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Author
Age
*
Make GrFragmentProcessor be non-refcounted and use std::unique_ptr.
Brian Salomon
2017-08-11
*
Revert "Revert "Support single line objects and arrays""
Brian Osman
2017-08-10
*
Avoid errors about re-defining __STDC_FORMAT_MACROS
Brian Osman
2017-08-10
*
Revert "Revert "GrContext::dump that produces JSON formatted output""
Brian Osman
2017-08-10
*
Revert "Support single line objects and arrays"
Brian Osman
2017-08-09
*
Support single line objects and arrays
Brian Osman
2017-08-09
*
Added SkJSONWriter
Brian Osman
2017-08-09
*
Remove last uses of SkTypeface::style() in Skia.
Ben Wagner
2017-08-08
*
Remove SkTypeface::Style from fuzzers and lua.
Ben Wagner
2017-08-08
*
clang on windows support
Mike Klein
2017-07-31
*
Compute correct bounds for DrawShadowRec.
Jim Van Verth
2017-07-31
*
remove unused SkPoint3 from SkColor.h
Mike Reed
2017-07-22
*
Add some convexity checks to shadow code.
Jim Van Verth
2017-07-18
*
converted GrBlurredEdgeFragmentProcessor to sksl
Ethan Nicholas
2017-07-14
*
Add null check for non-cached shadows.
Jim Van Verth
2017-07-13
*
SkDocument: consolidate trimBox code
Hal Canary
2017-07-05
*
remove filterSpan from SkColorFilter
Mike Reed
2017-06-29
*
Add tonal color support for shadows.
Jim Van Verth
2017-06-09
*
Bump min picture to 7+ months ago
Mike Reed
2017-06-08
*
slant colorfilter away from filterSpan4f
Mike Reed
2017-05-31
*
add stage for gaussian alpha to rgba for shadows
Mike Reed
2017-05-24
*
SkSTArenaAlloc
Florin Malita
2017-05-24
*
add default arg so android can bulid
Mike Reed
2017-05-23
*
color-correct patch
Mike Reed
2017-05-23
*
Fix TSAN error for shadow cache
Jim Van Verth
2017-05-23
*
Cache ambient and spot shadows at a canonical position
Jim Van Verth
2017-05-22
*
detect (and preserve) if patch colors are opaque
Mike Reed
2017-05-19
*
Remove ambient and spot mask filters.
Jim Van Verth
2017-05-18
*
move shadows to device virtual
Mike Reed
2017-05-17
*
Fix inset for ambient tessellated shadows
Jim Van Verth
2017-05-17
*
Allow shadow zParams to be applied to affine transformations
Jim Van Verth
2017-05-15
*
Add filled occluders to shadow_utils GM, take 2
Jim Van Verth
2017-05-15
*
Modify SkEventTracer::SetInstance to fail rather than assert if a tracer has ...
Brian Salomon
2017-05-12
*
Classify spot shadows for general shapes
Jim Van Verth
2017-05-11
*
Fix transparent ambient for perspective shadows
Jim Van Verth
2017-05-11
*
Unify ShadowUtils interface
Jim Van Verth
2017-05-10
*
fix commented-out gaussian
Mike Klein
2017-05-08
*
Remove height functor for shadows and replace with plane equation params
Jim Van Verth
2017-05-08
*
More analytic shadow refactoring.
Jim Van Verth
2017-05-05
*
tweak the gaussian quartic
Mike Reed
2017-05-05
*
optimize gaussian with herbs quartic
Mike Reed
2017-05-05
*
force all colorfilters to implement 4f
Mike Reed
2017-05-04
*
Combine the ambient and spot alphas into the base color
Jim Van Verth
2017-05-04
*
Revert "Revert "Reland: Remove SkLights include from SkCanvas.h""
Florin Malita
2017-05-03
*
Revert "Reland: Remove SkLights include from SkCanvas.h"
Florin Malita
2017-05-03
*
Reland: Remove SkLights include from SkCanvas.h
Florin Malita
2017-05-03
*
speedup exp() in gaussian colorfilter
Mike Reed
2017-05-02
*
Remove EXPERIMENTAL_SHADOWING, Part 1
Jim Van Verth
2017-05-02
*
Revert "Remove SkLights include from SkCanvas.h"
Florin Malita
2017-05-02
*
Remove SkLights include from SkCanvas.h
Florin Malita
2017-05-02
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