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* fix leak in SPIRV code generatorGravatar Ethan Nicholas2017-03-02
* changed skslc layout parsing strategyGravatar Ethan Nicholas2017-03-01
* Re-land of skslc switch supportGravatar Ethan Nicholas2017-02-27
* Revert "skslc switch support"Gravatar Ethan Nicholas2017-02-23
* skslc switch supportGravatar Ethan Nicholas2017-02-23
* fixed SPIR-V vector equality testsGravatar Ethan Nicholas2017-02-21
* sksl support for geometry shadersGravatar Ethan Nicholas2017-02-17
* Fixed a couple of spots where sksl didn't have proper array support.Gravatar Ethan Nicholas2017-02-16
* improved performance of parsing SkSLLayout flagsGravatar Ethan Nicholas2017-02-15
* Replaced all calls to fragmentPosition() with sk_FragCoordGravatar Ethan Nicholas2017-02-13
* Make header files self-sufficientGravatar Hal Canary2017-02-10
* re-land of skslc type constructor cleanupsGravatar Ethan Nicholas2017-02-09
* added support for sk_ClipDistanceGravatar Ethan Nicholas2017-02-09
* Revert "skslc type constructor cleanups"Gravatar Ethan Nicholas2017-02-09
* Revert "added support for sk_ClipDistance"Gravatar Ethan Nicholas2017-02-09
* skslc type constructor cleanupsGravatar Ethan Nicholas2017-02-09
* added support for sk_ClipDistanceGravatar Ethan Nicholas2017-02-09
* added support for sk_VertexIDGravatar Ethan Nicholas2017-02-07
* fixed assertion error when calling matrixCompMult()Gravatar Ethan Nicholas2017-02-07
* Revert "Added dead variable / code elimination to skslc."Gravatar Ethan Nicholas2017-02-06
* Added dead variable / code elimination to skslc.Gravatar Ethan Nicholas2017-02-03
* Revert "Replaced all calls to fragmentPosition() with sk_FragCoord"Gravatar Ethan Nicholas2017-02-02
* Add offset to uniform blocks in VulkanGravatar Greg Daniel2017-01-27
* Replaced all calls to fragmentPosition() with sk_FragCoordGravatar Ethan Nicholas2017-01-19
* Added constant propagation and better variable liveness tracking to skslc.Gravatar Ethan Nicholas2017-01-19
* Revert "Added constant propagation and better variable liveness tracking to"Gravatar Ethan Nicholas2017-01-19
* Added constant propagation and better variable liveness tracking toGravatar Ethan Nicholas2017-01-19
* do/while loops in SPIR-V no longer cause an assertion failureGravatar Ethan Nicholas2017-01-17
* Fixed another division by zero error in skslcGravatar Ethan Nicholas2017-01-13
* fix skslc crash when ternary parameter types don't matchGravatar Ethan Nicholas2017-01-04
* fixed a divide-by-zero bug in skslcGravatar Ethan Nicholas2017-01-03
* Force classic locale when parsing floats in skslc.Gravatar Ethan Nicholas2017-01-03
* fix for Vulkan SPIR-V crash on some systemsGravatar Ethan Nicholas2017-01-03
* re-land of added sk_FragCoord support to skslcGravatar Ethan Nicholas2016-12-13
* Revert "added sk_FragCoord support to skslc"Gravatar Greg Daniel2016-12-12
* added sk_FragCoord support to skslcGravatar Ethan Nicholas2016-12-12
* Rename SkSL::GLSLCapsFactory to SkSL::ShaderCapsFactoryGravatar Brian Salomon2016-11-29
* Merge GrGLSLCaps into GrShaderCapsGravatar Brian Salomon2016-11-29
* Reland image storage with fixes.Gravatar Brian Salomon2016-11-29
* added support for layout(offset=...) to skslcGravatar Ethan Nicholas2016-11-28
* unified ASTLayout/Layout and ASTModifiers/ModifiersGravatar Ethan Nicholas2016-11-28
* removed textureProj() and legacy texture functions from skslGravatar Ethan Nicholas2016-11-28
* added support for push_constant layoutGravatar ethannicholas2016-11-22
* Add support for input attachments in SkSL spirvGravatar Greg Daniel2016-11-22
* sksl programs can now directly query GLSL capsGravatar Ethan Nicholas2016-11-22
* re-land of switched skslc from std::string to SkStringGravatar Ethan Nicholas2016-11-21
* Revert "switched skslc from std::string to SkString"Gravatar Greg Daniel2016-11-20
* switched skslc from std::string to SkStringGravatar Ethan Nicholas2016-11-18
* Revert "Revert "Add support for image load to SkSL""Gravatar Brian Salomon2016-11-16
* Revert of added support for push_constant layout (patchset #7 id:140001 of ht...Gravatar egdaniel2016-11-16