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* Make GrFragmentProcessor be non-refcounted and use std::unique_ptr.Gravatar Brian Salomon2017-08-11
* Revert "Revert "Support single line objects and arrays""Gravatar Brian Osman2017-08-10
* Avoid errors about re-defining __STDC_FORMAT_MACROSGravatar Brian Osman2017-08-10
* Revert "Revert "GrContext::dump that produces JSON formatted output""Gravatar Brian Osman2017-08-10
* Revert "Support single line objects and arrays"Gravatar Brian Osman2017-08-09
* Support single line objects and arraysGravatar Brian Osman2017-08-09
* Added SkJSONWriterGravatar Brian Osman2017-08-09
* Remove last uses of SkTypeface::style() in Skia.Gravatar Ben Wagner2017-08-08
* Remove SkTypeface::Style from fuzzers and lua.Gravatar Ben Wagner2017-08-08
* clang on windows supportGravatar Mike Klein2017-07-31
* Compute correct bounds for DrawShadowRec.Gravatar Jim Van Verth2017-07-31
* remove unused SkPoint3 from SkColor.hGravatar Mike Reed2017-07-22
* Add some convexity checks to shadow code.Gravatar Jim Van Verth2017-07-18
* converted GrBlurredEdgeFragmentProcessor to skslGravatar Ethan Nicholas2017-07-14
* Add null check for non-cached shadows.Gravatar Jim Van Verth2017-07-13
* SkDocument: consolidate trimBox codeGravatar Hal Canary2017-07-05
* remove filterSpan from SkColorFilterGravatar Mike Reed2017-06-29
* Add tonal color support for shadows.Gravatar Jim Van Verth2017-06-09
* Bump min picture to 7+ months agoGravatar Mike Reed2017-06-08
* slant colorfilter away from filterSpan4fGravatar Mike Reed2017-05-31
* add stage for gaussian alpha to rgba for shadowsGravatar Mike Reed2017-05-24
* SkSTArenaAllocGravatar Florin Malita2017-05-24
* add default arg so android can bulidGravatar Mike Reed2017-05-23
* color-correct patchGravatar Mike Reed2017-05-23
* Fix TSAN error for shadow cacheGravatar Jim Van Verth2017-05-23
* Cache ambient and spot shadows at a canonical positionGravatar Jim Van Verth2017-05-22
* detect (and preserve) if patch colors are opaqueGravatar Mike Reed2017-05-19
* Remove ambient and spot mask filters.Gravatar Jim Van Verth2017-05-18
* move shadows to device virtualGravatar Mike Reed2017-05-17
* Fix inset for ambient tessellated shadowsGravatar Jim Van Verth2017-05-17
* Allow shadow zParams to be applied to affine transformationsGravatar Jim Van Verth2017-05-15
* Add filled occluders to shadow_utils GM, take 2Gravatar Jim Van Verth2017-05-15
* Modify SkEventTracer::SetInstance to fail rather than assert if a tracer has ...Gravatar Brian Salomon2017-05-12
* Classify spot shadows for general shapesGravatar Jim Van Verth2017-05-11
* Fix transparent ambient for perspective shadowsGravatar Jim Van Verth2017-05-11
* Unify ShadowUtils interfaceGravatar Jim Van Verth2017-05-10
* fix commented-out gaussianGravatar Mike Klein2017-05-08
* Remove height functor for shadows and replace with plane equation paramsGravatar Jim Van Verth2017-05-08
* More analytic shadow refactoring.Gravatar Jim Van Verth2017-05-05
* tweak the gaussian quarticGravatar Mike Reed2017-05-05
* optimize gaussian with herbs quarticGravatar Mike Reed2017-05-05
* force all colorfilters to implement 4fGravatar Mike Reed2017-05-04
* Combine the ambient and spot alphas into the base colorGravatar Jim Van Verth2017-05-04
* Revert "Revert "Reland: Remove SkLights include from SkCanvas.h""Gravatar Florin Malita2017-05-03
* Revert "Reland: Remove SkLights include from SkCanvas.h"Gravatar Florin Malita2017-05-03
* Reland: Remove SkLights include from SkCanvas.hGravatar Florin Malita2017-05-03
* speedup exp() in gaussian colorfilterGravatar Mike Reed2017-05-02
* Remove EXPERIMENTAL_SHADOWING, Part 1Gravatar Jim Van Verth2017-05-02
* Revert "Remove SkLights include from SkCanvas.h"Gravatar Florin Malita2017-05-02
* Remove SkLights include from SkCanvas.hGravatar Florin Malita2017-05-02