STRING
Cary Clark
2018-04-05
*
Add SkOffsetSimplePolygon.
Jim Van Verth
2018-04-03
*
Revert "implement SkTDArray with std::vector"
Mike Klein
2018-04-02
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