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utils
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Author
Age
...
*
Eager or Lazy evaluation of sub-drawings for SkDeferredCanvas.
Herb Derby
2017-03-20
*
Revert "remove unused SkMeshUtils and SkBoundaryPatch"
Stephan Altmueller
2017-03-20
*
remove unused SkMeshUtils and SkBoundaryPatch
Mike Reed
2017-03-20
*
don't use deprecated (raw) form of SkPatchUtils, delete duplicate util
Mike Reed
2017-03-17
*
remove legacy virtual for vertices, only support object form
Mike Reed
2017-03-17
*
Revert[4] "store vertices arrays inline with object""""
Mike Reed
2017-03-16
*
Revert[3] "store vertices arrays inline with object"""
Mike Reed
2017-03-16
*
Revert[2] "store vertices arrays inline with object""
Mike Reed
2017-03-15
*
Revert "store vertices arrays inline with object"
Mike Reed
2017-03-15
*
store vertices arrays inline with object
Mike Reed
2017-03-15
*
add SkVertices::Builder
Mike Reed
2017-03-14
*
Fix SkFILEStream.
Ben Wagner
2017-03-10
*
Revert[6] "Remove SkDraw from device-draw methods, and enable device-centric ...
Mike Reed
2017-03-07
*
Revert "Revert "Revert "Revert[2] "Remove SkDraw from device-draw methods, an...
Mike Reed
2017-03-04
*
Revert "Revert "Revert[2] "Remove SkDraw from device-draw methods, and enable...
Mike Reed
2017-03-04
*
Revert "Revert[2] "Remove SkDraw from device-draw methods, and enable device-...
Cary Clark
2017-03-03
*
Revert[2] "Remove SkDraw from device-draw methods, and enable device-centric ...
Mike Reed
2017-03-03
*
Revert "Remove SkDraw from device-draw methods, and enable device-centric cli...
Mike Reed
2017-03-02
*
Use proxy canvas size.
Herb Derby
2017-03-02
*
Remove SkDraw from device-draw methods, and enable device-centric clipping.
Mike Reed
2017-03-02
*
Use fast path for circular shadows.
Jim Van Verth
2017-03-02
*
Remove SK_HAS_DWRITE_X defines.
Ben Wagner
2017-03-01
*
Make shadow_utils GM use its own SkResourceCache
Brian Salomon
2017-02-23
*
hide trivial helpers on canvas
Mike Reed
2017-02-22
*
Attempt to stabilize shadow_utils GM for replay configs
Brian Salomon
2017-02-22
*
Support shared GL contexts in GrContextFactory
Brian Osman
2017-02-22
*
Revert "Revert "IWYU""
Mike Reed
2017-02-13
*
Revert "IWYU"
Robert Phillips
2017-02-11
*
IWYU
Mike Reed
2017-02-10
*
Remove SkTextureCompressor.
Herb Derby
2017-02-10
*
Revert "Roll minimum picture version up to 44."
Robert Phillips
2017-02-10
*
Add a -Mini build bot to build the smallest Skia possible.
Mike Klein
2017-02-10
*
Make header files self-sufficient
Hal Canary
2017-02-10
*
Roll minimum picture version up to 44.
Mike Klein
2017-02-09
*
Remove exec bit from source files.
Ben Wagner
2017-02-08
*
Another workaround for libstdc++ unique_ptr
Brian Salomon
2017-02-07
*
Use SkVertices for tessellated spot and ambient shadow rendering.
Brian Salomon
2017-02-07
*
ShadowUtils: Fix umbra inset calculation when determining if umbra is fully o...
Brian Salomon
2017-02-07
*
Have ShadowTessellators transform path; add SkShadowTessellator base class
Jim Van Verth
2017-02-06
*
start removing uses of SkScalarMul
Mike Reed
2017-02-06
*
Improved SkShadowUtils caching
Brian Salomon
2017-02-03
*
Make shadow tessellators fail gracefully and add unit test for this.
Brian Salomon
2017-02-03
*
Initialize some more variables in SpotShadowTessellator
Jim Van Verth
2017-02-03
*
Revert "Revert "Spot shadow cleanup and optimization""
Brian Salomon
2017-02-02
*
Revert "Spot shadow cleanup and optimization"
Hal Canary
2017-02-02
*
Spot shadow cleanup and optimization
Jim Van Verth
2017-02-02
*
Add a GM for SkShadowUtils and fix a few issues.
Brian Salomon
2017-02-01
*
Add caching of ambient and spot shadow meshes.
Brian Salomon
2017-02-01
*
Fix assert in SkShadowVertices constructor
Brian Salomon
2017-01-31
*
Work around GCC 4.6 issue with constructing unique_ptr<const T[]> from a T*.
Brian Salomon
2017-01-31
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